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Fix indention problems introduced in the last commits.
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parent
49d4f2ce1f
commit
43e2a67f12
1 changed files with 9 additions and 9 deletions
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@ -121,7 +121,7 @@ M_ForceMenuOff(void)
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Cvar_Set("paused", "0");
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Cvar_Set("paused", "0");
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}
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}
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void
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void
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M_PopMenu(void)
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M_PopMenu(void)
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{
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{
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S_StartLocalSound(menu_out_sound);
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S_StartLocalSound(menu_out_sound);
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@ -139,12 +139,12 @@ M_PopMenu(void)
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if (!m_menudepth)
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if (!m_menudepth)
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{
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{
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M_ForceMenuOff();
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M_ForceMenuOff();
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/* play music */
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/* play music */
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if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
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if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
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OGG_Status() == PAUSE && cl.attractloop == false)
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OGG_Status() == PAUSE && cl.attractloop == false)
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{
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{
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Cbuf_AddText("ogg toggle\n");
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Cbuf_AddText("ogg toggle\n");
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}
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}
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}
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}
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}
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}
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@ -2448,7 +2448,7 @@ Options_MenuInit(void)
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s_options_crosshair_box.generic.callback = CrosshairFunc;
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s_options_crosshair_box.generic.callback = CrosshairFunc;
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s_options_crosshair_box.itemnames = crosshair_names;
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s_options_crosshair_box.itemnames = crosshair_names;
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s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
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s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
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s_options_pauseonfocus_box.generic.x = 0;
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s_options_pauseonfocus_box.generic.x = 0;
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s_options_pauseonfocus_box.generic.y = (y += 10);
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s_options_pauseonfocus_box.generic.y = (y += 10);
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s_options_pauseonfocus_box.generic.name = "pause on minimized";
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s_options_pauseonfocus_box.generic.name = "pause on minimized";
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@ -2497,7 +2497,7 @@ Options_MenuInit(void)
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Menu_AddItem(&s_options_menu, (void *)&s_options_lookstrafe_box);
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Menu_AddItem(&s_options_menu, (void *)&s_options_lookstrafe_box);
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Menu_AddItem(&s_options_menu, (void *)&s_options_freelook_box);
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Menu_AddItem(&s_options_menu, (void *)&s_options_freelook_box);
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Menu_AddItem(&s_options_menu, (void *)&s_options_crosshair_box);
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Menu_AddItem(&s_options_menu, (void *)&s_options_crosshair_box);
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Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box);
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Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box);
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if (show_gamepad)
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if (show_gamepad)
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{
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{
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