Fix indention problems introduced in the last commits.

This commit is contained in:
Yamagi 2023-09-16 16:33:13 +02:00
parent 49d4f2ce1f
commit 43e2a67f12

View file

@ -121,7 +121,7 @@ M_ForceMenuOff(void)
Cvar_Set("paused", "0"); Cvar_Set("paused", "0");
} }
void void
M_PopMenu(void) M_PopMenu(void)
{ {
S_StartLocalSound(menu_out_sound); S_StartLocalSound(menu_out_sound);
@ -139,12 +139,12 @@ M_PopMenu(void)
if (!m_menudepth) if (!m_menudepth)
{ {
M_ForceMenuOff(); M_ForceMenuOff();
/* play music */ /* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 && if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false) OGG_Status() == PAUSE && cl.attractloop == false)
{ {
Cbuf_AddText("ogg toggle\n"); Cbuf_AddText("ogg toggle\n");
} }
} }
} }
@ -2448,7 +2448,7 @@ Options_MenuInit(void)
s_options_crosshair_box.generic.callback = CrosshairFunc; s_options_crosshair_box.generic.callback = CrosshairFunc;
s_options_crosshair_box.itemnames = crosshair_names; s_options_crosshair_box.itemnames = crosshair_names;
s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL; s_options_pauseonfocus_box.generic.type = MTYPE_SPINCONTROL;
s_options_pauseonfocus_box.generic.x = 0; s_options_pauseonfocus_box.generic.x = 0;
s_options_pauseonfocus_box.generic.y = (y += 10); s_options_pauseonfocus_box.generic.y = (y += 10);
s_options_pauseonfocus_box.generic.name = "pause on minimized"; s_options_pauseonfocus_box.generic.name = "pause on minimized";
@ -2497,7 +2497,7 @@ Options_MenuInit(void)
Menu_AddItem(&s_options_menu, (void *)&s_options_lookstrafe_box); Menu_AddItem(&s_options_menu, (void *)&s_options_lookstrafe_box);
Menu_AddItem(&s_options_menu, (void *)&s_options_freelook_box); Menu_AddItem(&s_options_menu, (void *)&s_options_freelook_box);
Menu_AddItem(&s_options_menu, (void *)&s_options_crosshair_box); Menu_AddItem(&s_options_menu, (void *)&s_options_crosshair_box);
Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box); Menu_AddItem(&s_options_menu, (void*)&s_options_pauseonfocus_box);
if (show_gamepad) if (show_gamepad)
{ {