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Update CHANGELOG for 8.41.
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Quake II 8.40 to 8.41:
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- Fix an endless loop in the OpenGL 1.4 renderer crashing the game and
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blocking further progress under some circumstances. (by protocultor)
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- Don't force a platform dependend ,hard coded SDL audio driver, let SDL
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choose the driver instead. This may fix the SDL audio backend on some
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platforms. The driver can still be overridden by setting `s_sdldriver`
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to something else than `auto`.
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Quake II 8.30 to 8.40:
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Quake II 8.30 to 8.40:
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
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commands will count how many times they have been called, making
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commands will count how many times they have been called, making
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