Update CHANGELOG for 8.41.

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Yamagi 2024-08-07 12:08:20 +02:00
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Quake II 8.40 to 8.41:
- Fix an endless loop in the OpenGL 1.4 renderer crashing the game and
blocking further progress under some circumstances. (by protocultor)
- Don't force a platform dependend ,hard coded SDL audio driver, let SDL
choose the driver instead. This may fix the SDL audio backend on some
platforms. The driver can still be overridden by setting `s_sdldriver`
to something else than `auto`.
Quake II 8.30 to 8.40:
- Implement `g_quick_weap`. If set to 1, both weapprev and weapnext
commands will count how many times they have been called, making