diff --git a/CHANGELOG b/CHANGELOG index b74932c9..60f044c8 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,18 +1,21 @@ Quake II 7.40 to 7.41: - Some bugfixes to HTTP downloads introduced in 7.40. -- Fix several crashed when loading savegames in coop games. +- Fix several crashes when loading savegames in coop. - Fix some out of memory aborts when loading maps with a lot surfaces. - Allow autodetection of the desktop resolution. Set 'r_mode' to '-2' to enable that. (by Denis Pauk) - Several fixes to the OpenGL 3.2 renderer. Some dynamic lights were missing, for example for most explosions. Stencil shadows were broken - under some conditions. Performance was bad with the AMD legacy driver - under Windows. Under some conditions lights were too bright. -- Add an optional fix for lighting problems in maps that missuse sky + under some conditions. Performance was bad with the AMD driver under + Windows. Intel Ivy Bridge didn't work. Under some conditions lights + were too bright. +- Add an optional fix for lighting problems in maps that misuse sky surfaces for interior lighting. Set 'gl_fixsurfsky' to '1' to enable it. - Another bunch of timing fixes. The game should now hold the framerate - under all conditions, even under Windows with crappy GPU drivers. + under all conditions, even with crappy Windows GPU drivers. +- The quake2.exe wrapper forces the Quake II into focus. This prevents + Quake II starting in background. Quake II 7.30 to 7.40: - Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes