diff --git a/src/backends/unix/signalhandler.c b/src/backends/unix/signalhandler.c index 2f802dfe..2a984cf8 100644 --- a/src/backends/unix/signalhandler.c +++ b/src/backends/unix/signalhandler.c @@ -49,7 +49,7 @@ printBacktrace(int sig) printf("Product: Yamagi Quake II\n"); printf("Version: %s\n", YQ2VERSION); - printf("Plattform: %s\n", OSTYPE); + printf("Platform: %s\n", OSTYPE); printf("Architecture: %s\n", ARCH); printf("Compiler: %s\n", __VERSION__); printf("Signal: %i\n", sig); @@ -70,7 +70,7 @@ printBacktrace(int sig) { printf("Product: Yamagi Quake II\n"); printf("Version: %s\n", YQ2VERSION); - printf("Plattform: %s\n", OSTYPE); + printf("Platform: %s\n", OSTYPE); printf("Architecture: %s\n", ARCH); printf("Compiler: %s\n", __VERSION__); printf("Signal: %i\n", sig); @@ -97,7 +97,7 @@ signalhandler(int sig) printf(" - game.so (the game.so of the mod you were playing\n"); printf(" when the game crashed. baseq2/game.so for the\n"); printf(" main game)\n\n"); - printf(" - Any other data which you think might be usefull\n"); + printf(" - Any other data which you think might be useful\n"); printf("\nThank you very much for your help, making Yamagi Quake\n"); printf("II an even better source port. It's much appreciated.\n"); printf("\n=======================================================\n\n"); diff --git a/src/client/menu/menu.c b/src/client/menu/menu.c index 57ded353..1c5a9d20 100644 --- a/src/client/menu/menu.c +++ b/src/client/menu/menu.c @@ -1696,7 +1696,7 @@ static const char *xatcredits[] = "Chris Toft", "Juan Valdes", "", - "+THANKS TO INTERGRAPH COMPUTER SYTEMS", + "+THANKS TO INTERGRAPH COMPUTER SYSTEMS", "+IN PARTICULAR:", "", "Michael T. Nicolaou", diff --git a/src/game/savegame/savegame.c b/src/game/savegame/savegame.c index 9dc08784..1d1e1339 100644 --- a/src/game/savegame/savegame.c +++ b/src/game/savegame/savegame.c @@ -838,17 +838,17 @@ ReadGame(const char *filename) if (strcmp(str_game, GAMEVERSION)) { fclose(f); - gi.error("Savegame from an other game.so.\n"); + gi.error("Savegame from another game.so.\n"); } else if (strcmp(str_os, OSTYPE)) { fclose(f); - gi.error("Savegame from an other os.\n"); + gi.error("Savegame from another os.\n"); } else if (strcmp(str_arch, ARCH)) { fclose(f); - gi.error("Savegame from an other architecure.\n"); + gi.error("Savegame from another architecture.\n"); } } else if (!strcmp(str_ver, "YQ2-1")) @@ -856,12 +856,12 @@ ReadGame(const char *filename) if (strcmp(str_game, GAMEVERSION)) { fclose(f); - gi.error("Savegame from an other game.so.\n"); + gi.error("Savegame from another game.so.\n"); } else if (strcmp(str_os, OSTYPE_1)) { fclose(f); - gi.error("Savegame from an other os.\n"); + gi.error("Savegame from another os.\n"); } if (!strcmp(str_os, "Windows")) @@ -870,7 +870,7 @@ ReadGame(const char *filename) if (strcmp(str_arch, "i386")) { fclose(f); - gi.error("Savegame from an other architecure.\n"); + gi.error("Savegame from another architecture.\n"); } } else @@ -878,7 +878,7 @@ ReadGame(const char *filename) if (strcmp(str_arch, ARCH_1)) { fclose(f); - gi.error("Savegame from an other architecure.\n"); + gi.error("Savegame from another architecture.\n"); } } }