mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Refresh API refactoring
Analog functions of the former refexport_t are now public for the client to access.
This commit is contained in:
parent
6686b875cc
commit
3e45c5e363
17 changed files with 280 additions and 270 deletions
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@ -77,7 +77,7 @@ vidmode_t vid_modes[] = {
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};
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/* Structure containing functions exported from refresh DLL */
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refexport_t re;
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//refexport_t re;
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/* Console variables that we need to access from this module */
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cvar_t *vid_gamma;
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@ -167,7 +167,7 @@ VID_NewWindow(int width, int height)
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void
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VID_FreeReflib(void)
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{
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memset(&re, 0, sizeof(re));
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//memset(&re, 0, sizeof(re));
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}
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qboolean
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@ -205,7 +205,7 @@ VID_LoadRefresh(void)
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ri.Vid_NewWindow = VID_NewWindow;
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// Get refresher API exports
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re = R_GetRefAPI(ri);
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R_GetRefAPI(ri);
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/* Init IN (Mouse) */
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in_state.IN_CenterView_fp = IN_CenterView;
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@ -225,7 +225,8 @@ VID_LoadRefresh(void)
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ref_active = true;
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// Initiate the refresher
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if (re.Init(0, 0) == -1)
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//if (re.Init(0, 0) == -1)
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if (R_Init(0, 0) == -1)
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{
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VID_Shutdown(); // Isn't that just too bad? :(
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return false;
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@ -286,7 +287,7 @@ VID_Shutdown(void)
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IN_BackendShutdown();
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/* Shut down the renderer */
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re.Shutdown();
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R_Shutdown();
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// Get rid of refexport function pointers
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// (soon to be deleted)
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@ -168,7 +168,7 @@ SCR_StopCinematic(void)
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if (cl.cinematicpalette_active)
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{
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re.CinematicSetPalette(NULL);
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R_SetPalette(NULL);
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cl.cinematicpalette_active = false;
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}
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@ -512,14 +512,14 @@ SCR_DrawCinematic(void)
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/* blank screen and pause if menu is up */
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if (cls.key_dest == key_menu)
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{
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re.CinematicSetPalette(NULL);
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R_SetPalette(NULL);
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cl.cinematicpalette_active = false;
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return true;
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}
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if (!cl.cinematicpalette_active)
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{
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re.CinematicSetPalette(cl.cinematicpalette);
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R_SetPalette(cl.cinematicpalette);
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cl.cinematicpalette_active = true;
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}
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@ -549,22 +549,22 @@ SCR_DrawCinematic(void)
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if (x > 0)
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{
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re.DrawFill(0, 0, x, viddef.height, 0);
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Draw_Fill(0, 0, x, viddef.height, 0);
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}
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if (x + w < viddef.width)
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{
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re.DrawFill(x + w, 0, viddef.width - (x + w), viddef.height, 0);
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Draw_Fill(x + w, 0, viddef.width - (x + w), viddef.height, 0);
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}
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if (y > 0)
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{
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re.DrawFill(x, 0, w, y, 0);
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Draw_Fill(x, 0, w, y, 0);
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}
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if (y + h < viddef.height)
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{
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re.DrawFill(x, y + h, w, viddef.height - (y + h), 0);
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Draw_Fill(x, y + h, w, viddef.height - (y + h), 0);
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}
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re.DrawStretchRaw(x, y, w, h, cin.width, cin.height, cin.pic);
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Draw_StretchRaw(x, y, w, h, cin.width, cin.height, cin.pic);
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return true;
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}
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@ -41,7 +41,7 @@ DrawString(int x, int y, char *s)
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{
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while (*s)
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{
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re.DrawChar(x, y, *s);
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Draw_Char(x, y, *s);
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x += 8;
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s++;
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}
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@ -52,7 +52,7 @@ DrawAltString(int x, int y, char *s)
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{
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while (*s)
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{
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re.DrawChar(x, y, *s ^ 0x80);
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Draw_Char(x, y, *s ^ 0x80);
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x += 8;
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s++;
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}
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@ -493,7 +493,7 @@ Con_DrawInput(void)
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for (i = 0; i < con.linewidth; i++)
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{
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re.DrawChar((i + 1) << 3, con.vislines - 22, text[i]);
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Draw_Char((i + 1) << 3, con.vislines - 22, text[i]);
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}
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/* remove cursor */
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@ -540,7 +540,7 @@ Con_DrawNotify(void)
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for (x = 0; x < con.linewidth; x++)
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{
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re.DrawChar((x + 1) << 3, v, text[x]);
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Draw_Char((x + 1) << 3, v, text[x]);
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}
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v += 8;
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@ -570,11 +570,11 @@ Con_DrawNotify(void)
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while (s[x])
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{
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re.DrawChar((x + skip) << 3, v, s[x]);
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Draw_Char((x + skip) << 3, v, s[x]);
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x++;
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}
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re.DrawChar((x + skip) << 3, v, 10 + ((cls.realtime >> 8) & 1));
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Draw_Char((x + skip) << 3, v, 10 + ((cls.realtime >> 8) & 1));
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v += 8;
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}
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@ -617,7 +617,7 @@ Con_DrawConsole(float frac)
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}
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/* draw the background */
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re.DrawStretchPic(0, -viddef.height + lines, viddef.width,
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Draw_StretchPic(0, -viddef.height + lines, viddef.width,
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viddef.height, "conback");
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SCR_AddDirtyPoint(0, 0);
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SCR_AddDirtyPoint(viddef.width - 1, lines - 1);
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@ -626,7 +626,7 @@ Con_DrawConsole(float frac)
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for (x = 0; x < 21; x++)
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{
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re.DrawChar(viddef.width - 173 + x * 8, lines - 35, 128 + version[x]);
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Draw_Char(viddef.width - 173 + x * 8, lines - 35, 128 + version[x]);
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}
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t = time(NULL);
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@ -637,7 +637,7 @@ Con_DrawConsole(float frac)
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for (x = 0; x < 21; x++)
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{
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re.DrawChar(viddef.width - 173 + x * 8, lines - 25, 128 + tmpbuf[x]);
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Draw_Char(viddef.width - 173 + x * 8, lines - 25, 128 + tmpbuf[x]);
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}
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/* draw the text */
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@ -653,7 +653,7 @@ Con_DrawConsole(float frac)
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/* draw arrows to show the buffer is backscrolled */
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for (x = 0; x < con.linewidth; x += 4)
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{
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re.DrawChar((x + 1) << 3, y, '^');
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Draw_Char((x + 1) << 3, y, '^');
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}
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y -= 8;
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@ -678,7 +678,7 @@ Con_DrawConsole(float frac)
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for (x = 0; x < con.linewidth; x++)
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{
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re.DrawChar((x + 1) << 3, y, text[x]);
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Draw_Char((x + 1) << 3, y, text[x]);
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}
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}
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@ -749,7 +749,7 @@ Con_DrawConsole(float frac)
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for (i = 0; i < strlen(dlbar); i++)
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{
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re.DrawChar((i + 1) << 3, y, dlbar[i]);
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Draw_Char((i + 1) << 3, y, dlbar[i]);
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}
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}
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@ -67,26 +67,26 @@ S_RegisterSexedModel(entity_state_t *ent, char *base)
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}
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Com_sprintf(buffer, sizeof(buffer), "players/%s/%s", model, base + 1);
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md2 = re.RegisterModel(buffer);
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md2 = R_RegisterModel(buffer);
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if (!md2)
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{
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/* not found, try default weapon model */
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Com_sprintf(buffer, sizeof(buffer), "players/%s/weapon.md2", model);
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md2 = re.RegisterModel(buffer);
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md2 = R_RegisterModel(buffer);
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if (!md2)
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{
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/* no, revert to the male model */
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Com_sprintf(buffer, sizeof(buffer), "players/%s/%s",
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"male", base + 1);
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md2 = re.RegisterModel(buffer);
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md2 = R_RegisterModel(buffer);
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if (!md2)
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{
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/* last try, default male weapon.md2 */
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Com_sprintf(buffer, sizeof(buffer), "players/male/weapon.md2");
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md2 = re.RegisterModel(buffer);
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md2 = R_RegisterModel(buffer);
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}
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}
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}
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@ -231,18 +231,18 @@ CL_AddPacketEntities(frame_t *frame)
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{
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if (!strncmp((char *)ent.skin, "players/male", 12))
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{
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ent.skin = re.RegisterSkin("players/male/disguise.pcx");
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ent.model = re.RegisterModel("players/male/tris.md2");
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ent.skin = R_RegisterSkin("players/male/disguise.pcx");
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ent.model = R_RegisterModel("players/male/tris.md2");
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}
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else if (!strncmp((char *)ent.skin, "players/female", 14))
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{
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ent.skin = re.RegisterSkin("players/female/disguise.pcx");
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ent.model = re.RegisterModel("players/female/tris.md2");
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ent.skin = R_RegisterSkin("players/female/disguise.pcx");
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ent.model = R_RegisterModel("players/female/tris.md2");
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}
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else if (!strncmp((char *)ent.skin, "players/cyborg", 14))
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{
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ent.skin = re.RegisterSkin("players/cyborg/disguise.pcx");
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ent.model = re.RegisterModel("players/cyborg/tris.md2");
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ent.skin = R_RegisterSkin("players/cyborg/disguise.pcx");
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ent.model = R_RegisterModel("players/cyborg/tris.md2");
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}
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}
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}
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@ -42,7 +42,7 @@ Inv_DrawString(int x, int y, char *string)
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{
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while (*string)
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{
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re.DrawChar(x, y, *string);
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Draw_Char(x, y, *string);
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x += 8;
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string++;
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}
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@ -110,7 +110,7 @@ CL_DrawInventory(void)
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/* repaint everything next frame */
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SCR_DirtyScreen();
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re.DrawPic(x, y + 8, "inventory");
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Draw_Pic(x, y + 8, "inventory");
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y += 24;
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x += 24;
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@ -149,7 +149,7 @@ CL_DrawInventory(void)
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/* draw a blinky cursor by the selected item */
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if ((int)(cls.realtime * 10) & 1)
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{
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re.DrawChar(x - 8, y, 15);
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Draw_Char(x - 8, y, 15);
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}
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}
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@ -316,7 +316,7 @@ CL_Disconnect(void)
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VectorClear(cl.refdef.blend);
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re.CinematicSetPalette(NULL);
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R_SetPalette(NULL);
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M_ForceMenuOff();
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@ -920,11 +920,11 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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strcpy(weapon_filename, "players/male/weapon.md2");
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strcpy(skin_filename, "players/male/grunt.pcx");
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strcpy(ci->iconname, "/players/male/grunt_i.pcx");
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ci->model = re.RegisterModel(model_filename);
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ci->model = R_RegisterModel(model_filename);
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memset(ci->weaponmodel, 0, sizeof(ci->weaponmodel));
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ci->weaponmodel[0] = re.RegisterModel(weapon_filename);
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ci->skin = re.RegisterSkin(skin_filename);
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ci->icon = re.RegisterPic(ci->iconname);
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ci->weaponmodel[0] = R_RegisterModel(weapon_filename);
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ci->skin = R_RegisterSkin(skin_filename);
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ci->icon = Draw_FindPic(ci->iconname);
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}
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else
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{
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@ -950,20 +950,20 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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/* model file */
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Com_sprintf(model_filename, sizeof(model_filename),
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"players/%s/tris.md2", model_name);
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ci->model = re.RegisterModel(model_filename);
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ci->model = R_RegisterModel(model_filename);
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if (!ci->model)
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{
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strcpy(model_name, "male");
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Com_sprintf(model_filename, sizeof(model_filename),
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"players/male/tris.md2");
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ci->model = re.RegisterModel(model_filename);
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ci->model = R_RegisterModel(model_filename);
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}
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/* skin file */
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Com_sprintf(skin_filename, sizeof(skin_filename),
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"players/%s/%s.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin(skin_filename);
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ci->skin = R_RegisterSkin(skin_filename);
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/* if we don't have the skin and the model wasn't male,
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* see if the male has it (this is for CTF's skins) */
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@ -973,12 +973,12 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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strcpy(model_name, "male");
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Com_sprintf(model_filename, sizeof(model_filename),
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"players/male/tris.md2");
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ci->model = re.RegisterModel(model_filename);
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ci->model = R_RegisterModel(model_filename);
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/* see if the skin exists for the male model */
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Com_sprintf(skin_filename, sizeof(skin_filename),
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"players/%s/%s.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin(skin_filename);
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ci->skin = R_RegisterSkin(skin_filename);
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}
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/* if we still don't have a skin, it means that the male model didn't have
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@ -988,7 +988,7 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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/* see if the skin exists for the male model */
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Com_sprintf(skin_filename, sizeof(skin_filename),
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"players/%s/grunt.pcx", model_name, skin_name);
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ci->skin = re.RegisterSkin(skin_filename);
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ci->skin = R_RegisterSkin(skin_filename);
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}
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/* weapon file */
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@ -996,14 +996,14 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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{
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Com_sprintf(weapon_filename, sizeof(weapon_filename),
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"players/%s/%s", model_name, cl_weaponmodels[i]);
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ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
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ci->weaponmodel[i] = R_RegisterModel(weapon_filename);
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if (!ci->weaponmodel[i] && (strcmp(model_name, "cyborg") == 0))
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{
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/* try male */
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Com_sprintf(weapon_filename, sizeof(weapon_filename),
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"players/male/%s", cl_weaponmodels[i]);
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ci->weaponmodel[i] = re.RegisterModel(weapon_filename);
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ci->weaponmodel[i] = R_RegisterModel(weapon_filename);
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}
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if (!cl_vwep->value)
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@ -1015,7 +1015,7 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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/* icon file */
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Com_sprintf(ci->iconname, sizeof(ci->iconname),
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"/players/%s/%s_i.pcx", model_name, skin_name);
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ci->icon = re.RegisterPic(ci->iconname);
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ci->icon = Draw_FindPic(ci->iconname);
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}
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/* must have loaded all data types to be valid */
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@ -1100,7 +1100,7 @@ CL_ParseConfigString(void)
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{
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if (cl.refresh_prepped)
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{
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cl.model_draw[i - CS_MODELS] = re.RegisterModel(cl.configstrings[i]);
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cl.model_draw[i - CS_MODELS] = R_RegisterModel(cl.configstrings[i]);
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if (cl.configstrings[i][0] == '*')
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{
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@ -1125,7 +1125,7 @@ CL_ParseConfigString(void)
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{
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if (cl.refresh_prepped)
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{
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cl.image_precache[i - CS_IMAGES] = re.RegisterPic(cl.configstrings[i]);
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cl.image_precache[i - CS_IMAGES] = Draw_FindPic(cl.configstrings[i]);
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}
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}
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else if ((i >= CS_PLAYERSKINS) && (i < CS_PLAYERSKINS + MAX_CLIENTS))
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@ -135,7 +135,7 @@ SCR_DrawDebugGraph(void)
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x = scr_vrect.x;
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y = scr_vrect.y + scr_vrect.height;
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re.DrawFill(x, y - scr_graphheight->value,
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Draw_Fill(x, y - scr_graphheight->value,
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w, scr_graphheight->value, 8);
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for (a = 0; a < w; a++)
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@ -152,7 +152,7 @@ SCR_DrawDebugGraph(void)
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}
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h = (int)v % (int)scr_graphheight->value;
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re.DrawFill(x + w - 1 - a, y - h, 1, h, color);
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Draw_Fill(x + w - 1 - a, y - h, 1, h, color);
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}
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}
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@ -281,7 +281,7 @@ SCR_DrawCenterString(void)
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for (j = 0; j < l; j++, x += 8)
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{
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re.DrawChar(x, y, start[j]);
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Draw_Char(x, y, start[j]);
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||||
|
||||
if (!remaining--)
|
||||
{
|
||||
|
@ -408,7 +408,7 @@ SCR_Sky_f(void)
|
|||
axis[2] = 1;
|
||||
}
|
||||
|
||||
re.SetSky(Cmd_Argv(1), rotate, axis);
|
||||
R_SetSky(Cmd_Argv(1), rotate, axis);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -445,7 +445,7 @@ SCR_DrawNet(void)
|
|||
return;
|
||||
}
|
||||
|
||||
re.DrawPic(scr_vrect.x + 64, scr_vrect.y, "net");
|
||||
Draw_Pic(scr_vrect.x + 64, scr_vrect.y, "net");
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -463,8 +463,8 @@ SCR_DrawPause(void)
|
|||
return;
|
||||
}
|
||||
|
||||
re.DrawGetPicSize(&w, &h, "pause");
|
||||
re.DrawPic((viddef.width - w) / 2, viddef.height / 2 + 8, "pause");
|
||||
Draw_GetPicSize(&w, &h, "pause");
|
||||
Draw_Pic((viddef.width - w) / 2, viddef.height / 2 + 8, "pause");
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -478,8 +478,8 @@ SCR_DrawLoading(void)
|
|||
}
|
||||
|
||||
scr_draw_loading = false;
|
||||
re.DrawGetPicSize(&w, &h, "loading");
|
||||
re.DrawPic((viddef.width - w) / 2, (viddef.height - h) / 2, "loading");
|
||||
Draw_GetPicSize(&w, &h, "loading");
|
||||
Draw_Pic((viddef.width - w) / 2, (viddef.height - h) / 2, "loading");
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -534,7 +534,7 @@ SCR_DrawConsole(void)
|
|||
{
|
||||
/* connected, but can't render */
|
||||
Con_DrawConsole(0.5);
|
||||
re.DrawFill(0, viddef.height / 2, viddef.width, viddef.height / 2, 0);
|
||||
Draw_Fill(0, viddef.height / 2, viddef.width, viddef.height / 2, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -647,15 +647,15 @@ SCR_TimeRefresh_f(void)
|
|||
|
||||
for (j = 0; j < 1000; j++)
|
||||
{
|
||||
re.BeginFrame(0);
|
||||
R_BeginFrame(0);
|
||||
|
||||
for (i = 0; i < 128; i++)
|
||||
{
|
||||
cl.refdef.viewangles[1] = i / 128.0f * 360.0f;
|
||||
re.RenderFrame(&cl.refdef);
|
||||
R_RenderFrame(&cl.refdef);
|
||||
}
|
||||
|
||||
re.EndFrame();
|
||||
GLimp_EndFrame();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -664,9 +664,9 @@ SCR_TimeRefresh_f(void)
|
|||
{
|
||||
cl.refdef.viewangles[1] = i / 128.0f * 360.0f;
|
||||
|
||||
re.BeginFrame(0);
|
||||
re.RenderFrame(&cl.refdef);
|
||||
re.EndFrame();
|
||||
R_BeginFrame(0);
|
||||
R_RenderFrame(&cl.refdef);
|
||||
GLimp_EndFrame();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -788,7 +788,7 @@ SCR_TileClear(void)
|
|||
{
|
||||
/* clear above view screen */
|
||||
i = clear.y2 < top - 1 ? clear.y2 : top - 1;
|
||||
re.DrawTileClear(clear.x1, clear.y1,
|
||||
Draw_TileClear(clear.x1, clear.y1,
|
||||
clear.x2 - clear.x1 + 1, i - clear.y1 + 1, "backtile");
|
||||
clear.y1 = top;
|
||||
}
|
||||
|
@ -797,7 +797,7 @@ SCR_TileClear(void)
|
|||
{
|
||||
/* clear below view screen */
|
||||
i = clear.y1 > bottom + 1 ? clear.y1 : bottom + 1;
|
||||
re.DrawTileClear(clear.x1, i,
|
||||
Draw_TileClear(clear.x1, i,
|
||||
clear.x2 - clear.x1 + 1, clear.y2 - i + 1, "backtile");
|
||||
clear.y2 = bottom;
|
||||
}
|
||||
|
@ -806,7 +806,7 @@ SCR_TileClear(void)
|
|||
{
|
||||
/* clear left of view screen */
|
||||
i = clear.x2 < left - 1 ? clear.x2 : left - 1;
|
||||
re.DrawTileClear(clear.x1, clear.y1,
|
||||
Draw_TileClear(clear.x1, clear.y1,
|
||||
i - clear.x1 + 1, clear.y2 - clear.y1 + 1, "backtile");
|
||||
clear.x1 = left;
|
||||
}
|
||||
|
@ -815,7 +815,7 @@ SCR_TileClear(void)
|
|||
{
|
||||
/* clear left of view screen */
|
||||
i = clear.x1 > right + 1 ? clear.x1 : right + 1;
|
||||
re.DrawTileClear(i, clear.y1,
|
||||
Draw_TileClear(i, clear.y1,
|
||||
clear.x2 - i + 1, clear.y2 - clear.y1 + 1, "backtile");
|
||||
clear.x2 = right;
|
||||
}
|
||||
|
@ -909,7 +909,7 @@ DrawHUDString(char *string, int x, int y, int centerwidth, int xor)
|
|||
|
||||
for (i = 0; i < width; i++)
|
||||
{
|
||||
re.DrawChar(x, y, line[i] ^ xor);
|
||||
Draw_Char(x, y, line[i] ^ xor);
|
||||
x += 8;
|
||||
}
|
||||
|
||||
|
@ -966,7 +966,7 @@ SCR_DrawField(int x, int y, int color, int width, int value)
|
|||
frame = *ptr - '0';
|
||||
}
|
||||
|
||||
re.DrawPic(x, y, sb_nums[color][frame]);
|
||||
Draw_Pic(x, y, sb_nums[color][frame]);
|
||||
x += CHAR_WIDTH;
|
||||
ptr++;
|
||||
l--;
|
||||
|
@ -985,7 +985,7 @@ SCR_TouchPics(void)
|
|||
{
|
||||
for (j = 0; j < 11; j++)
|
||||
{
|
||||
re.RegisterPic(sb_nums[i][j]);
|
||||
Draw_FindPic(sb_nums[i][j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -998,7 +998,7 @@ SCR_TouchPics(void)
|
|||
|
||||
Com_sprintf(crosshair_pic, sizeof(crosshair_pic), "ch%i",
|
||||
(int)(crosshair->value));
|
||||
re.DrawGetPicSize(&crosshair_width, &crosshair_height, crosshair_pic);
|
||||
Draw_GetPicSize(&crosshair_width, &crosshair_height, crosshair_pic);
|
||||
|
||||
if (!crosshair_width)
|
||||
{
|
||||
|
@ -1098,7 +1098,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
{
|
||||
SCR_AddDirtyPoint(x, y);
|
||||
SCR_AddDirtyPoint(x + 23, y + 23);
|
||||
re.DrawPic(x, y, cl.configstrings[CS_IMAGES + value]);
|
||||
Draw_Pic(x, y, cl.configstrings[CS_IMAGES + value]);
|
||||
}
|
||||
|
||||
continue;
|
||||
|
@ -1146,7 +1146,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
ci = &cl.baseclientinfo;
|
||||
}
|
||||
|
||||
re.DrawPic(x, y, ci->iconname);
|
||||
Draw_Pic(x, y, ci->iconname);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1205,7 +1205,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
token = COM_Parse(&s);
|
||||
SCR_AddDirtyPoint(x, y);
|
||||
SCR_AddDirtyPoint(x + 23, y + 23);
|
||||
re.DrawPic(x, y, (char *)token);
|
||||
Draw_Pic(x, y, (char *)token);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1243,7 +1243,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
|
||||
if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
|
||||
{
|
||||
re.DrawPic(x, y, "field_3");
|
||||
Draw_Pic(x, y, "field_3");
|
||||
}
|
||||
|
||||
SCR_DrawField(x, y, color, width, value);
|
||||
|
@ -1273,7 +1273,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
|
||||
if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
|
||||
{
|
||||
re.DrawPic(x, y, "field_3");
|
||||
Draw_Pic(x, y, "field_3");
|
||||
}
|
||||
|
||||
SCR_DrawField(x, y, color, width, value);
|
||||
|
@ -1297,7 +1297,7 @@ SCR_ExecuteLayoutString(char *s)
|
|||
|
||||
if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
|
||||
{
|
||||
re.DrawPic(x, y, "field_3");
|
||||
Draw_Pic(x, y, "field_3");
|
||||
}
|
||||
|
||||
SCR_DrawField(x, y, color, width, value);
|
||||
|
@ -1431,17 +1431,17 @@ SCR_UpdateScreen(void)
|
|||
|
||||
for (i = 0; i < numframes; i++)
|
||||
{
|
||||
re.BeginFrame(separation[i]);
|
||||
R_BeginFrame(separation[i]);
|
||||
|
||||
if (scr_draw_loading == 2)
|
||||
{
|
||||
/* loading plaque over black screen */
|
||||
int w, h;
|
||||
|
||||
re.CinematicSetPalette(NULL);
|
||||
R_SetPalette(NULL);
|
||||
scr_draw_loading = false;
|
||||
re.DrawGetPicSize(&w, &h, "loading");
|
||||
re.DrawPic((viddef.width - w) / 2, (viddef.height - h) / 2, "loading");
|
||||
Draw_GetPicSize(&w, &h, "loading");
|
||||
Draw_Pic((viddef.width - w) / 2, (viddef.height - h) / 2, "loading");
|
||||
}
|
||||
|
||||
/* if a cinematic is supposed to be running,
|
||||
|
@ -1452,7 +1452,7 @@ SCR_UpdateScreen(void)
|
|||
{
|
||||
if (cl.cinematicpalette_active)
|
||||
{
|
||||
re.CinematicSetPalette(NULL);
|
||||
R_SetPalette(NULL);
|
||||
cl.cinematicpalette_active = false;
|
||||
}
|
||||
|
||||
|
@ -1462,7 +1462,7 @@ SCR_UpdateScreen(void)
|
|||
{
|
||||
if (cl.cinematicpalette_active)
|
||||
{
|
||||
re.CinematicSetPalette(NULL);
|
||||
R_SetPalette(NULL);
|
||||
cl.cinematicpalette_active = false;
|
||||
}
|
||||
|
||||
|
@ -1478,7 +1478,7 @@ SCR_UpdateScreen(void)
|
|||
/* make sure the game palette is active */
|
||||
if (cl.cinematicpalette_active)
|
||||
{
|
||||
re.CinematicSetPalette(NULL);
|
||||
R_SetPalette(NULL);
|
||||
cl.cinematicpalette_active = false;
|
||||
}
|
||||
|
||||
|
@ -1533,7 +1533,7 @@ SCR_UpdateScreen(void)
|
|||
}
|
||||
}
|
||||
|
||||
re.EndFrame();
|
||||
GLimp_EndFrame();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1570,7 +1570,7 @@ SCR_DrawCrosshair(void)
|
|||
return;
|
||||
}
|
||||
|
||||
re.DrawPic(scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1),
|
||||
Draw_Pic(scr_vrect.x + ((scr_vrect.width - crosshair_width) >> 1),
|
||||
scr_vrect.y + ((scr_vrect.height - crosshair_height) >> 1),
|
||||
crosshair_pic);
|
||||
}
|
||||
|
|
|
@ -149,34 +149,34 @@ CL_RegisterTEntSounds(void)
|
|||
void
|
||||
CL_RegisterTEntModels(void)
|
||||
{
|
||||
cl_mod_explode = re.RegisterModel("models/objects/explode/tris.md2");
|
||||
cl_mod_smoke = re.RegisterModel("models/objects/smoke/tris.md2");
|
||||
cl_mod_flash = re.RegisterModel("models/objects/flash/tris.md2");
|
||||
cl_mod_parasite_segment = re.RegisterModel("models/monsters/parasite/segment/tris.md2");
|
||||
cl_mod_grapple_cable = re.RegisterModel("models/ctf/segment/tris.md2");
|
||||
cl_mod_parasite_tip = re.RegisterModel("models/monsters/parasite/tip/tris.md2");
|
||||
cl_mod_explo4 = re.RegisterModel("models/objects/r_explode/tris.md2");
|
||||
cl_mod_bfg_explo = re.RegisterModel("sprites/s_bfg2.sp2");
|
||||
cl_mod_powerscreen = re.RegisterModel("models/items/armor/effect/tris.md2");
|
||||
cl_mod_explode = R_RegisterModel("models/objects/explode/tris.md2");
|
||||
cl_mod_smoke = R_RegisterModel("models/objects/smoke/tris.md2");
|
||||
cl_mod_flash = R_RegisterModel("models/objects/flash/tris.md2");
|
||||
cl_mod_parasite_segment = R_RegisterModel("models/monsters/parasite/segment/tris.md2");
|
||||
cl_mod_grapple_cable = R_RegisterModel("models/ctf/segment/tris.md2");
|
||||
cl_mod_parasite_tip = R_RegisterModel("models/monsters/parasite/tip/tris.md2");
|
||||
cl_mod_explo4 = R_RegisterModel("models/objects/r_explode/tris.md2");
|
||||
cl_mod_bfg_explo = R_RegisterModel("sprites/s_bfg2.sp2");
|
||||
cl_mod_powerscreen = R_RegisterModel("models/items/armor/effect/tris.md2");
|
||||
|
||||
re.RegisterModel("models/objects/laser/tris.md2");
|
||||
re.RegisterModel("models/objects/grenade2/tris.md2");
|
||||
re.RegisterModel("models/weapons/v_machn/tris.md2");
|
||||
re.RegisterModel("models/weapons/v_handgr/tris.md2");
|
||||
re.RegisterModel("models/weapons/v_shotg2/tris.md2");
|
||||
re.RegisterModel("models/objects/gibs/bone/tris.md2");
|
||||
re.RegisterModel("models/objects/gibs/sm_meat/tris.md2");
|
||||
re.RegisterModel("models/objects/gibs/bone2/tris.md2");
|
||||
R_RegisterModel("models/objects/laser/tris.md2");
|
||||
R_RegisterModel("models/objects/grenade2/tris.md2");
|
||||
R_RegisterModel("models/weapons/v_machn/tris.md2");
|
||||
R_RegisterModel("models/weapons/v_handgr/tris.md2");
|
||||
R_RegisterModel("models/weapons/v_shotg2/tris.md2");
|
||||
R_RegisterModel("models/objects/gibs/bone/tris.md2");
|
||||
R_RegisterModel("models/objects/gibs/sm_meat/tris.md2");
|
||||
R_RegisterModel("models/objects/gibs/bone2/tris.md2");
|
||||
|
||||
re.RegisterPic("w_machinegun");
|
||||
re.RegisterPic("a_bullets");
|
||||
re.RegisterPic("i_health");
|
||||
re.RegisterPic("a_grenades");
|
||||
Draw_FindPic("w_machinegun");
|
||||
Draw_FindPic("a_bullets");
|
||||
Draw_FindPic("i_health");
|
||||
Draw_FindPic("a_grenades");
|
||||
|
||||
cl_mod_explo4_big = re.RegisterModel("models/objects/r_explode2/tris.md2");
|
||||
cl_mod_lightning = re.RegisterModel("models/proj/lightning/tris.md2");
|
||||
cl_mod_heatbeam = re.RegisterModel("models/proj/beam/tris.md2");
|
||||
cl_mod_monster_heatbeam = re.RegisterModel("models/proj/widowbeam/tris.md2");
|
||||
cl_mod_explo4_big = R_RegisterModel("models/objects/r_explode2/tris.md2");
|
||||
cl_mod_lightning = R_RegisterModel("models/proj/lightning/tris.md2");
|
||||
cl_mod_heatbeam = R_RegisterModel("models/proj/beam/tris.md2");
|
||||
cl_mod_monster_heatbeam = R_RegisterModel("models/proj/widowbeam/tris.md2");
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -291,7 +291,7 @@ CL_PrepRefresh(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
cl.model_draw[i] = re.RegisterModel(cl.configstrings[CS_MODELS + i]);
|
||||
cl.model_draw[i] = R_RegisterModel(cl.configstrings[CS_MODELS + i]);
|
||||
|
||||
if (name[0] == '*')
|
||||
{
|
||||
|
@ -315,7 +315,7 @@ CL_PrepRefresh(void)
|
|||
|
||||
for (i = 1; i < MAX_IMAGES && cl.configstrings[CS_IMAGES + i][0]; i++)
|
||||
{
|
||||
cl.image_precache[i] = re.RegisterPic(cl.configstrings[CS_IMAGES + i]);
|
||||
cl.image_precache[i] = Draw_FindPic(cl.configstrings[CS_IMAGES + i]);
|
||||
Sys_SendKeyEvents();
|
||||
}
|
||||
|
||||
|
@ -342,11 +342,11 @@ CL_PrepRefresh(void)
|
|||
SCR_UpdateScreen();
|
||||
rotate = (float)strtod(cl.configstrings[CS_SKYROTATE], (char **)NULL);
|
||||
sscanf(cl.configstrings[CS_SKYAXIS], "%f %f %f", &axis[0], &axis[1], &axis[2]);
|
||||
re.SetSky(cl.configstrings[CS_SKY], rotate, axis);
|
||||
R_SetSky(cl.configstrings[CS_SKY], rotate, axis);
|
||||
Com_Printf(" \r");
|
||||
|
||||
/* the renderer can now free unneeded stuff */
|
||||
re.EndRegistration();
|
||||
R_EndRegistration();
|
||||
|
||||
/* clear any lines of console text */
|
||||
Con_ClearNotify();
|
||||
|
@ -442,7 +442,7 @@ V_Gun_Model_f(void)
|
|||
}
|
||||
|
||||
Com_sprintf(name, sizeof(name), "models/%s/tris.md2", Cmd_Argv(1));
|
||||
gun_model = re.RegisterModel(name);
|
||||
gun_model = R_RegisterModel(name);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -569,7 +569,7 @@ V_RenderView(float stereo_separation)
|
|||
entitycmpfnc);
|
||||
}
|
||||
|
||||
re.RenderFrame(&cl.refdef);
|
||||
R_RenderFrame(&cl.refdef);
|
||||
|
||||
if (cl_stats->value)
|
||||
{
|
||||
|
|
|
@ -423,7 +423,7 @@ void IN_Accumulate (void);
|
|||
|
||||
void CL_ParseLayout (void);
|
||||
|
||||
extern refexport_t re;
|
||||
//extern refexport_t re;
|
||||
|
||||
void CL_Init (void);
|
||||
|
||||
|
|
|
@ -119,56 +119,56 @@ typedef struct {
|
|||
/*
|
||||
* these are the functions exported by the refresh module
|
||||
*/
|
||||
typedef struct {
|
||||
/* if api_version is different, the dll cannot be used */
|
||||
int api_version;
|
||||
|
||||
/* called when the library is loaded */
|
||||
int (*Init)(void *hinstance, void *wndproc);
|
||||
|
||||
/* called before the library is unloaded */
|
||||
void (*Shutdown)(void);
|
||||
|
||||
/* All data that will be used in a level should be
|
||||
registered before rendering any frames to prevent disk hits,
|
||||
but they can still be registered at a later time
|
||||
if necessary.
|
||||
|
||||
EndRegistration will free any remaining data that wasn't registered.
|
||||
Any model_s or skin_s pointers from before the BeginRegistration
|
||||
are no longer valid after EndRegistration.
|
||||
|
||||
Skins and images need to be differentiated, because skins
|
||||
are flood filled to eliminate mip map edge errors, and pics have
|
||||
an implicit "pics/" prepended to the name. (a pic name that starts with a
|
||||
slash will not use the "pics/" prefix or the ".pcx" postfix) */
|
||||
void (*BeginRegistration)(char *map);
|
||||
struct model_s *(*RegisterModel)(char *name);
|
||||
struct image_s *(*RegisterSkin)(char *name);
|
||||
struct image_s *(*RegisterPic)(char *name);
|
||||
void (*SetSky)(char *name, float rotate, vec3_t axis);
|
||||
void (*EndRegistration)(void);
|
||||
|
||||
void (*RenderFrame)(refdef_t *fd);
|
||||
void (*DrawStretchPic)(int x, int y, int w, int h, char *name);
|
||||
void (*DrawChar)(int x, int y, int c);
|
||||
void (*DrawGetPicSize)(int *w, int *h, char *name); /* will return 0 0 if not found */
|
||||
void (*DrawPic)(int x, int y, char *name);
|
||||
void (*DrawTileClear)(int x, int y, int w, int h, char *name);
|
||||
void (*DrawFill)(int x, int y, int w, int h, int c);
|
||||
void (*DrawFadeScreen)(void);
|
||||
|
||||
/* Draw images for cinematic rendering (which can have a different palette). Note that calls */
|
||||
void (*DrawStretchRaw)(int x, int y, int w, int h, int cols, int rows, byte *data);
|
||||
|
||||
/* video mode and refresh state management entry points */
|
||||
void (*CinematicSetPalette)(const unsigned char *palette); /* NULL = game palette */
|
||||
void (*BeginFrame)(float camera_separation);
|
||||
void (*EndFrame)(void);
|
||||
|
||||
void (*AppActivate)(qboolean activate);
|
||||
|
||||
} refexport_t;
|
||||
//typedef struct {
|
||||
// /* if api_version is different, the dll cannot be used */
|
||||
// int api_version;
|
||||
//
|
||||
// /* called when the library is loaded */
|
||||
// int (*Init)(void *hinstance, void *wndproc);
|
||||
//
|
||||
// /* called before the library is unloaded */
|
||||
// void (*Shutdown)(void);
|
||||
//
|
||||
// /* All data that will be used in a level should be
|
||||
// registered before rendering any frames to prevent disk hits,
|
||||
// but they can still be registered at a later time
|
||||
// if necessary.
|
||||
//
|
||||
// EndRegistration will free any remaining data that wasn't registered.
|
||||
// Any model_s or skin_s pointers from before the BeginRegistration
|
||||
// are no longer valid after EndRegistration.
|
||||
//
|
||||
// Skins and images need to be differentiated, because skins
|
||||
// are flood filled to eliminate mip map edge errors, and pics have
|
||||
// an implicit "pics/" prepended to the name. (a pic name that starts with a
|
||||
// slash will not use the "pics/" prefix or the ".pcx" postfix) */
|
||||
// void (*BeginRegistration)(char *map);
|
||||
// struct model_s *(*RegisterModel)(char *name);
|
||||
// struct image_s *(*RegisterSkin)(char *name);
|
||||
// struct image_s *(*RegisterPic)(char *name);
|
||||
// void (*SetSky)(char *name, float rotate, vec3_t axis);
|
||||
// void (*EndRegistration)(void);
|
||||
//
|
||||
// void (*RenderFrame)(refdef_t *fd);
|
||||
// void (*DrawStretchPic)(int x, int y, int w, int h, char *name);
|
||||
// void (*DrawChar)(int x, int y, int c);
|
||||
// void (*DrawGetPicSize)(int *w, int *h, char *name); /* will return 0 0 if not found */
|
||||
// void (*DrawPic)(int x, int y, char *name);
|
||||
// void (*DrawTileClear)(int x, int y, int w, int h, char *name);
|
||||
// void (*DrawFill)(int x, int y, int w, int h, int c);
|
||||
// void (*DrawFadeScreen)(void);
|
||||
//
|
||||
// /* Draw images for cinematic rendering (which can have a different palette). Note that calls */
|
||||
// void (*DrawStretchRaw)(int x, int y, int w, int h, int cols, int rows, byte *data);
|
||||
//
|
||||
// /* video mode and refresh state management entry points */
|
||||
// void (*CinematicSetPalette)(const unsigned char *palette); /* NULL = game palette */
|
||||
// void (*BeginFrame)(float camera_separation);
|
||||
// void (*EndFrame)(void);
|
||||
//
|
||||
// void (*AppActivate)(qboolean activate);
|
||||
//
|
||||
//} refexport_t;
|
||||
|
||||
/*
|
||||
* these are the functions imported by the refresh module
|
||||
|
@ -211,11 +211,38 @@ typedef struct {
|
|||
} refimport_t;
|
||||
|
||||
/* this is the only function actually exported at the linker level */
|
||||
typedef refexport_t (*R_GetRefAPI_t)(refimport_t);
|
||||
//typedef refexport_t (*R_GetRefAPI_t)(refimport_t);
|
||||
|
||||
/* */
|
||||
refexport_t R_GetRefAPI(refimport_t rimp);
|
||||
/* This will be deleted */
|
||||
//refexport_t R_GetRefAPI(refimport_t rimp);
|
||||
void *R_GetRefAPI(refimport_t rimp);
|
||||
|
||||
/*
|
||||
* Specifies the model that will be used as the world
|
||||
*/
|
||||
void R_BeginRegistration(char *map);
|
||||
|
||||
/*
|
||||
* Refresh API
|
||||
*/
|
||||
struct model_s *R_RegisterModel(char *name);
|
||||
struct image_s *R_RegisterSkin(char *name);
|
||||
void R_SetSky(char *name, float rotate, vec3_t axis);
|
||||
void R_EndRegistration(void);
|
||||
struct image_s *Draw_FindPic(char *name);
|
||||
void R_RenderFrame(refdef_t *fd);
|
||||
void Draw_GetPicSize(int *w, int *h, char *name);
|
||||
void Draw_Pic(int x, int y, char *name);
|
||||
void Draw_StretchPic(int x, int y, int w, int h, char *name);
|
||||
void Draw_Char(int x, int y, int c);
|
||||
void Draw_TileClear(int x, int y, int w, int h, char *name);
|
||||
void Draw_Fill(int x, int y, int w, int h, int c);
|
||||
void Draw_FadeScreen(void);
|
||||
void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data);
|
||||
int R_Init(void *hinstance, void *hWnd);
|
||||
void R_Shutdown(void);
|
||||
void R_SetPalette(const unsigned char *palette);
|
||||
void R_BeginFrame(float camera_separation);
|
||||
void GLimp_EndFrame(void);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -83,8 +83,8 @@ M_Banner(char *name)
|
|||
{
|
||||
int w, h;
|
||||
|
||||
re.DrawGetPicSize(&w, &h, name);
|
||||
re.DrawPic(viddef.width / 2 - w / 2, viddef.height / 2 - 110, name);
|
||||
Draw_GetPicSize(&w, &h, name);
|
||||
Draw_Pic(viddef.width / 2 - w / 2, viddef.height / 2 - 110, name);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -331,7 +331,7 @@ Default_MenuKey(menuframework_s *m, int key)
|
|||
static void
|
||||
M_DrawCharacter(int cx, int cy, int num)
|
||||
{
|
||||
re.DrawChar(cx + ((viddef.width - 320) >> 1), cy + ((viddef.height - 240) >> 1), num);
|
||||
Draw_Char(cx + ((viddef.width - 320) >> 1), cy + ((viddef.height - 240) >> 1), num);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -360,7 +360,7 @@ M_Print(int x, int y, char *str)
|
|||
void
|
||||
M_DrawPic(int x, int y, char *pic)
|
||||
{
|
||||
re.DrawPic(x + ((viddef.width - 320) >> 1),
|
||||
Draw_Pic(x + ((viddef.width - 320) >> 1),
|
||||
y + ((viddef.height - 240) >> 1),
|
||||
pic);
|
||||
}
|
||||
|
@ -384,14 +384,14 @@ M_DrawCursor(int x, int y, int f)
|
|||
{
|
||||
Com_sprintf(cursorname, sizeof(cursorname), "m_cursor%d", i);
|
||||
|
||||
re.RegisterPic(cursorname);
|
||||
Draw_FindPic(cursorname);
|
||||
}
|
||||
|
||||
cached = true;
|
||||
}
|
||||
|
||||
Com_sprintf(cursorname, sizeof(cursorname), "m_cursor%d", f);
|
||||
re.DrawPic(x, y, cursorname);
|
||||
Draw_Pic(x, y, cursorname);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -527,7 +527,7 @@ M_Main_Draw(void)
|
|||
|
||||
for (i = 0; names[i] != 0; i++)
|
||||
{
|
||||
re.DrawGetPicSize(&w, &h, names[i]);
|
||||
Draw_GetPicSize(&w, &h, names[i]);
|
||||
|
||||
if (w > widest)
|
||||
{
|
||||
|
@ -544,21 +544,21 @@ M_Main_Draw(void)
|
|||
{
|
||||
if (i != m_main_cursor)
|
||||
{
|
||||
re.DrawPic(xoffset, ystart + i * 40 + 13, names[i]);
|
||||
Draw_Pic(xoffset, ystart + i * 40 + 13, names[i]);
|
||||
}
|
||||
}
|
||||
|
||||
strcpy(litname, names[m_main_cursor]);
|
||||
strcat(litname, "_sel");
|
||||
re.DrawPic(xoffset, ystart + m_main_cursor * 40 + 13, litname);
|
||||
Draw_Pic(xoffset, ystart + m_main_cursor * 40 + 13, litname);
|
||||
|
||||
M_DrawCursor(xoffset - 25, ystart + m_main_cursor * 40 + 11,
|
||||
(int)(cls.realtime / 100) % NUM_CURSOR_FRAMES);
|
||||
|
||||
re.DrawGetPicSize(&w, &h, "m_main_plaque");
|
||||
re.DrawPic(xoffset - 30 - w, ystart, "m_main_plaque");
|
||||
Draw_GetPicSize(&w, &h, "m_main_plaque");
|
||||
Draw_Pic(xoffset - 30 - w, ystart, "m_main_plaque");
|
||||
|
||||
re.DrawPic(xoffset - 30 - w, ystart + h + 5, "m_main_logo");
|
||||
Draw_Pic(xoffset - 30 - w, ystart + h + 5, "m_main_logo");
|
||||
}
|
||||
|
||||
const char *
|
||||
|
@ -816,12 +816,12 @@ KeyCursorDrawFunc(menuframework_s *menu)
|
|||
{
|
||||
if (bind_grab)
|
||||
{
|
||||
re.DrawChar(menu->x, menu->y + menu->cursor * 9, '=');
|
||||
Draw_Char(menu->x, menu->y + menu->cursor * 9, '=');
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
re.DrawChar(menu->x, menu->y + menu->cursor * 9, 12 +
|
||||
Draw_Char(menu->x, menu->y + menu->cursor * 9, 12 +
|
||||
((int)(Sys_Milliseconds() / 250) & 1));
|
||||
}
|
||||
}
|
||||
|
@ -1271,7 +1271,7 @@ UpdateSoundQualityFunc(void *unused)
|
|||
M_Popup();
|
||||
|
||||
/* the text box won't show up unless we do a buffer swap */
|
||||
re.EndFrame();
|
||||
GLimp_EndFrame();
|
||||
|
||||
CL_Snd_Restart_f();
|
||||
}
|
||||
|
@ -1899,12 +1899,12 @@ M_Credits_MenuDraw(void)
|
|||
|
||||
if (bold)
|
||||
{
|
||||
re.DrawChar(x, y, credits[i][j + stringoffset] + 128);
|
||||
Draw_Char(x, y, credits[i][j + stringoffset] + 128);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
re.DrawChar(x, y, credits[i][j + stringoffset]);
|
||||
Draw_Char(x, y, credits[i][j + stringoffset]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2588,7 +2588,7 @@ SearchLocalGames(void)
|
|||
M_Popup();
|
||||
|
||||
/* the text box won't show up unless we do a buffer swap */
|
||||
re.EndFrame();
|
||||
GLimp_EndFrame();
|
||||
|
||||
/* send out info packets */
|
||||
CL_PingServers_f();
|
||||
|
@ -4213,12 +4213,12 @@ PlayerConfig_MenuDraw(void)
|
|||
|
||||
Com_sprintf(scratch, sizeof(scratch), "players/%s/tris.md2",
|
||||
s_pmi[s_player_model_box.curvalue].directory);
|
||||
entity.model = re.RegisterModel(scratch);
|
||||
entity.model = R_RegisterModel(scratch);
|
||||
Com_sprintf(scratch, sizeof(scratch), "players/%s/%s.pcx",
|
||||
s_pmi[s_player_model_box.curvalue].directory,
|
||||
s_pmi[s_player_model_box.curvalue].skindisplaynames[
|
||||
s_player_skin_box.curvalue]);
|
||||
entity.skin = re.RegisterSkin(scratch);
|
||||
entity.skin = R_RegisterSkin(scratch);
|
||||
entity.flags = RF_FULLBRIGHT;
|
||||
entity.origin[0] = 80;
|
||||
entity.origin[1] = 0;
|
||||
|
@ -4247,13 +4247,13 @@ PlayerConfig_MenuDraw(void)
|
|||
refdef.width / 8, refdef.height / 8);
|
||||
refdef.height += 4;
|
||||
|
||||
re.RenderFrame(&refdef);
|
||||
R_RenderFrame(&refdef);
|
||||
|
||||
Com_sprintf(scratch, sizeof(scratch), "/players/%s/%s_i.pcx",
|
||||
s_pmi[s_player_model_box.curvalue].directory,
|
||||
s_pmi[s_player_model_box.curvalue].skindisplaynames[
|
||||
s_player_skin_box.curvalue]);
|
||||
re.DrawPic(s_player_config_menu.x - 40, refdef.y, scratch);
|
||||
Draw_Pic(s_player_config_menu.x - 40, refdef.y, scratch);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4344,8 +4344,8 @@ M_Quit_Draw(void)
|
|||
{
|
||||
int w, h;
|
||||
|
||||
re.DrawGetPicSize(&w, &h, "quit");
|
||||
re.DrawPic((viddef.width - w) / 2, (viddef.height - h) / 2, "quit");
|
||||
Draw_GetPicSize(&w, &h, "quit");
|
||||
Draw_Pic((viddef.width - w) / 2, (viddef.height - h) / 2, "quit");
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -4389,12 +4389,12 @@ M_Draw(void)
|
|||
/* dim everything behind it down */
|
||||
if (cl.cinematictime > 0)
|
||||
{
|
||||
re.DrawFill(0, 0, viddef.width, viddef.height, 0);
|
||||
Draw_Fill(0, 0, viddef.width, viddef.height, 0);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
re.DrawFadeScreen();
|
||||
Draw_FadeScreen();
|
||||
}
|
||||
|
||||
m_drawfunc();
|
||||
|
|
|
@ -42,13 +42,13 @@ static void SpinControl_DoSlide(menulist_s *s, int dir);
|
|||
#define RCOLUMN_OFFSET 16
|
||||
#define LCOLUMN_OFFSET -16
|
||||
|
||||
extern refexport_t re;
|
||||
//extern refexport_t re;
|
||||
extern viddef_t viddef;
|
||||
|
||||
#define VID_WIDTH viddef.width
|
||||
#define VID_HEIGHT viddef.height
|
||||
#define Draw_Char re.DrawChar
|
||||
#define Draw_Fill re.DrawFill
|
||||
//#define Draw_Char re.DrawChar
|
||||
//#define Draw_Fill re.DrawFill
|
||||
|
||||
void
|
||||
Action_DoEnter(menuaction_s *a)
|
||||
|
|
|
@ -380,8 +380,8 @@ VID_MenuDraw(void)
|
|||
int w, h;
|
||||
|
||||
/* draw the banner */
|
||||
re.DrawGetPicSize(&w, &h, "m_banner_video");
|
||||
re.DrawPic(viddef.width / 2 - w / 2, viddef.height / 2 - 110,
|
||||
Draw_GetPicSize(&w, &h, "m_banner_video");
|
||||
Draw_Pic(viddef.width / 2 - w / 2, viddef.height / 2 - 110,
|
||||
"m_banner_video");
|
||||
|
||||
/* move cursor to a reasonable starting position */
|
||||
|
|
|
@ -285,8 +285,6 @@ extern unsigned d_8to24table[256];
|
|||
extern int registration_sequence;
|
||||
|
||||
void V_AddBlend(float r, float g, float b, float a, float *v_blend);
|
||||
int R_Init(void *hinstance, void *hWnd);
|
||||
void R_Shutdown(void);
|
||||
|
||||
void R_RenderView(refdef_t *fd);
|
||||
void R_ScreenShot(void);
|
||||
|
@ -314,18 +312,7 @@ void R_MarkLights(dlight_t *light, int bit, mnode_t *node);
|
|||
|
||||
void COM_StripExtension(char *in, char *out);
|
||||
|
||||
void Draw_GetPicSize(int *w, int *h, char *name);
|
||||
void Draw_Pic(int x, int y, char *name);
|
||||
void Draw_StretchPic(int x, int y, int w, int h, char *name);
|
||||
void Draw_Char(int x, int y, int c);
|
||||
void Draw_TileClear(int x, int y, int w, int h, char *name);
|
||||
void Draw_Fill(int x, int y, int w, int h, int c);
|
||||
void Draw_FadeScreen(void);
|
||||
void Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data);
|
||||
|
||||
void R_BeginFrame(float camera_separation);
|
||||
void R_SwapBuffers(int);
|
||||
void R_SetPalette(const unsigned char *palette);
|
||||
|
||||
int Draw_GetPalette(void);
|
||||
|
||||
|
@ -425,7 +412,6 @@ extern glstate_t gl_state;
|
|||
extern refimport_t ri;
|
||||
|
||||
void GLimp_BeginFrame(float camera_separation);
|
||||
void GLimp_EndFrame(void);
|
||||
int GLimp_Init(void);
|
||||
void GLimp_Shutdown(void);
|
||||
int GLimp_SetMode(int *pwidth, int *pheight, int mode, qboolean fullscreen);
|
||||
|
|
|
@ -29,13 +29,7 @@
|
|||
#define NUM_BEAM_SEGS 6
|
||||
|
||||
void R_Clear(void);
|
||||
void R_BeginRegistration(char *map);
|
||||
struct model_s *R_RegisterModel(char *name);
|
||||
struct image_s *R_RegisterSkin(char *name);
|
||||
void R_SetSky(char *name, float rotate, vec3_t axis);
|
||||
void R_EndRegistration(void);
|
||||
void R_RenderFrame(refdef_t *fd);
|
||||
struct image_s *Draw_FindPic(char *name);
|
||||
|
||||
|
||||
void Draw_Pic(int x, int y, char *name);
|
||||
void Draw_Char(int x, int y, int c);
|
||||
|
@ -1579,14 +1573,15 @@ R_DrawBeam(entity_t *e)
|
|||
qglDepthMask(GL_TRUE);
|
||||
}
|
||||
|
||||
refexport_t
|
||||
//refexport_t
|
||||
void *
|
||||
R_GetRefAPI(refimport_t rimp)
|
||||
{
|
||||
refexport_t re;
|
||||
//refexport_t re;
|
||||
|
||||
ri = rimp;
|
||||
|
||||
re.api_version = API_VERSION;
|
||||
/*re.api_version = API_VERSION;
|
||||
|
||||
re.BeginRegistration = R_BeginRegistration;
|
||||
re.RegisterModel = R_RegisterModel;
|
||||
|
@ -1614,11 +1609,12 @@ R_GetRefAPI(refimport_t rimp)
|
|||
re.BeginFrame = R_BeginFrame;
|
||||
re.EndFrame = GLimp_EndFrame;
|
||||
|
||||
re.AppActivate = NULL;
|
||||
re.AppActivate = NULL;*/
|
||||
|
||||
Swap_Init();
|
||||
|
||||
return re;
|
||||
//return re;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue