Make sound samples const

This commit is contained in:
Denis Pauk 2023-08-23 13:09:35 +03:00
parent 2fc15692d3
commit 3b82261dec
5 changed files with 6 additions and 6 deletions

View file

@ -276,7 +276,7 @@ void SDL_Update(void);
* playback * playback
*/ */
void SDL_RawSamples(int samples, int rate, int width, void SDL_RawSamples(int samples, int rate, int width,
int channels, byte *data, float volume); int channels, const byte *data, float volume);
/* /*
* Spartializes a sample * Spartializes a sample
@ -348,7 +348,7 @@ void AL_Update(void);
* Plays raw samples * Plays raw samples
*/ */
void AL_RawSamples(int samples, int rate, int width, void AL_RawSamples(int samples, int rate, int width,
int channels, byte *data, float volume); int channels, const byte *data, float volume);
/* /*
* Unqueues any raw samples * Unqueues any raw samples

View file

@ -42,7 +42,7 @@ void S_StartSound(vec3_t origin, int entnum, int entchannel,
void S_StartLocalSound(char *sound); void S_StartLocalSound(char *sound);
void S_RawSamples(int samples, int rate, int width, int channels, void S_RawSamples(int samples, int rate, int width, int channels,
byte *data, float volume); const byte *data, float volume);
void S_StopAllSounds(void); void S_StopAllSounds(void);
void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up); void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
void S_Activate(qboolean active); void S_Activate(qboolean active);

View file

@ -954,7 +954,7 @@ AL_IssuePlaysounds(void)
*/ */
void void
AL_RawSamples(int samples, int rate, int width, int channels, AL_RawSamples(int samples, int rate, int width, int channels,
byte *data, float volume) const byte *data, float volume)
{ {
ALuint buffer; ALuint buffer;
ALuint format = 0; ALuint format = 0;

View file

@ -1000,7 +1000,7 @@ SDL_Cache(sfx_t *sfx, wavinfo_t *info, byte *data, short volume,
* and cinematic playback. * and cinematic playback.
*/ */
void void
SDL_RawSamples(int samples, int rate, int width, int channels, byte *data, float volume) SDL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume)
{ {
float scale; float scale;
int dst; int dst;

View file

@ -1379,7 +1379,7 @@ S_BuildSoundList(int *sounds)
*/ */
void void
S_RawSamples(int samples, int rate, int width, S_RawSamples(int samples, int rate, int width,
int channels, byte *data, float volume) int channels, const byte *data, float volume)
{ {
if (sound_started == SS_NOT) if (sound_started == SS_NOT)
{ {