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https://github.com/yquake2/yquake2remaster.git
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Make sound samples const
This commit is contained in:
parent
2fc15692d3
commit
3b82261dec
5 changed files with 6 additions and 6 deletions
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@ -276,7 +276,7 @@ void SDL_Update(void);
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* playback
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* playback
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*/
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*/
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void SDL_RawSamples(int samples, int rate, int width,
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void SDL_RawSamples(int samples, int rate, int width,
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int channels, byte *data, float volume);
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int channels, const byte *data, float volume);
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/*
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/*
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* Spartializes a sample
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* Spartializes a sample
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@ -348,7 +348,7 @@ void AL_Update(void);
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* Plays raw samples
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* Plays raw samples
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*/
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*/
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void AL_RawSamples(int samples, int rate, int width,
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void AL_RawSamples(int samples, int rate, int width,
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int channels, byte *data, float volume);
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int channels, const byte *data, float volume);
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/*
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/*
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* Unqueues any raw samples
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* Unqueues any raw samples
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@ -42,7 +42,7 @@ void S_StartSound(vec3_t origin, int entnum, int entchannel,
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void S_StartLocalSound(char *sound);
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void S_StartLocalSound(char *sound);
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void S_RawSamples(int samples, int rate, int width, int channels,
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void S_RawSamples(int samples, int rate, int width, int channels,
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byte *data, float volume);
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const byte *data, float volume);
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void S_StopAllSounds(void);
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void S_StopAllSounds(void);
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void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
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void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
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void S_Activate(qboolean active);
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void S_Activate(qboolean active);
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@ -954,7 +954,7 @@ AL_IssuePlaysounds(void)
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*/
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*/
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void
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void
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AL_RawSamples(int samples, int rate, int width, int channels,
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AL_RawSamples(int samples, int rate, int width, int channels,
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byte *data, float volume)
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const byte *data, float volume)
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{
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{
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ALuint buffer;
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ALuint buffer;
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ALuint format = 0;
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ALuint format = 0;
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@ -1000,7 +1000,7 @@ SDL_Cache(sfx_t *sfx, wavinfo_t *info, byte *data, short volume,
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* and cinematic playback.
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* and cinematic playback.
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*/
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*/
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void
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void
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SDL_RawSamples(int samples, int rate, int width, int channels, byte *data, float volume)
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SDL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume)
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{
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{
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float scale;
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float scale;
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int dst;
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int dst;
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@ -1379,7 +1379,7 @@ S_BuildSoundList(int *sounds)
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*/
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*/
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void
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void
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S_RawSamples(int samples, int rate, int width,
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S_RawSamples(int samples, int rate, int width,
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int channels, byte *data, float volume)
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int channels, const byte *data, float volume)
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{
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{
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if (sound_started == SS_NOT)
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if (sound_started == SS_NOT)
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{
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{
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