Bumb game version value

New code has exported monster footsteps sounds function.

Fixes typos.
This commit is contained in:
Denis Pauk 2022-09-17 22:13:05 +03:00
parent 4946400260
commit 3b583a7143
4 changed files with 6 additions and 4 deletions

View file

@ -266,7 +266,7 @@ Set `0` by default.
* **s_underwater**: Dampen sounds if submerged. Enabled by default. * **s_underwater**: Dampen sounds if submerged. Enabled by default.
* **s_occlusion_strength**: If set bigger than `0` sound occusion effects * **s_occlusion_strength**: If set bigger than `0` sound occlusion effects
are enabled. This is only supported by the OpenAL sound backend. By are enabled. This is only supported by the OpenAL sound backend. By
default this cvar is disabled (set to 0). default this cvar is disabled (set to 0).

View file

@ -486,7 +486,7 @@ static char ReverbPresetsNames[][32] = {
static void static void
AL_SetReverb(int reverb_effect) AL_SetReverb(int reverb_effect)
{ {
EFXEAXREVERBPROPERTIES reverb = ReverbPresets[reverb_effect]; EFXEAXREVERBPROPERTIES reverb;
if (reverb_effect == lastreverteffect || if (reverb_effect == lastreverteffect ||
reverb_effect < 0 || reverb_effect < 0 ||
@ -495,6 +495,7 @@ AL_SetReverb(int reverb_effect)
return; return;
} }
reverb = ReverbPresets[reverb_effect];
lastreverteffect = reverb_effect; lastreverteffect = reverb_effect;
qalEffectf(ReverbEffect[QAL_REVERB_EFFECT], AL_REVERB_DENSITY, reverb.flDensity); qalEffectf(ReverbEffect[QAL_REVERB_EFFECT], AL_REVERB_DENSITY, reverb.flDensity);

View file

@ -105,7 +105,7 @@ ShutdownGame(void)
/* /*
* convert function declarations to correct one * convert function declarations to correct one
* (warning like from incompatible pointer type) * (warning like from incompatible pointer type)
* little bit better than cust function before set * little bit better than cast function before set
*/ */
static void static void
ReadLevel_f(char *filename) ReadLevel_f(char *filename)

View file

@ -71,7 +71,7 @@
* load older savegames. This should be bumped if the files * load older savegames. This should be bumped if the files
* in tables/ are changed, otherwise strange things may happen. * in tables/ are changed, otherwise strange things may happen.
*/ */
#define SAVEGAMEVER "YQ2-4" #define SAVEGAMEVER "YQ2-5"
#ifndef BUILD_DATE #ifndef BUILD_DATE
#define BUILD_DATE __DATE__ #define BUILD_DATE __DATE__
@ -827,6 +827,7 @@ ReadGame(const char *filename)
{"YQ2-2", 2}, {"YQ2-2", 2},
{"YQ2-3", 3}, {"YQ2-3", 3},
{"YQ2-4", 4}, {"YQ2-4", 4},
{"YQ2-5", 5},
}; };
for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i) for (i=0; i < sizeof(version_mappings)/sizeof(version_mappings[0]); ++i)