Retire snd_mix.c and incorporate it into the SDL backend

This commit is contained in:
Yamagi Burmeister 2013-04-20 09:03:47 +02:00
parent 35ba5b0de1
commit 3989ff73b2
5 changed files with 428 additions and 438 deletions

View File

@ -550,7 +550,6 @@ CLIENT_OBJS_ := \
src/client/sound/snd_al.o \
src/client/sound/snd_dma.o \
src/client/sound/snd_mem.o \
src/client/sound/snd_mix.o \
src/client/sound/snd_vorbis.o \
src/client/sound/snd_wav.o \
src/common/argproc.o \

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@ -30,6 +30,7 @@
* =======================================================================
*/
/* SDL includes */
#ifdef _WIN32
#include <SDL/SDL.h>
#elif defined(__APPLE__)
@ -38,18 +39,404 @@
#include <SDL.h>
#endif
/* Local includes */
#include "../../client/header/client.h"
#include "../../client/sound/header/local.h"
/* Defines */
#define SDL_PAINTBUFFER_SIZE 2048
#define SDL_FULLVOLUME 80
#define SDL_LOOPATTENUATE 0.003
/* Global stuff */
int snd_inited = 0;
/* Globals */
cvar_t *s_sdldriver;
int *snd_p;
static dma_t *dmabackend;
static portable_samplepair_t paintbuffer[SDL_PAINTBUFFER_SIZE];
static int dmapos = 0;
static int dmasize = 0;
static dma_t *dmabackend;
cvar_t *s_sdldriver;
static int snd_inited = 0;
static int snd_scaletable[32][256];
static int snd_vol;
/* ------------------------------------------------------------------ */
/*
* Transfers a mixed "paint buffer" to
* the SDL output buffer and places it
* at the appropriate position.
*/
void
SDL_TransferPaintBuffer(int endtime)
{
int i;
int lpos;
int ls_paintedtime;
int out_idx;
int count;
int out_mask;
int *p;
int snd_linear_count;
int step;
int val;
short *snd_out;
unsigned char *pbuf;
pbuf = dma.buffer;
if (s_testsound->value)
{
int i;
int count;
/* write a fixed sine wave */
count = (endtime - paintedtime);
for (i = 0; i < count; i++)
{
paintbuffer[i].left = paintbuffer[i].right =
(int)((float)sin((paintedtime + i) * 0.1f) * 20000 * 256);
}
}
if ((dma.samplebits == 16) && (dma.channels == 2))
{
snd_p = (int *)paintbuffer;
ls_paintedtime = paintedtime;
while (ls_paintedtime < endtime)
{
lpos = ls_paintedtime & ((dma.samples >> 1) - 1);
snd_out = (short *)pbuf + (lpos << 1);
snd_linear_count = (dma.samples >> 1) - lpos;
if (ls_paintedtime + snd_linear_count > endtime)
{
snd_linear_count = endtime - ls_paintedtime;
}
snd_linear_count <<= 1;
for (i = 0; i < snd_linear_count; i += 2)
{
val = snd_p[i] >> 8;
if (val > 0x7fff)
{
snd_out[i] = 0x7fff;
}
else if (val < -32768)
{
snd_out[i] = -32768;
}
else
{
snd_out[i] = val;
}
val = snd_p[i + 1] >> 8;
if (val > 0x7fff)
{
snd_out[i + 1] = 0x7fff;
}
else if (val < -32768)
{
snd_out[i + 1] = -32768;
}
else
{
snd_out[i + 1] = val;
}
}
snd_p += snd_linear_count;
ls_paintedtime += (snd_linear_count >> 1);
}
}
else
{
p = (int *)paintbuffer;
count = (endtime - paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
if (dma.samplebits == 16)
{
short *out = (short *)pbuf;
while (count--)
{
val = *p >> 8;
p += step;
if (val > 0x7fff)
{
val = 0x7fff;
}
else if (val < -32768)
{
val = -32768;
}
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (dma.samplebits == 8)
{
unsigned char *out = (unsigned char *)pbuf;
while (count--)
{
val = *p >> 8;
p += step;
if (val > 0x7fff)
{
val = 0x7fff;
}
else if (val < -32768)
{
val = -32768;
}
out[out_idx] = (val >> 8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
}
}
/*
* Mixes an 8 bit sample into a channel.
*/
void
SDL_PaintChannelFrom8(channel_t *ch, sfxcache_t *sc, int count, int offset)
{
int data;
int *lscale, *rscale;
unsigned char *sfx;
int i;
portable_samplepair_t *samp;
if (ch->leftvol > 255)
{
ch->leftvol = 255;
}
if (ch->rightvol > 255)
{
ch->rightvol = 255;
}
lscale = snd_scaletable[ch->leftvol >> 3];
rscale = snd_scaletable[ch->rightvol >> 3];
sfx = sc->data + ch->pos;
samp = &paintbuffer[offset];
for (i = 0; i < count; i++, samp++)
{
data = sfx[i];
samp->left += lscale[data];
samp->right += rscale[data];
}
ch->pos += count;
}
/*
* Mixes an 16 bit sample into a channel
*/
void
SDL_PaintChannelFrom16(channel_t *ch, sfxcache_t *sc, int count, int offset)
{
int data;
int left, right;
int leftvol, rightvol;
signed short *sfx;
int i;
portable_samplepair_t *samp;
leftvol = ch->leftvol * snd_vol;
rightvol = ch->rightvol * snd_vol;
sfx = (signed short *)sc->data + ch->pos;
samp = &paintbuffer[offset];
for (i = 0; i < count; i++, samp++)
{
data = sfx[i];
left = (data * leftvol) >> 8;
right = (data * rightvol) >> 8;
samp->left += left;
samp->right += right;
}
ch->pos += count;
}
/*
* Mixes all pending sounds into
* the available output channels.
*/
void
SDL_PaintChannels(int endtime)
{
int i;
int end;
channel_t *ch;
sfxcache_t *sc;
int ltime, count;
playsound_t *ps;
snd_vol = (int)(s_volume->value * 256);
while (paintedtime < endtime)
{
/* if paintbuffer is smaller than DMA buffer */
end = endtime;
if (endtime - paintedtime > SDL_PAINTBUFFER_SIZE)
{
end = paintedtime + SDL_PAINTBUFFER_SIZE;
}
/* start any playsounds */
for ( ; ; )
{
ps = s_pendingplays.next;
if (ps == NULL)
{
break;
}
if (ps == &s_pendingplays)
{
break; /* no more pending sounds */
}
if (ps->begin <= paintedtime)
{
S_IssuePlaysound(ps);
continue;
}
if (ps->begin < end)
{
end = ps->begin; /* stop here */
}
break;
}
/* clear the paint buffer */
if (s_rawend < paintedtime)
{
memset(paintbuffer, 0, (end - paintedtime)
* sizeof(portable_samplepair_t));
}
else
{
/* copy from the streaming sound source */
int s;
int stop;
stop = (end < s_rawend) ? end : s_rawend;
for (i = paintedtime; i < stop; i++)
{
s = i & (MAX_RAW_SAMPLES - 1);
paintbuffer[i - paintedtime] = s_rawsamples[s];
}
for ( ; i < end; i++)
{
memset(&paintbuffer[i - paintedtime], 0,
sizeof(paintbuffer[i - paintedtime]));
}
}
/* paint in the channels. */
ch = channels;
for (i = 0; i < s_numchannels; i++, ch++)
{
ltime = paintedtime;
while (ltime < end)
{
if (!ch->sfx || (!ch->leftvol && !ch->rightvol))
{
break;
}
/* max painting is to the end of the buffer */
count = end - ltime;
/* might be stopped by running out of data */
if (ch->end - ltime < count)
{
count = ch->end - ltime;
}
sc = S_LoadSound(ch->sfx);
if (!sc)
{
break;
}
if ((count > 0) && ch->sfx)
{
if (sc->width == 1)
{
SDL_PaintChannelFrom8(ch, sc, count, ltime - paintedtime);
}
else
{
SDL_PaintChannelFrom16(ch, sc, count, ltime - paintedtime);
}
ltime += count;
}
/* if at end of loop, restart */
if (ltime >= ch->end)
{
if (ch->autosound)
{
/* autolooping sounds always go back to start */
ch->pos = 0;
ch->end = ltime + sc->length;
}
else if (sc->loopstart >= 0)
{
ch->pos = sc->loopstart;
ch->end = ltime + sc->length - ch->pos;
}
else
{
/* channel just stopped */
ch->sfx = NULL;
}
}
}
}
/* transfer out according to DMA format */
SDL_TransferPaintBuffer(end);
paintedtime = end;
}
}
/* ------------------------------------------------------------------ */
@ -375,6 +762,38 @@ SDL_UpdateSoundtime(void)
soundtime = buffers * fullsamples + dmapos / dma.channels;
}
/*
* Updates the volume scale table
* based on current volume setting.
*/
void
SDL_UpdateScaletable(void)
{
int i, j;
int scale;
if (s_volume->value > 2.0f)
{
Cvar_Set("s_volume", "2");
}
else if (s_volume->value < 0)
{
Cvar_Set("s_volume", "0");
}
s_volume->modified = false;
for (i = 0; i < 32; i++)
{
scale = (int)(i * 8 * 256 * s_volume->value);
for (j = 0; j < 256; j++)
{
snd_scaletable[i][j] = ((j < 128) ? j : j - 0xff) * scale;
}
}
}
/* ------------------------------------------------------------------ */
/*
@ -581,10 +1000,9 @@ SDL_BackendInit(void)
dmabackend->speed = obtained.freq;
dmasize = (dmabackend->samples * (dmabackend->samplebits / 8));
dmabackend->buffer = calloc(1, dmasize);
s_numchannels = MAX_CHANNELS;
S_InitScaletable();
SDL_UpdateScaletable();
SDL_PauseAudio(0);
Com_Printf("SDL audio initialized.\n");

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@ -170,10 +170,10 @@ extern cvar_t *s_testsound;
extern cvar_t *s_ambient;
wavinfo_t GetWavinfo(char *name, byte *wav, int wavlength);
void S_InitScaletable(void);
void SDL_UpdateScaletable(void);
sfxcache_t *S_LoadSound(sfx_t *s);
void S_IssuePlaysound(playsound_t *ps);
void S_PaintChannels(int endtime);
void SDL_PaintChannels(int endtime);
/* picks a channel based on priorities, empty slots, number of channels */
channel_t *S_PickChannel(int entnum, int entchannel);

View File

@ -1016,7 +1016,7 @@ S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
/* rebuild scale tables if volume is modified */
if (s_volume->modified)
{
S_InitScaletable();
SDL_UpdateScaletable();
}
/* update spatialization for dynamic sounds */
@ -1112,7 +1112,7 @@ S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
endtime = soundtime + samps;
}
S_PaintChannels(endtime);
SDL_PaintChannels(endtime);
SDL_Submit();
}

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@ -1,427 +0,0 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*
* =======================================================================
*
* This code mixes two or more sound samples into one. It also
* implements the calls to sample rate changing and per channel extraction.
* It's called by the upper level sound framework, snd_dma.c
*
* =======================================================================
*/
#include "../header/client.h"
#include "header/local.h"
#define PAINTBUFFER_SIZE 2048
portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
int snd_scaletable[32][256];
int *snd_p, snd_linear_count, snd_vol;
short *snd_out;
void
S_TransferPaintBuffer(int endtime)
{
int i;
int lpos;
int ls_paintedtime;
int out_idx;
int count;
int out_mask;
int *p;
int step;
int val;
unsigned char *pbuf;
pbuf = dma.buffer;
if (s_testsound->value)
{
int i;
int count;
/* write a fixed sine wave */
count = (endtime - paintedtime);
for (i = 0; i < count; i++)
{
paintbuffer[i].left = paintbuffer[i].right =
(int)((float)sin((paintedtime + i) * 0.1f) * 20000 * 256);
}
}
if ((dma.samplebits == 16) && (dma.channels == 2))
{
snd_p = (int *)paintbuffer;
ls_paintedtime = paintedtime;
while (ls_paintedtime < endtime)
{
lpos = ls_paintedtime & ((dma.samples >> 1) - 1);
snd_out = (short *)pbuf + (lpos << 1);
snd_linear_count = (dma.samples >> 1) - lpos;
if (ls_paintedtime + snd_linear_count > endtime)
{
snd_linear_count = endtime - ls_paintedtime;
}
snd_linear_count <<= 1;
for (i = 0; i < snd_linear_count; i += 2)
{
val = snd_p[i] >> 8;
if (val > 0x7fff)
{
snd_out[i] = 0x7fff;
}
else if (val < -32768)
{
snd_out[i] = -32768;
}
else
{
snd_out[i] = val;
}
val = snd_p[i + 1] >> 8;
if (val > 0x7fff)
{
snd_out[i + 1] = 0x7fff;
}
else if (val < -32768)
{
snd_out[i + 1] = -32768;
}
else
{
snd_out[i + 1] = val;
}
}
snd_p += snd_linear_count;
ls_paintedtime += (snd_linear_count >> 1);
}
}
else
{
p = (int *)paintbuffer;
count = (endtime - paintedtime) * dma.channels;
out_mask = dma.samples - 1;
out_idx = paintedtime * dma.channels & out_mask;
step = 3 - dma.channels;
if (dma.samplebits == 16)
{
short *out = (short *)pbuf;
while (count--)
{
val = *p >> 8;
p += step;
if (val > 0x7fff)
{
val = 0x7fff;
}
else if (val < -32768)
{
val = -32768;
}
out[out_idx] = val;
out_idx = (out_idx + 1) & out_mask;
}
}
else if (dma.samplebits == 8)
{
unsigned char *out = (unsigned char *)pbuf;
while (count--)
{
val = *p >> 8;
p += step;
if (val > 0x7fff)
{
val = 0x7fff;
}
else if (val < -32768)
{
val = -32768;
}
out[out_idx] = (val >> 8) + 128;
out_idx = (out_idx + 1) & out_mask;
}
}
}
}
void
S_PaintChannelFrom8(channel_t *ch, sfxcache_t *sc, int count, int offset)
{
int data;
int *lscale, *rscale;
unsigned char *sfx;
int i;
portable_samplepair_t *samp;
if (ch->leftvol > 255)
{
ch->leftvol = 255;
}
if (ch->rightvol > 255)
{
ch->rightvol = 255;
}
lscale = snd_scaletable[ch->leftvol >> 3];
rscale = snd_scaletable[ch->rightvol >> 3];
sfx = sc->data + ch->pos;
samp = &paintbuffer[offset];
for (i = 0; i < count; i++, samp++)
{
data = sfx[i];
samp->left += lscale[data];
samp->right += rscale[data];
}
ch->pos += count;
}
void
S_PaintChannelFrom16(channel_t *ch, sfxcache_t *sc, int count, int offset)
{
int data;
int left, right;
int leftvol, rightvol;
signed short *sfx;
int i;
portable_samplepair_t *samp;
leftvol = ch->leftvol * snd_vol;
rightvol = ch->rightvol * snd_vol;
sfx = (signed short *)sc->data + ch->pos;
samp = &paintbuffer[offset];
for (i = 0; i < count; i++, samp++)
{
data = sfx[i];
left = (data * leftvol) >> 8;
right = (data * rightvol) >> 8;
samp->left += left;
samp->right += right;
}
ch->pos += count;
}
void
S_PaintChannels(int endtime)
{
int i;
int end;
channel_t *ch;
sfxcache_t *sc;
int ltime, count;
playsound_t *ps;
snd_vol = (int)(s_volume->value * 256);
while (paintedtime < endtime)
{
/* if paintbuffer is smaller than DMA buffer */
end = endtime;
if (endtime - paintedtime > PAINTBUFFER_SIZE)
{
end = paintedtime + PAINTBUFFER_SIZE;
}
/* start any playsounds */
for ( ; ; )
{
ps = s_pendingplays.next;
if (ps == NULL)
{
break;
}
if (ps == &s_pendingplays)
{
break; /* no more pending sounds */
}
if (ps->begin <= paintedtime)
{
S_IssuePlaysound(ps);
continue;
}
if (ps->begin < end)
{
end = ps->begin; /* stop here */
}
break;
}
/* clear the paint buffer */
if (s_rawend < paintedtime)
{
memset(paintbuffer, 0,
(end - paintedtime) * sizeof(portable_samplepair_t));
}
else
{
/* copy from the streaming sound source */
int s;
int stop;
stop = (end < s_rawend) ? end : s_rawend;
for (i = paintedtime; i < stop; i++)
{
s = i & (MAX_RAW_SAMPLES - 1);
paintbuffer[i - paintedtime] = s_rawsamples[s];
}
for ( ; i < end; i++)
{
memset(&paintbuffer[i - paintedtime], 0,
sizeof(paintbuffer[i - paintedtime]));
}
}
/* paint in the channels. */
ch = channels;
for (i = 0; i < s_numchannels; i++, ch++)
{
ltime = paintedtime;
while (ltime < end)
{
if (!ch->sfx || (!ch->leftvol && !ch->rightvol))
{
break;
}
/* max painting is to the end of the buffer */
count = end - ltime;
/* might be stopped by running out of data */
if (ch->end - ltime < count)
{
count = ch->end - ltime;
}
sc = S_LoadSound(ch->sfx);
if (!sc)
{
break;
}
if ((count > 0) && ch->sfx)
{
if (sc->width == 1)
{
S_PaintChannelFrom8(ch, sc, count, ltime - paintedtime);
}
else
{
S_PaintChannelFrom16(ch, sc, count, ltime - paintedtime);
}
ltime += count;
}
/* if at end of loop, restart */
if (ltime >= ch->end)
{
if (ch->autosound)
{
/* autolooping sounds always go back to start */
ch->pos = 0;
ch->end = ltime + sc->length;
}
else if (sc->loopstart >= 0)
{
ch->pos = sc->loopstart;
ch->end = ltime + sc->length - ch->pos;
}
else
{
/* channel just stopped */
ch->sfx = NULL;
}
}
}
}
/* transfer out according to DMA format */
S_TransferPaintBuffer(end);
paintedtime = end;
}
}
/* This is called from snd_dma.c */
void
S_InitScaletable(void)
{
int i, j;
int scale;
if (s_volume->value > 2.0f)
{
Cvar_Set("s_volume", "2");
}
else if (s_volume->value < 0)
{
Cvar_Set("s_volume", "0");
}
s_volume->modified = false;
for (i = 0; i < 32; i++)
{
scale = (int)(i * 8 * 256 * s_volume->value);
for (j = 0; j < 256; j++)
{
snd_scaletable[i][j] = ((j < 128) ? j : j - 0xff) * scale;
}
}
}