mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 04:31:09 +00:00
Fox whitespace errors.
This commit is contained in:
parent
eb27fa4d77
commit
346b841e72
1 changed files with 2 additions and 2 deletions
|
@ -26,7 +26,7 @@ cvar! Use the menu instead.
|
|||
controlled by *gl_maxfps*. There're two constraints: *gl_maxfps* must
|
||||
be the same or greater than *cl_maxfps*. In case that the vsync is
|
||||
active *gl_maxfps* must not be lower than the display refresh rate. If
|
||||
*cl_async* is set to `0` *gl_maxfps* is the same as *cl_maxfps*, use
|
||||
*cl_async* is set to `0` *gl_maxfps* is the same as *cl_maxfps*, use
|
||||
*cl_maxfps* to set the framerate.
|
||||
|
||||
* **cl_drawfps**: Shows the framecounter. The shown value is rather
|
||||
|
@ -92,7 +92,7 @@ cvar! Use the menu instead.
|
|||
is installed, the high resolution textures are used.
|
||||
|
||||
* **gl_shadows**: Enables rendering of shadows. Quake IIs shadows are
|
||||
very simple and are prone to render errors.
|
||||
very simple and are prone to render errors.
|
||||
|
||||
* **gl_swapinterval**: Enables the vsync.
|
||||
|
||||
|
|
Loading…
Reference in a new issue