README mit Typos gefixt

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Yamagi Burmeister 2010-11-16 11:50:23 +00:00
parent aa9877826c
commit 3354b12d77

6
README
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@ -237,15 +237,15 @@ the most common questions are answered.
- Sync problems resulting in tearing and artifacts in the lower half of
the screen: These orginiate in the fact, that 1997 the modern LCD flat
panel was invented but very expensive and mich too slow for gaming.
panel was invented but very expensive and much too slow for gaming.
Thus Quake II has problems when played on most flat panel monitors.
The solution for this problem is simples. Just set "cl_maxfps" to the
The solution for this problem is simple. Just set "cl_maxfps" to the
double sync frequenzy of your monitor. For most people this is 60hz *
2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1.
This should supress all of the problems.
- Particle effects are broken. They're very big, very ugly and very
slow: This is the fault of Mesa3D and it's broken point parameters
slow? This is the fault of Mesa3D and it's broken point parameters
OpenGL extensions. The only solution is to disable the extension but
this'll lower the optical quality of the game. Particles won't be any
longer perfext round but'll have eight edges. Set