README mit Typos gefixt

This commit is contained in:
Yamagi Burmeister 2010-11-16 11:50:23 +00:00
parent aa9877826c
commit 3354b12d77

6
README
View file

@ -237,15 +237,15 @@ the most common questions are answered.
- Sync problems resulting in tearing and artifacts in the lower half of - Sync problems resulting in tearing and artifacts in the lower half of
the screen: These orginiate in the fact, that 1997 the modern LCD flat the screen: These orginiate in the fact, that 1997 the modern LCD flat
panel was invented but very expensive and mich too slow for gaming. panel was invented but very expensive and much too slow for gaming.
Thus Quake II has problems when played on most flat panel monitors. Thus Quake II has problems when played on most flat panel monitors.
The solution for this problem is simples. Just set "cl_maxfps" to the The solution for this problem is simple. Just set "cl_maxfps" to the
double sync frequenzy of your monitor. For most people this is 60hz * double sync frequenzy of your monitor. For most people this is 60hz *
2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1. 2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1.
This should supress all of the problems. This should supress all of the problems.
- Particle effects are broken. They're very big, very ugly and very - Particle effects are broken. They're very big, very ugly and very
slow: This is the fault of Mesa3D and it's broken point parameters slow? This is the fault of Mesa3D and it's broken point parameters
OpenGL extensions. The only solution is to disable the extension but OpenGL extensions. The only solution is to disable the extension but
this'll lower the optical quality of the game. Particles won't be any this'll lower the optical quality of the game. Particles won't be any
longer perfext round but'll have eight edges. Set longer perfext round but'll have eight edges. Set