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README mit Typos gefixt
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6
README
6
README
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@ -237,15 +237,15 @@ the most common questions are answered.
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- Sync problems resulting in tearing and artifacts in the lower half of
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- Sync problems resulting in tearing and artifacts in the lower half of
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the screen: These orginiate in the fact, that 1997 the modern LCD flat
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the screen: These orginiate in the fact, that 1997 the modern LCD flat
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panel was invented but very expensive and mich too slow for gaming.
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panel was invented but very expensive and much too slow for gaming.
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Thus Quake II has problems when played on most flat panel monitors.
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Thus Quake II has problems when played on most flat panel monitors.
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The solution for this problem is simples. Just set "cl_maxfps" to the
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The solution for this problem is simple. Just set "cl_maxfps" to the
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double sync frequenzy of your monitor. For most people this is 60hz *
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double sync frequenzy of your monitor. For most people this is 60hz *
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2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1.
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2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1.
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This should supress all of the problems.
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This should supress all of the problems.
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- Particle effects are broken. They're very big, very ugly and very
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- Particle effects are broken. They're very big, very ugly and very
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slow: This is the fault of Mesa3D and it's broken point parameters
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slow? This is the fault of Mesa3D and it's broken point parameters
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OpenGL extensions. The only solution is to disable the extension but
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OpenGL extensions. The only solution is to disable the extension but
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this'll lower the optical quality of the game. Particles won't be any
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this'll lower the optical quality of the game. Particles won't be any
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longer perfext round but'll have eight edges. Set
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longer perfext round but'll have eight edges. Set
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