From 3354b12d77606f0144f596a7f807b6ebb757d509 Mon Sep 17 00:00:00 2001 From: Yamagi Burmeister Date: Tue, 16 Nov 2010 11:50:23 +0000 Subject: [PATCH] README mit Typos gefixt --- README | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README b/README index 55d98251..40cce925 100644 --- a/README +++ b/README @@ -237,15 +237,15 @@ the most common questions are answered. - Sync problems resulting in tearing and artifacts in the lower half of the screen: These orginiate in the fact, that 1997 the modern LCD flat - panel was invented but very expensive and mich too slow for gaming. + panel was invented but very expensive and much too slow for gaming. Thus Quake II has problems when played on most flat panel monitors. - The solution for this problem is simples. Just set "cl_maxfps" to the + The solution for this problem is simple. Just set "cl_maxfps" to the double sync frequenzy of your monitor. For most people this is 60hz * 2 = 120. Now enable the vsync with setting "gl_swapinterval" to 1. This should supress all of the problems. - Particle effects are broken. They're very big, very ugly and very - slow: This is the fault of Mesa3D and it's broken point parameters + slow? This is the fault of Mesa3D and it's broken point parameters OpenGL extensions. The only solution is to disable the extension but this'll lower the optical quality of the game. Particles won't be any longer perfext round but'll have eight edges. Set