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client: support of EF_FLASHLIGHT effect
Based on: * https://github.com/Paril/q2pro.git
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2 changed files with 15 additions and 0 deletions
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@ -166,6 +166,7 @@ Goals:
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* [ ] Rearange surfaces in vulkan render before render,
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* [ ] Fully implement `target_camera`,
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* [ ] Fully implement `misc_flare`,
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* [ ] Fix player height with enabled flashlight,
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* [ ] Single player ReRelease support,
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* [ ] Support effects and additional flags for ReRelease when possible.
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* [ ] Use shared model cache in client code insted reimplemnet in each render,
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@ -254,6 +254,20 @@ CL_AddPacketEntities(frame_t *frame)
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}
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}
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if (effects & EF_FLASHLIGHT) {
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vec3_t forward, start, end;
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trace_t trace;
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int mask = CONTENTS_SOLID | CONTENTS_MONSTER;
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AngleVectors(ent.angles, forward, NULL, NULL);
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VectorMA(ent.origin, 1024, forward, end);
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VectorCopy(ent.origin, start);
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trace = CM_BoxTrace(start, end, vec3_origin, vec3_origin, 0, mask);
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V_AddLight(trace.endpos, 256, 1, 1, 1);
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}
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if (s1->number == cl.playernum + 1)
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{
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ent.flags |= RF_VIEWERMODEL;
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