diff --git a/src/client/refresh/constants/anormtab.h b/src/client/refresh/constants/anormtab.h index af4d54d0..429ffd54 100644 --- a/src/client/refresh/constants/anormtab.h +++ b/src/client/refresh/constants/anormtab.h @@ -24,7 +24,7 @@ * ======================================================================= */ -{ + { 1.23, 1.30, 1.47, 1.35, 1.56, 1.71, 1.37, 1.38, 1.59, 1.60, 1.79, 1.97, 1.88, 1.92, 1.79, 1.02, 0.93, 1.07, 0.82, 0.87, 0.88, 0.94, 0.96, 1.14, 1.11, 0.82, 0.83, 0.89, 0.89, 0.86, 0.94, 0.91, 1.00, 1.21, 0.98, 1.48, 1.30, 1.57, 0.96, 1.07, 1.14, 1.60, 1.61, 1.40, 1.37, 1.72, 1.78, 1.79, 1.93, 1.99, 1.90, 1.68, 1.71, 1.86, 1.60, 1.68, 1.78, 1.86, 1.93, 1.99, @@ -233,4 +233,4 @@ 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00, 1.00 } -} + diff --git a/src/client/refresh/gl/r_main.c b/src/client/refresh/gl/r_main.c index 3150c115..7aca7d4a 100644 --- a/src/client/refresh/gl/r_main.c +++ b/src/client/refresh/gl/r_main.c @@ -177,7 +177,7 @@ void R_DrawSpriteModel(entity_t *e) { float alpha = 1.0F; - vec3_t point[4]; + vec3_t point[4]; dsprframe_t *frame; float *up, *right; dsprite_t *psprite; diff --git a/src/client/refresh/gl/r_mesh.c b/src/client/refresh/gl/r_mesh.c index 36d6c86e..69286199 100644 --- a/src/client/refresh/gl/r_mesh.c +++ b/src/client/refresh/gl/r_mesh.c @@ -34,9 +34,9 @@ float r_avertexnormals[NUMVERTEXNORMALS][3] = { }; /* precalculated dot products for quantized angles */ -float r_avertexnormal_dots[SHADEDOT_QUANT][256] = +float r_avertexnormal_dots[SHADEDOT_QUANT][256] = { #include "../constants/anormtab.h" -; +}; typedef float vec4_t[4]; static vec4_t s_lerped[MAX_VERTS]; diff --git a/src/client/refresh/gl3/gl3_mesh.c b/src/client/refresh/gl3/gl3_mesh.c index 15d39aea..979ba6ef 100644 --- a/src/client/refresh/gl3/gl3_mesh.c +++ b/src/client/refresh/gl3/gl3_mesh.c @@ -34,9 +34,9 @@ static float r_avertexnormals[NUMVERTEXNORMALS][3] = { }; /* precalculated dot products for quantized angles */ -static float r_avertexnormal_dots[SHADEDOT_QUANT][256] = +static float r_avertexnormal_dots[SHADEDOT_QUANT][256] = { #include "../constants/anormtab.h" -; +}; typedef float vec4_t[4]; static vec4_t s_lerped[MAX_VERTS];