render: support texture name with full field size

This commit is contained in:
Denis Pauk 2024-04-16 00:12:43 +03:00
parent ea91764196
commit 2f0d3e2189

View file

@ -505,6 +505,7 @@ Mod_LoadTexinfoQ2(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
{ {
struct image_s *image; struct image_s *image;
int j, next; int j, next;
char imagename[sizeof(in->texture) + 1];
for (j = 0; j < 4; j++) for (j = 0; j < 4; j++)
{ {
@ -529,11 +530,14 @@ Mod_LoadTexinfoQ2(const char *name, mtexinfo_t **texinfo, int *numtexinfo,
out->next = NULL; out->next = NULL;
} }
image = GetTexImage(in->texture, find_image); memcpy(imagename, in->texture, sizeof(in->texture));
/* add last zero if name is too long */
imagename[sizeof(in->texture)] = 0;
image = GetTexImage(imagename, find_image);
if (!image) if (!image)
{ {
R_Printf(PRINT_ALL, "%s: Couldn't load %s\n", R_Printf(PRINT_ALL, "%s: Couldn't load %s\n",
__func__, in->texture); __func__, imagename);
image = notexture; image = notexture;
} }