mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
SPlit the client/server-stuff into an own file
This commit is contained in:
parent
a54576c9ce
commit
2ec78c2df7
3 changed files with 256 additions and 214 deletions
8
Makefile
8
Makefile
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@ -203,6 +203,7 @@ COMMON_OBJS = \
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build/common/cmd_execution.o \
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build/common/cmd_parser.o \
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build/common/cmd_script.o \
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build/common/com_clientserver.o \
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build/common/common.o \
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build/common/crc.o \
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build/common/cvar.o \
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@ -281,6 +282,7 @@ DEDICATED_SERVER_COMMON_OBJS = \
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build/dedicated_server_common/cmd_execution.o \
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build/dedicated_server_common/cmd_parser.o \
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build/dedicated_server_common/cmd_script.o \
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build/dedicated_server_common/com_clientserver.o \
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build/dedicated_server_common/common.o \
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build/dedicated_server_common/crc.o \
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build/dedicated_server_common/cvar.o \
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@ -517,6 +519,9 @@ build/common/cmd_parser.o : src/common/cmd_parser.c
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build/common/cmd_script.o : src/common/cmd_script.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/com_clientserver.o : src/common/com_clientserver.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/common/common.o : src/common/common.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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@ -666,6 +671,9 @@ build/dedicated_server_common/cmd_parser.o : src/common/cmd_parser.c
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build/dedicated_server_common/cmd_script.o : src/common/cmd_script.c
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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build/dedicated_server_common/com_clientserver.o : src/common/com_clientserver.c
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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build/dedicated_server_common/common.o : src/common/common.c
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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245
src/common/com_clientserver.c
Normal file
245
src/common/com_clientserver.c
Normal file
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@ -0,0 +1,245 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Client / Server interactions
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*
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* =======================================================================
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*/
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#include "qcommon.h"
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#include <stdlib.h>
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#include <setjmp.h>
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#define MAXPRINTMSG 4096
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FILE *logfile;
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cvar_t *logfile_active; /* 1 = buffer log, 2 = flush after each print */
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jmp_buf abortframe; /* an ERR_DROP occured, exit the entire frame */
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int server_state;
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static int rd_target;
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static char *rd_buffer;
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static int rd_buffersize;
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static void (*rd_flush)(int target, char *buffer);
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void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush))
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{
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if (!target || !buffer || !buffersize || !flush)
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return;
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rd_target = target;
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rd_buffer = buffer;
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rd_buffersize = buffersize;
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rd_flush = flush;
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*rd_buffer = 0;
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}
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void Com_EndRedirect (void)
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{
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rd_flush(rd_target, rd_buffer);
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rd_target = 0;
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rd_buffer = NULL;
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rd_buffersize = 0;
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rd_flush = NULL;
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}
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/*
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* Both client and server can use this, and it will output
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* to the apropriate place.
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*/
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void Com_Printf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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if (rd_target)
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{
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if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1))
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{
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rd_flush(rd_target, rd_buffer);
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*rd_buffer = 0;
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}
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strcat (rd_buffer, msg);
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return;
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}
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#ifndef DEDICATED_ONLY
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Con_Print (msg);
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#endif
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/* also echo to debugging console */
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Sys_ConsoleOutput (msg);
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/* logfile */
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if (logfile_active && logfile_active->value)
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{
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char name[MAX_QPATH];
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if (!logfile)
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{
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Com_sprintf (name, sizeof(name), "%s/qconsole.log", FS_Gamedir ());
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if (logfile_active->value > 2)
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logfile = fopen (name, "a");
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else
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logfile = fopen (name, "w");
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}
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if (logfile)
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fprintf (logfile, "%s", msg);
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if (logfile_active->value > 1)
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fflush (logfile); /* force it to save every time */
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}
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}
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/*
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* A Com_Printf that only shows up if the "developer" cvar is set
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*/
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void Com_DPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if (!developer || !developer->value)
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return; /* don't confuse non-developers with techie stuff... */
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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Com_Printf ("%s", msg);
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}
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/*
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* A Com_Printf that only shows up when either the "modder" or "developer"
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* cvars is set
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*/
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void Com_MDPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if((!modder || !modder->value) && (!developer || !developer->value))
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return;
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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Com_Printf("%s", msg);
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}
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/*
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* Both client and server can use this, and it will
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* do the apropriate things.
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*/
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void Com_Error (int code, char *fmt, ...)
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{
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va_list argptr;
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static char msg[MAXPRINTMSG];
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static qboolean recursive;
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if (recursive)
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Sys_Error ("recursive error after: %s", msg);
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recursive = true;
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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if (code == ERR_DISCONNECT)
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{
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#ifndef DEDICATED_ONLY
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CL_Drop ();
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#endif
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recursive = false;
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longjmp (abortframe, -1);
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}
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else if (code == ERR_DROP)
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{
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Com_Printf ("********************\nERROR: %s\n********************\n", msg);
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SV_Shutdown (va("Server crashed: %s\n", msg), false);
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#ifndef DEDICATED_ONLY
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CL_Drop ();
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#endif
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recursive = false;
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longjmp (abortframe, -1);
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}
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else
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{
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SV_Shutdown (va("Server fatal crashed: %s\n", msg), false);
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#ifndef DEDICATED_ONLY
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CL_Shutdown ();
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#endif
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}
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if (logfile)
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{
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fclose (logfile);
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logfile = NULL;
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}
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Sys_Error ("%s", msg);
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recursive = false;
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}
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/*
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* Both client and server can use this, and it will
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* do the apropriate things.
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*/
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void Com_Quit (void)
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{
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SV_Shutdown ("Server quit\n", false);
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#ifndef DEDICATED_ONLY
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CL_Shutdown ();
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#endif
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if (logfile)
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{
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fclose (logfile);
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logfile = NULL;
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}
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Sys_Quit ();
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}
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int Com_ServerState (void)
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{
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return server_state;
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}
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void Com_SetServerState (int state)
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{
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server_state = state;
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}
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@ -21,13 +21,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "qcommon.h"
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#include <setjmp.h>
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#define MAXPRINTMSG 4096
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#define MAX_NUM_ARGVS 50
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int com_argc;
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char *com_argv[MAX_NUM_ARGVS+1];
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int realtime;
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jmp_buf abortframe; /* an ERR_DROP occured, exit the entire frame */
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FILE *log_stats_file;
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@ -37,15 +35,13 @@ cvar_t *developer;
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cvar_t *modder;
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cvar_t *timescale;
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cvar_t *fixedtime;
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cvar_t *logfile_active; /* 1 = buffer log, 2 = flush after each print */
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#ifndef DEDICATED_ONLY
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cvar_t *showtrace;
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#endif
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cvar_t *dedicated;
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FILE *logfile;
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int server_state;
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extern cvar_t *logfile_active;
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extern jmp_buf abortframe; /* an ERR_DROP occured, exit the entire frame */
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/* host_speeds times */
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int time_before_game;
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@ -61,213 +57,6 @@ CLIENT / SERVER interactions
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============================================================================
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*/
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static int rd_target;
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static char *rd_buffer;
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static int rd_buffersize;
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static void (*rd_flush)(int target, char *buffer);
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void Com_BeginRedirect (int target, char *buffer, int buffersize, void (*flush))
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{
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if (!target || !buffer || !buffersize || !flush)
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return;
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rd_target = target;
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rd_buffer = buffer;
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rd_buffersize = buffersize;
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rd_flush = flush;
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*rd_buffer = 0;
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}
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void Com_EndRedirect (void)
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{
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rd_flush(rd_target, rd_buffer);
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rd_target = 0;
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rd_buffer = NULL;
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rd_buffersize = 0;
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rd_flush = NULL;
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}
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/*
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* Both client and server can use this, and it will output
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* to the apropriate place.
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*/
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void Com_Printf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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if (rd_target)
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{
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if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1))
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{
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rd_flush(rd_target, rd_buffer);
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*rd_buffer = 0;
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}
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strcat (rd_buffer, msg);
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return;
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}
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#ifndef DEDICATED_ONLY
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Con_Print (msg);
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#endif
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/* also echo to debugging console */
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Sys_ConsoleOutput (msg);
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/* logfile */
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if (logfile_active && logfile_active->value)
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{
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char name[MAX_QPATH];
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if (!logfile)
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{
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Com_sprintf (name, sizeof(name), "%s/qconsole.log", FS_Gamedir ());
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if (logfile_active->value > 2)
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logfile = fopen (name, "a");
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else
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logfile = fopen (name, "w");
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}
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if (logfile)
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fprintf (logfile, "%s", msg);
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if (logfile_active->value > 1)
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fflush (logfile); /* force it to save every time */
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}
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}
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/*
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* A Com_Printf that only shows up if the "developer" cvar is set
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*/
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void Com_DPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if (!developer || !developer->value)
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return; /* don't confuse non-developers with techie stuff... */
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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Com_Printf ("%s", msg);
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}
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/*
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* A Com_Printf that only shows up when either the "modder" or "developer"
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* cvars is set
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*/
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void Com_MDPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if((!modder || !modder->value) && (!developer || !developer->value))
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return;
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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Com_Printf("%s", msg);
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}
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/*
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* Both client and server can use this, and it will
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* do the apropriate things.
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*/
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void Com_Error (int code, char *fmt, ...)
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{
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va_list argptr;
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static char msg[MAXPRINTMSG];
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static qboolean recursive;
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if (recursive)
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Sys_Error ("recursive error after: %s", msg);
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recursive = true;
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va_start (argptr,fmt);
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vsnprintf (msg,MAXPRINTMSG,fmt,argptr);
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va_end (argptr);
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if (code == ERR_DISCONNECT)
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{
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#ifndef DEDICATED_ONLY
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CL_Drop ();
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#endif
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recursive = false;
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longjmp (abortframe, -1);
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}
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else if (code == ERR_DROP)
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{
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Com_Printf ("********************\nERROR: %s\n********************\n", msg);
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SV_Shutdown (va("Server crashed: %s\n", msg), false);
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#ifndef DEDICATED_ONLY
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CL_Drop ();
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#endif
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recursive = false;
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longjmp (abortframe, -1);
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}
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else
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{
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SV_Shutdown (va("Server fatal crashed: %s\n", msg), false);
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#ifndef DEDICATED_ONLY
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CL_Shutdown ();
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#endif
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}
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if (logfile)
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{
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fclose (logfile);
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logfile = NULL;
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}
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Sys_Error ("%s", msg);
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recursive = false;
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}
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/*
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* Both client and server can use this, and it will
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* do the apropriate things.
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*/
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void Com_Quit (void)
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{
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SV_Shutdown ("Server quit\n", false);
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#ifndef DEDICATED_ONLY
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CL_Shutdown ();
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#endif
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if (logfile)
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{
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fclose (logfile);
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logfile = NULL;
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}
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Sys_Quit ();
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}
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int Com_ServerState (void)
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{
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return server_state;
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}
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void Com_SetServerState (int state)
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{
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server_state = state;
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}
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/*
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