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1 changed files with 1 additions and 63 deletions
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@ -54,25 +54,6 @@ lightstyle_t r_lightstyles[MAX_LIGHTSTYLES];
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char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
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int num_cl_weaponmodels;
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#ifdef QMAX
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/*
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====================
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CL_Trace
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====================
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*/
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trace_t CL_Trace (vec3_t start, vec3_t end, float size, int contentmask)
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{
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vec3_t maxs, mins;
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VectorSet(maxs, size, size, size);
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VectorSet(mins, -size, -size, -size);
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return CM_BoxTrace (start, end, mins, maxs, 0, contentmask);
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}
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#endif
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/*
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====================
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V_ClearScene
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@ -87,7 +68,6 @@ void V_ClearScene (void)
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r_numparticles = 0;
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}
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/*
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=====================
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V_AddEntity
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@ -101,41 +81,12 @@ void V_AddEntity (entity_t *ent)
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r_entities[r_numentities++] = *ent;
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}
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/*
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=====================
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V_AddParticle
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=====================
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*/
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#ifdef QMAX
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void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha, float size, int image, int flags)
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{
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int i;
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particle_t *p;
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if (r_numparticles >= MAX_PARTICLES)
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return;
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p = &r_particles[r_numparticles++];
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for (i=0;i<3;i++)
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{
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p->origin[i] = org[i];
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p->angle[i] = angle[i];
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}
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p->red = color[0];
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p->green = color[1];
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p->blue = color[2];
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p->alpha = alpha;
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p->image = image;
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p->flags = flags;
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p->size = size;
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}
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#else
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void V_AddParticle (vec3_t org, int color, float alpha)
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{
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particle_t *p;
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@ -147,7 +98,7 @@ void V_AddParticle (vec3_t org, int color, float alpha)
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p->color = color;
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p->alpha = alpha;
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}
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#endif
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/*
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=====================
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V_AddLight
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@ -168,7 +119,6 @@ void V_AddLight (vec3_t org, float intensity, float r, float g, float b)
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dl->color[2] = b;
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}
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/*
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=====================
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V_AddLightStyle
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@ -470,9 +420,6 @@ SCR_DrawCrosshair
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*/
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void SCR_DrawCrosshair (void)
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{
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#ifdef QMAX
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float scale;
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#endif
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if (!crosshair->value)
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return;
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@ -494,17 +441,8 @@ void SCR_DrawCrosshair (void)
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if (!crosshair_pic[0])
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return;
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#ifdef QMAX
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scale = crosshair_scale->value * (viddef.width/640);
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re.DrawScaledPic (scr_vrect.x + ((scr_vrect.width - crosshair_width)>>1) //width
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, scr_vrect.y + ((scr_vrect.height - crosshair_height)>>1) //height
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, scale //scale
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, 0.75 + 0.25*sin(anglemod(cl.time*0.005)) //alpha
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, crosshair_pic); //pic
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#else
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re.DrawPic (scr_vrect.x + ((scr_vrect.width - crosshair_width)>>1)
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, scr_vrect.y + ((scr_vrect.height - crosshair_height)>>1), crosshair_pic);
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#endif
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}
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/*
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