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Port window creation to SDL 3.
Window properties and flags are now passed in an SDL_PropertiesID object and no longer als parameters to `SDL_CreateWindow()`.
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1 changed files with 10 additions and 2 deletions
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@ -32,7 +32,6 @@
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#ifdef USE_SDL3
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_video.h>
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#else
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_video.h>
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@ -104,7 +103,16 @@ CreateSDLWindow(int flags, int w, int h)
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* * https://github.com/libsdl-org/SDL/issues/3656 */
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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window = SDL_CreateWindowWithPosition("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Yamagi Quake II");
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, last_position_x);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, last_position_y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
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SDL_SetNumberProperty(props, "flags", flags);
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window = SDL_CreateWindowWithProperties (props);
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SDL_DestroyProperties(props);
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if (window)
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{
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