Port window creation to SDL 3.

Window properties and flags are now passed in an SDL_PropertiesID object
and no longer als parameters to `SDL_CreateWindow()`.
This commit is contained in:
Yamagi 2024-03-28 15:56:59 +01:00
parent a33285bdd4
commit 2c624d0207
1 changed files with 10 additions and 2 deletions

View File

@ -32,7 +32,6 @@
#ifdef USE_SDL3
#include <SDL3/SDL.h>
#include <SDL3/SDL_video.h>
#else
#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
@ -104,7 +103,16 @@ CreateSDLWindow(int flags, int w, int h)
* * https://github.com/libsdl-org/SDL/issues/3656 */
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
window = SDL_CreateWindowWithPosition("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Yamagi Quake II");
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, last_position_x);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, last_position_y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
SDL_SetNumberProperty(props, "flags", flags);
window = SDL_CreateWindowWithProperties (props);
SDL_DestroyProperties(props);
if (window)
{