mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-23 04:52:07 +00:00
filesystem: add sin pack file support
Based on: https://github.com/yquake2/pakextract
This commit is contained in:
parent
8cf9848291
commit
2c0fca8458
4 changed files with 132 additions and 16 deletions
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@ -973,6 +973,7 @@ SCR_PlayCinematic(char *arg)
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#ifdef AVMEDIADECODE
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if (dot && (!strcmp(dot, ".cin") ||
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!strcmp(dot, ".ogv") ||
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!strcmp(dot, ".avi") ||
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!strcmp(dot, ".mpg") ||
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!strcmp(dot, ".smk") ||
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!strcmp(dot, ".roq")))
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@ -986,6 +987,7 @@ SCR_PlayCinematic(char *arg)
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if (SCR_LoadAVcodec(namewe, ".ogv") ||
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SCR_LoadAVcodec(namewe, ".roq") ||
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SCR_LoadAVcodec(namewe, ".mpg") ||
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SCR_LoadAVcodec(namewe, ".avi") ||
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SCR_LoadAVcodec(namewe, dot))
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{
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SCR_EndLoadingPlaque();
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@ -100,6 +100,7 @@ typedef struct fsSearchPath_s
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typedef enum
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{
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DAT,
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SIN,
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PAK,
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PK3
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} fsPackFormat_t;
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@ -118,6 +119,7 @@ fsSearchPath_t *fs_baseSearchPaths = NULL;
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/* Pack formats / suffixes. */
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fsPackTypes_t fs_packtypes[] = {
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{"dat", DAT},
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{"sin", SIN},
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{"pak", PAK},
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{"pk2", PK3},
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{"pk3", PK3},
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@ -911,12 +913,6 @@ FS_FreeSearchPaths(fsSearchPath_t *start, fsSearchPath_t *end)
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return cur;
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}
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/*
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* Takes an explicit (not game tree related) path to a pak file.
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*
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* Loads the header and directory, adding the files at the beginning of the
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* list so they override previous pack files.
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*/
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static fsPack_t *
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FS_LoadDAT(const char *packPath)
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{
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@ -940,8 +936,8 @@ FS_LoadDAT(const char *packPath)
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fread(&header, 1, sizeof(ddatheader_t), handle);
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if (LittleLong(header.ident) != IDDATHEADER ||
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LittleLong(header.version) != IDDATVERSION)
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if (LittleLong(header.ident) != DATHEADER ||
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LittleLong(header.version) != DATVERSION)
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{
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fclose(handle);
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Com_Error(ERR_FATAL, "%s: '%s' is not a dat file", __func__, packPath);
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@ -950,7 +946,7 @@ FS_LoadDAT(const char *packPath)
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header.dirofs = LittleLong(header.dirofs);
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header.dirlen = LittleLong(header.dirlen);
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numFiles = header.dirlen / sizeof(ddatfile_t);
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numFiles = header.dirlen / sizeof(*info);
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if ((numFiles == 0) || (header.dirlen < 0) || (header.dirofs < 0))
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{
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@ -1039,6 +1035,95 @@ FS_LoadDAT(const char *packPath)
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return pack;
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}
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fsPack_t *
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FS_LoadSIN(const char *packPath)
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{
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int i; /* Loop counter. */
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int numFiles; /* Number of files in SIN. */
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FILE *handle; /* File handle. */
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fsPackFile_t *files; /* List of files in PAK. */
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fsPack_t *pack; /* SIN file. */
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dpackheader_t header; /* SIN file header. */
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dsinfile_t *info = NULL; /* SIN info. */
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handle = Q_fopen(packPath, "rb");
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if (handle == NULL)
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{
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return NULL;
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}
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fread(&header, 1, sizeof(dpackheader_t), handle);
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if (LittleLong(header.ident) != SINHEADER)
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{
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fclose(handle);
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Com_Error(ERR_FATAL, "%s: '%s' is not a pack file", __func__, packPath);
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}
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header.dirofs = LittleLong(header.dirofs);
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header.dirlen = LittleLong(header.dirlen);
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if ((header.dirlen <= 0) ||
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(header.dirofs < 0) ||
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((header.dirlen % sizeof(*info)) != 0))
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{
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fclose(handle);
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Com_Error(ERR_FATAL, "%s: '%s' is too short.",
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__func__, packPath);
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}
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numFiles = header.dirlen / sizeof(*info);
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if (numFiles > MAX_FILES_IN_PACK)
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{
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Com_Printf("%s: '%s' has %i > %i files\n",
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__func__, packPath, numFiles, MAX_FILES_IN_PACK);
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}
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info = malloc(header.dirlen);
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if (!info)
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{
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Com_Error(ERR_FATAL, "%s: '%s' is to big for read %d",
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__func__, packPath, header.dirlen);
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}
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files = Z_Malloc(numFiles * sizeof(fsPackFile_t));
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fseek(handle, header.dirofs, SEEK_SET);
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fread(info, 1, header.dirlen, handle);
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/* Parse the directory. */
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for (i = 0; i < numFiles; i++)
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{
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Q_strlcpy(files[i].name, info[i].name,
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Q_min(sizeof(files[i].name), sizeof(files[i].name)));
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files[i].offset = LittleLong(info[i].filepos);
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files[i].size = LittleLong(info[i].filelen);
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files[i].compressed_size = 0;
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files[i].format = PAK_MODE_Q2;
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printf("sin: %s:%d\n", files[i].name, files[i].size);
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}
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free(info);
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pack = Z_Malloc(sizeof(fsPack_t));
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Q_strlcpy(pack->name, packPath, sizeof(pack->name));
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pack->pak = handle;
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pack->pk3 = NULL;
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pack->numFiles = numFiles;
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pack->files = files;
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Com_Printf("Added sinfile '%s' (%i files).\n", pack->name, numFiles);
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return pack;
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}
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/*
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* Takes an explicit (not game tree related) path to a pak file.
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*
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* Loads the header and directory, adding the files at the beginning of the
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* list so they override previous pack files.
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*/
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static fsPack_t *
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FS_LoadPAKQ2(dpackheader_t *header, FILE *handle, const char *packPath)
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{
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@ -1048,7 +1133,7 @@ FS_LoadPAKQ2(dpackheader_t *header, FILE *handle, const char *packPath)
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fsPack_t *pack; /* PAK file. */
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dpackfile_t *info = NULL; /* PAK info. */
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numFiles = header->dirlen / sizeof(dpackfile_t);
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numFiles = header->dirlen / sizeof(*info);
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if (numFiles == 0)
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{
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@ -1078,7 +1163,8 @@ FS_LoadPAKQ2(dpackheader_t *header, FILE *handle, const char *packPath)
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/* Parse the directory. */
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for (i = 0; i < numFiles; i++)
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{
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Q_strlcpy(files[i].name, info[i].name, sizeof(files[i].name));
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Q_strlcpy(files[i].name, info[i].name,
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Q_min(sizeof(files[i].name), sizeof(files[i].name)));
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files[i].offset = LittleLong(info[i].filepos);
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files[i].size = LittleLong(info[i].filelen);
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files[i].compressed_size = 0;
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@ -1107,7 +1193,7 @@ FS_LoadPAKDK(dpackheader_t *header, FILE *handle, const char *packPath)
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fsPack_t *pack; /* PAK file. */
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dpackdkfile_t *info = NULL; /* PAK info. */
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numFiles = header->dirlen / sizeof(dpackdkfile_t);
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numFiles = header->dirlen / sizeof(*info);
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if (numFiles == 0)
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{
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@ -1137,7 +1223,8 @@ FS_LoadPAKDK(dpackheader_t *header, FILE *handle, const char *packPath)
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/* Parse the directory. */
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for (i = 0; i < numFiles; i++)
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{
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Q_strlcpy(files[i].name, info[i].name, sizeof(files[i].name));
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Q_strlcpy(files[i].name, info[i].name,
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Q_min(sizeof(files[i].name), sizeof(files[i].name)));
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files[i].offset = LittleLong(info[i].filepos);
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files[i].size = LittleLong(info[i].filelen);
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if (info[i].is_compressed)
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@ -1953,6 +2040,9 @@ FS_AddPAKFromGamedir(const char *pak)
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case DAT:
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pakfile = FS_LoadDAT(path);
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break;
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case SIN:
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pakfile = FS_LoadSIN(path);
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break;
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case PAK:
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pakfile = FS_LoadPAK(path);
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break;
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@ -2079,6 +2169,16 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
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pack->isProtectedPak = true;
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}
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break;
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case SIN:
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pack = FS_LoadSIN(path);
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if (pack)
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{
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pack->isProtectedPak = true;
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}
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break;
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case PAK:
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pack = FS_LoadPAK(path);
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@ -2162,6 +2262,9 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
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case DAT:
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pack = FS_LoadDAT(list[j]);
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break;
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case SIN:
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pack = FS_LoadSIN(list[j]);
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break;
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case PAK:
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pack = FS_LoadPAK(list[j]);
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break;
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@ -29,8 +29,8 @@
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/* The .dat files are just a linear collapse of a directory tree */
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#define IDDATHEADER (('T' << 24) + ('A' << 16) + ('D' << 8) + 'A')
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#define IDDATVERSION 9
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#define DATHEADER (('T' << 24) + ('A' << 16) + ('D' << 8) + 'A')
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#define DATVERSION 9
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typedef struct
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{
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@ -43,12 +43,22 @@ typedef struct
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typedef struct
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{
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int ident; /* == IDDATHEADER */
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int ident; /* == DATHEADER */
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int dirofs;
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int dirlen;
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int version; /* == IDPAKVERSION */
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} ddatheader_t;
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/* The .sin files are just a linear collapse of a directory tree */
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#define SINHEADER (('K' << 24) + ('A' << 16) + ('P' << 8) + 'S')
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typedef struct
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{
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char name[120];
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int filepos, filelen;
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} dsinfile_t;
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/* The .pak files are just a linear collapse of a directory tree */
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#define IDPAKHEADER (('K' << 24) + ('C' << 16) + ('A' << 8) + 'P')
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@ -553,6 +553,7 @@ SV_Map(qboolean attractloop, char *levelstring, qboolean loadgame, qboolean isau
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if ((l > 4) && (!strcmp(level + l - 4, ".cin") ||
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!strcmp(level + l - 4, ".ogv") ||
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!strcmp(level + l - 4, ".avi") ||
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!strcmp(level + l - 4, ".roq") ||
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!strcmp(level + l - 4, ".mpg") ||
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!strcmp(level + l - 4, ".smk")))
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