mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
soft: fix cppcheck warnings, remove unused isflattop
This commit is contained in:
parent
344f132044
commit
2b9c4e88fe
12 changed files with 102 additions and 99 deletions
25
README.md
25
README.md
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@ -29,22 +29,21 @@ State:
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Monsters:
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* incorrect dead animation for Arachnid,
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* broken fire effect for Guardian,
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* incorrect skin in soft render for Wizard mdl model.
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* broken fire effect for Guardian.
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Models support:
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| Format | Original Game | Frame vertex | Comments |
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| ------ | --------------- | ------------ | ------------------------------------------------- |
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| mdl | Quake 1 | 8 bit | unsupported grouped textures |
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| md2 | Quake 2 | 8 bit | full support |
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| md2 | Anachronox | 8/10/16 bit | does no suport tagged surfaces |
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| mdx | Kingpin | 8 bit | unchecked with game |
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| fm | Heretic 2 | 8 bit | show all meshes |
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| dkm | Daikatana DKM1 | 8 bit | unchecked with game |
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| dkm | Daikatana DKM2 | 10 bit | unchecked with game |
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| md3 | Quake 3 | 16 bit | show all meshes, no tags support, unchecked |
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| md5 | Doom 3/Quake 4 | float | requires md2 for skins, show all meshes |
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| Format | Original Game | Frame vertex | Meshes | Comments |
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| ------ | --------------- | ------------ | ------ | --------------------------------------- |
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| mdl | Quake 1 | 8 bit | Single | Unsupported grouped textures |
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| md2 | Quake 2 | 8 bit | Single | |
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| md2 | Anachronox | 8/10/16 bit | Single | No tagged surfaces, unchecked with game |
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| mdx | Kingpin | 8 bit | Many | No sfx support, unchecked with game |
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| fm | Heretic 2 | 8 bit | Many | |
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| dkm | Daikatana DKM1 | 8 bit | Many | Unchecked with game |
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| dkm | Daikatana DKM2 | 10 bit | Many | Unchecked with game |
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| md3 | Quake 3 | 16 bit | Many | No tags support |
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| md5 | Doom 3/Quake 4 | float | Many | Requires md2 for skins |
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All models support only single texture for all meshes and only up to 255 frames.
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@ -415,10 +415,10 @@ Mod_LoadDKMTriangleList(dmdx_t *pheader, const dkmtriangle_t *pintri)
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for (i = 0; i < pheader->num_tris; i++)
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{
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int j;
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if (pintri[i].mesh_id == m)
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{
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int j;
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for (j = 0; j < 3; j++)
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{
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pouttri->index_xyz[j] = LittleShort(pintri[i].index_xyz[j]);
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@ -476,7 +476,7 @@ R_AliasPreparePoints(const entity_t *currententity, finalvert_t *verts, const fi
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for (i = 0; i < num_mesh_nodes; i++)
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{
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dtriangle_t *ptri;
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const dtriangle_t *ptri;
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int num_tris;
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num_tris = Q_min(s_pmdl->num_tris - mesh_nodes[i].ofs_tris, mesh_nodes[i].num_tris);
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@ -486,10 +486,13 @@ R_RecursiveWorldNode (entity_t *currententity, const model_t *currentmodel, mnod
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int i;
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for (i=0 ; i<4 ; i++)
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{
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int *pindex;
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const int *pindex;
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float d;
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if (!(clipflags & (1<<i)))
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{
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continue; // don't need to clip against it
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}
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// generate accept and reject points
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// FIXME: do with fast look-ups or integer tests based on the sign bit
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@ -72,10 +72,10 @@ smoothly scrolled off.
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void
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RE_Draw_CharScaled(int x, int y, int c, float scale)
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{
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int drawline, row, col, v, iscale, sscale, width, height;
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const byte *source;
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byte *pic_pixels;
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pixel_t *dest;
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byte *source, *pic_pixels;
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int drawline;
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int row, col, v, iscale, sscale, width, height;
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iscale = (int) scale;
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@ -151,7 +151,7 @@ RE_Draw_GetPicSize
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void
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RE_Draw_GetPicSize(int *w, int *h, const char *name)
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{
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image_t *image;
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const image_t *image;
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image = R_FindPic (name, (findimage_t)R_FindImage);
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if (!image)
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@ -159,6 +159,7 @@ RE_Draw_GetPicSize (int *w, int *h, const char *name)
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*w = *h = -1;
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return;
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}
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*w = image->asset_width;
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*h = image->asset_height;
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}
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@ -237,11 +238,14 @@ RE_Draw_StretchPicImplementation (int x, int y, int w, int h, const image_t *pic
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dest[u] = source[f>>16];
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f += fstep;
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}
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if (picupscale > 1)
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{
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int i;
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int pu = Q_min(height-v, picupscale);
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pixel_t *dest_orig = dest;
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const pixel_t *dest_orig;
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int pu, i;
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pu = Q_min(height-v, picupscale);
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dest_orig = dest;
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// copy first line to fill whole sector
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for (i=1; i < pu; i++)
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@ -309,7 +313,7 @@ RE_Draw_StretchPic
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void
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RE_Draw_StretchPic (int x, int y, int w, int h, const char *name)
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{
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image_t *pic;
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const image_t *pic;
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pic = R_FindPic (name, (findimage_t)R_FindImage);
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if (!pic)
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@ -317,6 +321,7 @@ RE_Draw_StretchPic (int x, int y, int w, int h, const char *name)
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R_Printf(PRINT_ALL, "Can't find pic: %s\n", name);
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return;
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}
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RE_Draw_StretchPicImplementation (x, y, w, h, pic);
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}
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@ -387,7 +392,7 @@ Draw_Pic
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void
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RE_Draw_PicScaled(int x, int y, const char *name, float scale)
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{
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image_t *pic;
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const image_t *pic;
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pic = R_FindPic (name, (findimage_t)R_FindImage);
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if (!pic)
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@ -413,11 +418,10 @@ refresh window.
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void
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RE_Draw_TileClear (int x, int y, int w, int h, const char *name)
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{
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int i, j;
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byte *psrc;
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const byte *psrc;
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pixel_t *pdest;
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int i, j, x2;
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image_t *pic;
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int x2;
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if (x < 0)
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{
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@ -60,7 +60,7 @@ float scale_for_mip;
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static void R_GenerateSpans (void);
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static void R_GenerateSpansBackward (void);
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static void R_TrailingEdge (surf_t *surf, edge_t *edge);
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static void R_TrailingEdge (surf_t *surf, const edge_t *edge);
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/*
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===============================================================================
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@ -328,7 +328,7 @@ R_TrailingEdge
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==============
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*/
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static void
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R_TrailingEdge (surf_t *surf, edge_t *edge)
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R_TrailingEdge(surf_t *surf, const edge_t *edge)
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{
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// don't generate a span if this is an inverted span, with the end
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// edge preceding the start edge (that is, we haven't seen the
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@ -582,7 +582,7 @@ R_GenerateSpansBackward (void)
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R_CleanupSpan ();
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}
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static void D_DrawSurfaces (entity_t *currententity, surf_t *surface);
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static void D_DrawSurfaces (entity_t *currententity, const surf_t *surface);
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/*
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==============
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@ -1029,7 +1029,7 @@ May be called more than once a frame if the surf list overflows (higher res)
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==============
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*/
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static void
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D_DrawSurfaces (entity_t *currententity, surf_t *surface)
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D_DrawSurfaces(entity_t *currententity, const surf_t *surface)
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{
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VectorSubtract (r_origin, vec3_origin, modelorg);
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TransformVector (modelorg, transformed_modelorg);
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@ -88,7 +88,7 @@ R_ImageList_f (void)
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//=======================================================
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static image_t *
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R_FindFreeImage(char *name)
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R_FindFreeImage(const char *name)
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{
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image_t *image;
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int i;
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@ -256,7 +256,7 @@ R_LoadPic8
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================
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*/
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static image_t *
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R_LoadPic8 (char *name, byte *pic, int width, int realwidth, int height, int realheight,
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R_LoadPic8(const char *name, const byte *pic, int width, int realwidth, int height, int realheight,
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size_t data_size, imagetype_t type)
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{
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image_t *image;
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@ -340,7 +340,7 @@ R_LoadPic(char *name, byte *pic, int width, int realwidth, int height, int realh
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realheight = height;
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}
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if (data_size <= 0 || !width || !height)
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if (!data_size || !width || !height)
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{
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return NULL;
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}
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@ -768,10 +768,10 @@ R_PolygonDrawSpans(espan_t *pspan, int iswater, float d_ziorigin, float d_zistep
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static void
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R_PolygonScanLeftEdge (espan_t *s_polygon_spans)
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{
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int i, lmaxindex;
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emitpoint_t *pvert, *pnext;
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espan_t *pspan;
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const emitpoint_t *pvert, *pnext;
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float du, dv, vtop, u_step;
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int i, lmaxindex;
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espan_t *pspan;
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pspan = s_polygon_spans;
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i = s_minindex;
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@ -837,10 +837,11 @@ R_PolygonScanLeftEdge (espan_t *s_polygon_spans)
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static void
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R_PolygonScanRightEdge(espan_t *s_polygon_spans)
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{
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int i;
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emitpoint_t *pvert, *pnext;
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espan_t *pspan;
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float du, dv, vtop, u_step, uvert, unext, vvert;
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const emitpoint_t *pnext;
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emitpoint_t *pvert;
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espan_t *pspan;
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int i;
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pspan = s_polygon_spans;
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i = s_minindex;
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@ -1037,11 +1038,11 @@ R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured )
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static void
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R_BuildPolygonFromSurface(const entity_t *currententity, const model_t *currentmodel, msurface_t *fa)
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{
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int i, lnumverts;
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medge_t *pedges, *r_pedge;
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float *vec;
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vec5_t *pverts;
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float tmins[2] = { 0, 0 };
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int i, lnumverts;
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const float *vec;
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vec5_t *pverts;
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r_polydesc.nump = 0;
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@ -26,7 +26,6 @@
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#include <limits.h>
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typedef struct {
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int isflattop;
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int numleftedges;
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compactvert_t *pleftedgevert0;
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compactvert_t *pleftedgevert1;
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@ -46,18 +45,18 @@ static int d_xdenom;
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static edgetable *pedgetable;
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static edgetable edgetables[12] = {
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{0, 1, &r_p0, &r_p2, NULL, 2, &r_p0, &r_p1, &r_p2},
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{0, 2, &r_p1, &r_p0, &r_p2, 1, &r_p1, &r_p2, NULL},
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{1, 1, &r_p0, &r_p2, NULL, 1, &r_p1, &r_p2, NULL},
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{0, 1, &r_p1, &r_p0, NULL, 2, &r_p1, &r_p2, &r_p0},
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{0, 2, &r_p0, &r_p2, &r_p1, 1, &r_p0, &r_p1, NULL},
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{0, 1, &r_p2, &r_p1, NULL, 1, &r_p2, &r_p0, NULL},
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{0, 1, &r_p2, &r_p1, NULL, 2, &r_p2, &r_p0, &r_p1},
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{0, 2, &r_p2, &r_p1, &r_p0, 1, &r_p2, &r_p0, NULL},
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{0, 1, &r_p1, &r_p0, NULL, 1, &r_p1, &r_p2, NULL},
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{1, 1, &r_p2, &r_p1, NULL, 1, &r_p0, &r_p1, NULL},
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{1, 1, &r_p1, &r_p0, NULL, 1, &r_p2, &r_p0, NULL},
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{0, 1, &r_p0, &r_p2, NULL, 1, &r_p0, &r_p1, NULL},
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{1, &r_p0, &r_p2, NULL, 2, &r_p0, &r_p1, &r_p2},
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{2, &r_p1, &r_p0, &r_p2, 1, &r_p1, &r_p2, NULL},
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{1, &r_p0, &r_p2, NULL, 1, &r_p1, &r_p2, NULL},
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{1, &r_p1, &r_p0, NULL, 2, &r_p1, &r_p2, &r_p0},
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{2, &r_p0, &r_p2, &r_p1, 1, &r_p0, &r_p1, NULL},
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{1, &r_p2, &r_p1, NULL, 1, &r_p2, &r_p0, NULL},
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{1, &r_p2, &r_p1, NULL, 2, &r_p2, &r_p0, &r_p1},
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{2, &r_p2, &r_p1, &r_p0, 1, &r_p2, &r_p0, NULL},
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{1, &r_p1, &r_p0, NULL, 1, &r_p1, &r_p2, NULL},
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{1, &r_p2, &r_p1, NULL, 1, &r_p0, &r_p1, NULL},
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{1, &r_p1, &r_p0, NULL, 1, &r_p2, &r_p0, NULL},
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{1, &r_p0, &r_p2, NULL, 1, &r_p0, &r_p1, NULL},
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};
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// FIXME: some of these can become statics
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@ -778,11 +777,11 @@ R_RasterizeAliasPolySmooth
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static void
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R_RasterizeAliasPolySmooth(const entity_t *currententity)
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{
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const compactvert_t *pleftbottom, *prightbottom;
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int initialleftheight, initialrightheight;
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compactvert_t *plefttop, *prighttop, *pleftbottom, *prightbottom;
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const compactvert_t *plefttop, *prighttop;
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light3_t working_lstepx;
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int originalcount;
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int u, v;
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int originalcount, u, v;
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pixel_t *d_ptex;
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plefttop = pedgetable->pleftedgevert0;
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@ -205,14 +205,11 @@ R_EmitEdge
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static void
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R_EmitEdge (mvertex_t *pv0, mvertex_t *pv1, medge_t *r_pedge, qboolean r_nearzionly)
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{
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edge_t *edge, *pcheck;
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int u_check;
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float u, u_step;
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float u, u_step, scale, lzi0, u0, v0;
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int u_check, v, v2, ceilv0, side;
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vec3_t local, transformed;
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float *world;
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int v, v2, ceilv0;
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float scale, lzi0, u0, v0;
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int side;
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edge_t *edge, *pcheck;
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const float *world;
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if (r_lastvertvalid)
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{
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@ -40,10 +40,9 @@ the sine warp, to keep the edges from wrapping
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void
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D_WarpScreen (void)
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{
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int w, h;
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int u,v;
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const int *turb;
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int w, h, u,v;
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pixel_t *dest;
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int *turb;
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byte **row;
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static int cached_width, cached_height;
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@ -79,7 +78,7 @@ D_WarpScreen (void)
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for (v=0 ; v<h ; v++, dest += vid_buffer_width)
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{
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int *col;
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const int *col;
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col = warp_column + turb[v];
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row = warp_rowptr + v;
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@ -186,11 +185,11 @@ TurbulentPow2
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void
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TurbulentPow2(espan_t *pspan, float d_ziorigin, float d_zistepu, float d_zistepv)
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{
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float spancountminus1;
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float sdivzpow2stepu, tdivzpow2stepu, zipow2stepu;
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pixel_t *r_turb_pbase;
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int *r_turb_turb;
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int spanstep_shift, spanstep_value;
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const pixel_t *r_turb_pbase;
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const int *r_turb_turb;
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float spancountminus1;
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv);
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spanstep_value = (1 << spanstep_shift);
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@ -340,11 +339,11 @@ NonTurbulentPow2 - this is for drawing scrolling textures. they're warping water
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void
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NonTurbulentPow2 (espan_t *pspan, float d_ziorigin, float d_zistepu, float d_zistepv)
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{
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float spancountminus1;
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float sdivzpow2stepu, tdivzpow2stepu, zipow2stepu;
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pixel_t *r_turb_pbase;
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int *r_turb_turb;
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int spanstep_shift, spanstep_value;
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const pixel_t *r_turb_pbase;
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const int *r_turb_turb;
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float spancountminus1;
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spanstep_shift = D_DrawSpanGetStep(d_zistepu, d_zistepv);
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spanstep_value = (1 << spanstep_shift);
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@ -71,7 +71,8 @@ R_DrawSurfaceBlock_Light (pixel_t *prowdest, pixel_t *psource, size_t size,
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// Full same light from both side
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if (light_masked_right != LIGHTMASK && light_masked_left == light_masked_right)
|
||||
{
|
||||
pixel_t *dest, *dest_max, *src;
|
||||
const pixel_t *dest_max;
|
||||
pixel_t *dest, *src;
|
||||
|
||||
dest = prowdest;
|
||||
dest_max = prowdest + size;
|
||||
|
|
Loading…
Reference in a new issue