diff --git a/src/client/cl_main.c b/src/client/cl_main.c index 3c3566ba..49b415ef 100644 --- a/src/client/cl_main.c +++ b/src/client/cl_main.c @@ -987,8 +987,6 @@ CL_Init(void) CL_InitLocal(); - FS_ExecAutoexec(); - Cbuf_Execute(); Key_ReadConsoleHistory(); diff --git a/src/common/cvar.c b/src/common/cvar.c index ceaec0e0..7aa08ef4 100644 --- a/src/common/cvar.c +++ b/src/common/cvar.c @@ -253,7 +253,6 @@ Cvar_Set2(char *var_name, char *value, qboolean force) if (!strcmp(var->name, "game")) { FS_SetGamedir(var->string); - FS_ExecAutoexec(); } } @@ -372,7 +371,6 @@ Cvar_GetLatchedVars(void) if (!strcmp(var->name, "game")) { FS_SetGamedir(var->string); - FS_ExecAutoexec(); } } } diff --git a/src/common/filesystem.c b/src/common/filesystem.c index 0293ff2d..ae4ac936 100644 --- a/src/common/filesystem.c +++ b/src/common/filesystem.c @@ -1068,33 +1068,6 @@ FS_Path_f(void) #endif } -void -FS_ExecAutoexec(void) -{ - char *dir; - char name[MAX_QPATH]; - - dir = (char *)Cvar_VariableString("gamedir"); - - if (dir[0] != '\0') - { - Com_sprintf(name, sizeof(name), "%s/%s/autoexec.cfg", - fs_basedir->string, dir); - } - else - { - Com_sprintf(name, sizeof(name), "%s/%s/autoexec.cfg", - fs_basedir->string, BASEDIRNAME); - } - - if (Sys_FindFirst(name, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM) != NULL) - { - Cbuf_AddText("exec autoexec.cfg\n"); - } - - Sys_FindClose(); -} - /* * Sets the gamedir and path to a different directory. */ diff --git a/src/common/header/common.h b/src/common/header/common.h index 3dbb1039..7d19652c 100644 --- a/src/common/header/common.h +++ b/src/common/header/common.h @@ -684,7 +684,6 @@ void FS_InitFilesystem(void); void FS_SetGamedir(char *dir); char *FS_Gamedir(void); char *FS_NextPath(char *prevpath); -void FS_ExecAutoexec(void); int FS_LoadFile(char *path, void **buffer); /* a null buffer will just return the file length without loading */ diff --git a/src/common/misc.c b/src/common/misc.c index b474c721..73d56ee8 100644 --- a/src/common/misc.c +++ b/src/common/misc.c @@ -216,6 +216,7 @@ Qcommon_Init(int argc, char **argv) Cbuf_AddText("exec default.cfg\n"); Cbuf_AddText("exec yq2.cfg\n"); Cbuf_AddText("exec config.cfg\n"); + Cbuf_AddText("exec autoexec.cfg\n"); Cbuf_AddEarlyCommands(true); Cbuf_Execute(); diff --git a/src/game/player/view.c b/src/game/player/view.c index 61f398e7..4b2e52ab 100644 --- a/src/game/player/view.c +++ b/src/game/player/view.c @@ -799,7 +799,7 @@ P_WorldEffects(void) current_player->flags &= ~FL_INWATER; } - /* check for head just going under water */ + /* check for head just going under moove^^water */ if ((old_waterlevel != 3) && (waterlevel == 3)) { gi.sound(current_player, CHAN_BODY, gi.soundindex(