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windowed_mouse_always zum permanenten Freigeben der Maus
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commit
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2 changed files with 49 additions and 39 deletions
3
README
3
README
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@ -236,7 +236,8 @@ My OpenGL is not working!
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======
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How do I open the console?
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- Press "^" or "~", depending on your keyboard layout.
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- Press "^" or "~", depending on your keyboard layout. If you want
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Quake II to never grap the mouse set "windowed_mouse_always" to 1.
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How do I get the frame counter?
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- Set cl_drawfps to 1
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@ -67,9 +67,11 @@ int mx, my, mouse_buttonstate;
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static float old_windowed_mouse;
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static cvar_t *windowed_mouse;
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static cvar_t *windowed_mouse_always;
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void RW_IN_PlatformInit() {
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windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
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windowed_mouse_always = ri.Cvar_Get ("windowed_mouse_always", "1", CVAR_ARCHIVE);
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}
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void RW_IN_Activate(qboolean active)
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@ -525,7 +527,8 @@ void KBD_Update(void)
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if (SDL_BUTTON(7) & bstate)
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mouse_buttonstate |= (1 << 4);
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if (windowed_mouse_always->value == 1)
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{
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if (old_windowed_mouse != windowed_mouse->value) {
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old_windowed_mouse = windowed_mouse->value;
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@ -535,6 +538,12 @@ void KBD_Update(void)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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}
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}
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else
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{
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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while (keyq_head != keyq_tail)
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{
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in_state->Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down);
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