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https://github.com/yquake2/yquake2remaster.git
synced 2025-04-11 12:40:45 +00:00
Fixed gyro_mode irregular behavior
"Always on" now works properly. New default values for gyro sensitivity.
This commit is contained in:
parent
c27ce2a7bf
commit
29d95e3388
2 changed files with 44 additions and 18 deletions
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@ -609,6 +609,20 @@ IN_GamepadConfirm_Changed(void)
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}
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}
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static void
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IN_GyroMode_Changed(void)
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{
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if (gyro_mode->value < 2)
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{
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gyro_active = false;
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}
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else
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{
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gyro_active = true;
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}
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gyro_mode->modified = false;
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}
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static void
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IN_VirtualKeyEvent(int keynum, qboolean *state_store, qboolean new_state)
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{
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@ -952,8 +966,7 @@ IN_Update(void)
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#endif // !NO_SDL_GYRO
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if (gyro_active && gyro_mode->value &&
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!cl_paused->value && cls.key_dest == key_game)
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if (gyro_active && !cl_paused->value && cls.key_dest == key_game)
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{
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#ifndef NO_SDL_GYRO
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if (!gyro_turning_axis->value)
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@ -1113,6 +1126,10 @@ IN_Update(void)
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{
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IN_GamepadConfirm_Changed();
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}
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if (gyro_mode->modified)
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{
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IN_GyroMode_Changed();
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}
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}
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/*
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@ -2424,6 +2441,7 @@ IN_Controller_Init(qboolean notify_user)
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IN_GamepadLabels_Changed();
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IN_GamepadConfirm_Changed();
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IN_GyroMode_Changed();
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}
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/*
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@ -2475,16 +2493,11 @@ IN_Init(void)
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gyro_calibration_y = Cvar_Get("gyro_calibration_y", "0.0", CVAR_ARCHIVE);
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gyro_calibration_z = Cvar_Get("gyro_calibration_z", "0.0", CVAR_ARCHIVE);
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gyro_yawsensitivity = Cvar_Get("gyro_yawsensitivity", "1.0", CVAR_ARCHIVE);
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gyro_pitchsensitivity = Cvar_Get("gyro_pitchsensitivity", "1.0", CVAR_ARCHIVE);
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gyro_yawsensitivity = Cvar_Get("gyro_yawsensitivity", "2.5", CVAR_ARCHIVE);
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gyro_pitchsensitivity = Cvar_Get("gyro_pitchsensitivity", "2.5", CVAR_ARCHIVE);
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gyro_tightening = Cvar_Get("gyro_tightening", "3.5", CVAR_ARCHIVE);
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gyro_turning_axis = Cvar_Get("gyro_turning_axis", "0", CVAR_ARCHIVE);
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gyro_mode = Cvar_Get("gyro_mode", "2", CVAR_ARCHIVE);
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if ((int)gyro_mode->value == 2)
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{
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gyro_active = true;
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}
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windowed_pauseonfocuslost = Cvar_Get("vid_pauseonfocuslost", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);
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@ -595,6 +595,20 @@ IN_GamepadConfirm_Changed(void)
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}
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}
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static void
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IN_GyroMode_Changed(void)
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{
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if (gyro_mode->value < 2)
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{
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gyro_active = false;
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}
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else
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{
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gyro_active = true;
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}
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gyro_mode->modified = false;
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}
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static void
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IN_VirtualKeyEvent(int keynum, qboolean *state_store, qboolean new_state)
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{
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@ -939,8 +953,7 @@ IN_Update(void)
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#endif // !NO_SDL_GYRO
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if (gyro_active && gyro_mode->value &&
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!cl_paused->value && cls.key_dest == key_game)
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if (gyro_active && !cl_paused->value && cls.key_dest == key_game)
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{
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#ifndef NO_SDL_GYRO
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if (!gyro_turning_axis->value)
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@ -1099,6 +1112,10 @@ IN_Update(void)
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{
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IN_GamepadConfirm_Changed();
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}
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if (gyro_mode->modified)
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{
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IN_GyroMode_Changed();
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}
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}
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/*
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@ -2398,6 +2415,7 @@ IN_Controller_Init(qboolean notify_user)
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SDL_free((void *)joysticks);
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IN_GamepadLabels_Changed();
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IN_GamepadConfirm_Changed();
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IN_GyroMode_Changed();
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}
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/*
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@ -2449,16 +2467,11 @@ IN_Init(void)
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gyro_calibration_y = Cvar_Get("gyro_calibration_y", "0.0", CVAR_ARCHIVE);
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gyro_calibration_z = Cvar_Get("gyro_calibration_z", "0.0", CVAR_ARCHIVE);
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gyro_yawsensitivity = Cvar_Get("gyro_yawsensitivity", "1.0", CVAR_ARCHIVE);
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gyro_pitchsensitivity = Cvar_Get("gyro_pitchsensitivity", "1.0", CVAR_ARCHIVE);
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gyro_yawsensitivity = Cvar_Get("gyro_yawsensitivity", "2.5", CVAR_ARCHIVE);
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gyro_pitchsensitivity = Cvar_Get("gyro_pitchsensitivity", "2.5", CVAR_ARCHIVE);
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gyro_tightening = Cvar_Get("gyro_tightening", "3.5", CVAR_ARCHIVE);
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gyro_turning_axis = Cvar_Get("gyro_turning_axis", "0", CVAR_ARCHIVE);
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gyro_mode = Cvar_Get("gyro_mode", "2", CVAR_ARCHIVE);
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if ((int)gyro_mode->value == 2)
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{
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gyro_active = true;
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}
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windowed_pauseonfocuslost = Cvar_Get("vid_pauseonfocuslost", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);
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