Update the CHANGELOG for the upcoming 7.41 release.

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Yamagi Burmeister 2019-05-13 17:26:31 +02:00
parent 33bfd28ebc
commit 298cb05d61

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Quake II 7.40 to 7.41:
- Some bugfixes to HTTP downloads introduced in 7.40.
- Fix several crashed when loading savegames in coop games.
- Fix some out of memory aborts when loading maps with a lot surfaces.
- Allow autodetection of the desktop resolution. Set 'r_mode' to '-2' to
enable that. (by Denis Pauk)
- Several fixes to the OpenGL 3.2 renderer. Some dynamic lights were
missing, for example for most explosions. Stencil shadows were broken
under some conditions. Performance was bad with the AMD legacy driver
under Windows. Under some conditions lights were too bright.
- Add an optional fix for lighting problems in maps that missuse sky
surfaces for interior lighting. Set 'gl_fixsurfsky' to '1' to enable
it.
- Another bunch of timing fixes. The game should now hold the framerate
under all conditions, even under Windows with crappy GPU drivers.
Quake II 7.30 to 7.40:
- Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
are supported, if a file is unavailable over HTTP the download code