mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Update the CHANGELOG for the upcoming 7.41 release.
This commit is contained in:
parent
33bfd28ebc
commit
298cb05d61
1 changed files with 16 additions and 0 deletions
16
CHANGELOG
16
CHANGELOG
|
@ -1,3 +1,19 @@
|
|||
Quake II 7.40 to 7.41:
|
||||
- Some bugfixes to HTTP downloads introduced in 7.40.
|
||||
- Fix several crashed when loading savegames in coop games.
|
||||
- Fix some out of memory aborts when loading maps with a lot surfaces.
|
||||
- Allow autodetection of the desktop resolution. Set 'r_mode' to '-2' to
|
||||
enable that. (by Denis Pauk)
|
||||
- Several fixes to the OpenGL 3.2 renderer. Some dynamic lights were
|
||||
missing, for example for most explosions. Stencil shadows were broken
|
||||
under some conditions. Performance was bad with the AMD legacy driver
|
||||
under Windows. Under some conditions lights were too bright.
|
||||
- Add an optional fix for lighting problems in maps that missuse sky
|
||||
surfaces for interior lighting. Set 'gl_fixsurfsky' to '1' to enable
|
||||
it.
|
||||
- Another bunch of timing fixes. The game should now hold the framerate
|
||||
under all conditions, even under Windows with crappy GPU drivers.
|
||||
|
||||
Quake II 7.30 to 7.40:
|
||||
- Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
|
||||
are supported, if a file is unavailable over HTTP the download code
|
||||
|
|
Loading…
Reference in a new issue