Den generischen Netzwerkkram in eine eigene Datei

This commit is contained in:
Yamagi Burmeister 2010-06-18 16:07:51 +00:00
parent 7f27895864
commit 286f180e08
3 changed files with 645 additions and 605 deletions

View File

@ -173,6 +173,7 @@ CLIENT_OBJS = \
build/client/cl_inv.o \
build/client/cl_lights.o \
build/client/cl_main.o \
build/client/cl_network.o \
build/client/cl_parse.o \
build/client/cl_particles.o \
build/client/cl_pred.o \
@ -422,6 +423,9 @@ build/client/cl_lights.o : src/client/cl_lights.c
build/client/cl_main.o : src/client/cl_main.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
build/client/cl_network.o : src/client/cl_network.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
build/client/cl_parse.o : src/client/cl_parse.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<

View File

@ -26,6 +26,13 @@
#include "header/client.h"
void CL_ForwardToServer_f (void);
void CL_Changing_f (void);
void CL_Reconnect_f (void);
void CL_Connect_f (void);
void CL_Rcon_f (void);
void CL_CheckForResend (void);
cvar_t *freelook;
cvar_t *adr0;
@ -251,35 +258,6 @@ void CL_Record_f (void)
fwrite (buf.data, buf.cursize, 1, cls.demofile);
}
/*
* adds the current command line as a clc_stringcmd to the client
* message. things like godmode, noclip, etc, are commands directed to
* the server, so when they are typed in at the console, they will need
* to be forwarded.
*/
void Cmd_ForwardToServer (void)
{
char *cmd;
cmd = Cmd_Argv(0);
if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
{
Com_Printf ("Unknown command \"%s\"\n", cmd);
return;
}
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, cmd);
if (Cmd_Argc() > 1)
{
SZ_Print (&cls.netchan.message, " ");
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
void CL_Setenv_f( void )
{
int argc = Cmd_Argc();
@ -317,22 +295,6 @@ void CL_Setenv_f( void )
}
}
void CL_ForwardToServer_f (void)
{
if (cls.state != ca_connected && cls.state != ca_active)
{
Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
/* don't forward the first argument */
if (Cmd_Argc() > 1)
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
void CL_Pause_f (void)
{
/* never pause in multiplayer */
@ -351,190 +313,6 @@ void CL_Quit_f (void)
Com_Quit ();
}
/*
* Called after an ERR_DROP was thrown
*/
void CL_Drop (void)
{
if (cls.state == ca_uninitialized)
return;
if (cls.state == ca_disconnected)
return;
CL_Disconnect ();
/* drop loading plaque unless this is the initial game start */
if (cls.disable_servercount != -1)
SCR_EndLoadingPlaque (); /* get rid of loading plaque */
}
/*
* We have gotten a challenge from the server, so try and
* connect.
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
int port;
memset(&adr, 0, sizeof(adr));
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.connect_time = 0;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
port = Cvar_VariableValue ("qport");
userinfo_modified = false;
Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
}
/*
* Resend a connect message if the last one has timed out
*/
void CL_CheckForResend (void)
{
netadr_t adr;
/* if the local server is running and we aren't just connect */
if (cls.state == ca_disconnected && Com_ServerState() )
{
cls.state = ca_connecting;
strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
/* we don't need a challenge on the localhost */
CL_SendConnectPacket ();
return;
}
/* resend if we haven't gotten a reply yet */
if (cls.state != ca_connecting)
return;
if (cls.realtime - cls.connect_time < 3000)
return;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.state = ca_disconnected;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
cls.connect_time = cls.realtime;
Com_Printf ("Connecting to %s...\n", cls.servername);
Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: connect <server>\n");
return;
}
if (Com_ServerState ())
{
/* if running a local server, kill it and reissue */
/* note: this is connect with the save game system */
SV_Shutdown (va("Server quit\n", msg), false);
}
else
{
CL_Disconnect ();
}
server = Cmd_Argv (1);
NET_Config (true); /* allow remote */
CL_Disconnect ();
cls.state = ca_connecting;
strncpy (cls.servername, server, sizeof(cls.servername)-1);
cls.connect_time = -99999; /* HACK: CL_CheckForResend() will fire immediately */
}
/*
* Send the rest of the command line over as
* an unconnected command.
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_client_password->string)
{
Com_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
memset(&to, 0, sizeof(to));
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
NET_Config (true); /* allow remote */
strcat (message, "rcon ");
strcat (message, rcon_client_password->string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address->string))
{
Com_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
if (to.port == 0)
to.port = BigShort (PORT_SERVER);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}
void CL_ClearState (void)
{
S_StopAllSounds ();
@ -549,180 +327,6 @@ void CL_ClearState (void)
}
/*
* Goes from a connected state to full screen console state Sends a
* disconnect message to the server This is also called on Com_Error, so
* it shouldn't cause any errors
*/
void CL_Disconnect (void)
{
byte final[32];
if (cls.state == ca_disconnected)
return;
if (cl_timedemo && cl_timedemo->value)
{
int time;
time = Sys_Milliseconds () - cl.timedemo_start;
if (time > 0)
Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames,
time/1000.0, cl.timedemo_frames*1000.0 / time);
}
VectorClear (cl.refdef.blend);
re.CinematicSetPalette(NULL);
M_ForceMenuOff ();
cls.connect_time = 0;
SCR_StopCinematic ();
if (cls.demorecording)
CL_Stop_f ();
/* send a disconnect message to the server */
final[0] = clc_stringcmd;
strcpy ((char *)final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
CL_ClearState ();
/* stop file download */
if (cls.download)
{
fclose(cls.download);
cls.download = NULL;
}
cls.state = ca_disconnected;
}
void CL_Disconnect_f (void)
{
Com_Error (ERR_DROP, "Disconnected from server");
}
/*
* packet <destination> <contents>
*
* Contents allows \n escape character
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Com_Printf ("packet <destination> <contents>\n");
return;
}
NET_Config (true); /* allow remote */
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Com_Printf ("Bad address\n");
return;
}
if (!adr.port)
adr.port = BigShort (PORT_SERVER);
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = (char)0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
}
/*
* Just sent as a hint to the client that they should
* drop to full console
*/
void CL_Changing_f (void)
{
/* if we are downloading, we don't change!
This so we don't suddenly stop downloading a map */
if (cls.download)
return;
SCR_BeginLoadingPlaque ();
cls.state = ca_connected; /* not active anymore, but not disconnected */
Com_Printf ("\nChanging map...\n");
}
/*
* The server is changing levels
*/
void CL_Reconnect_f (void)
{
/* if we are downloading, we don't change!
This so we don't suddenly stop downloading a map */
if (cls.download)
return;
S_StopAllSounds ();
if (cls.state == ca_connected)
{
Com_Printf ("reconnecting...\n");
cls.state = ca_connected;
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (*cls.servername)
{
if (cls.state >= ca_connected)
{
CL_Disconnect();
cls.connect_time = cls.realtime - 1500;
}
else
cls.connect_time = -99999; /* Hack: fire immediately */
cls.state = ca_connecting;
Com_Printf ("reconnecting...\n");
}
}
/*
* Handle a reply from a ping
*/
@ -736,62 +340,6 @@ void CL_ParseStatusMessage (void)
M_AddToServerList (net_from, s);
}
void CL_PingServers_f (void)
{
int i;
netadr_t adr;
char name[32];
char *adrstring;
cvar_t *noudp;
cvar_t *noipx;
NET_Config (true); /* allow remote but do we even need lokal pings? */
/* send a broadcast packet */
Com_Printf ("pinging broadcast...\n");
noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
if (!noudp->value)
{
adr.type = NA_BROADCAST;
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
if (!noipx->value)
{
adr.type = NA_BROADCAST_IPX;
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
/* send a packet to each address book entry */
for (i=0 ; i<16 ; i++)
{
Com_sprintf (name, sizeof(name), "adr%i", i);
adrstring = (char *) Cvar_VariableString (name);
if (!adrstring || !adrstring[0])
continue;
Com_Printf ("pinging %s...\n", adrstring);
if (!NET_StringToAdr (adrstring, &adr))
{
Com_Printf ("Bad address: %s\n", adrstring);
continue;
}
if (!adr.port)
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
}
/*
* Load or download any custom player skins and models
*/
@ -814,150 +362,6 @@ void CL_Skins_f (void)
}
}
/*
* Responses to broadcasts, etc
*/
void CL_ConnectionlessPacket (void)
{
char *s;
char *c;
MSG_BeginReading (&net_message);
MSG_ReadLong (&net_message);
s = MSG_ReadStringLine (&net_message);
Cmd_TokenizeString (s, false);
c = Cmd_Argv(0);
Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c);
/* server connection */
if (!strcmp(c, "client_connect"))
{
if (cls.state == ca_connected)
{
Com_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
return;
}
/* server responding to a status broadcast */
if (!strcmp(c, "info"))
{
CL_ParseStatusMessage ();
return;
}
/* remote command from gui front end */
if (!strcmp(c, "cmd"))
{
if (!NET_IsLocalAddress(net_from))
{
Com_Printf ("Command packet from remote host. Ignored.\n");
return;
}
Sys_AppActivate ();
s = MSG_ReadString (&net_message);
Cbuf_AddText (s);
Cbuf_AddText ("\n");
return;
}
/* print command from somewhere */
if (!strcmp(c, "print"))
{
s = MSG_ReadString (&net_message);
Com_Printf ("%s", s);
return;
}
/* ping from somewhere */
if (!strcmp(c, "ping"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
return;
}
/* challenge from the server we are connecting to */
if (!strcmp(c, "challenge"))
{
cls.challenge = atoi(Cmd_Argv(1));
CL_SendConnectPacket ();
return;
}
/* echo request from server */
if (!strcmp(c, "echo"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
return;
}
Com_Printf ("Unknown command.\n");
}
void CL_ReadPackets (void)
{
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
{
/* remote command packet */
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (cls.state == ca_disconnected || cls.state == ca_connecting)
continue; /* dump it if not connected */
if (net_message.cursize < 8)
{
Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
continue;
}
/* packet from server */
if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Com_DPrintf ("%s:sequenced packet without connection\n"
,NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan, &net_message))
continue;
CL_ParseServerMessage ();
}
/* check timeout */
if (cls.state >= ca_connected
&& cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
{
if (++cl.timeoutcount > 5)
{
Com_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
else
cl.timeoutcount = 0;
}
/* This fixes some problems with wrong tagged models and skins */
void CL_FixUpGender(void)
{
@ -1677,8 +1081,6 @@ void CL_Frame (int msec)
/* update audio */
S_Update (cl.refdef.vieworg, cl.v_forward, cl.v_right, cl.v_up);
/* FIXME: OGG/Vorbis? */
CDAudio_Update();
/* advance local effects for next frame */

634
src/client/cl_network.c Normal file
View File

@ -0,0 +1,634 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* =======================================================================
*
* This file implements generic network functions
*
* =======================================================================
*/
#include "header/client.h"
void CL_ParseStatusMessage (void);
cvar_t *msg;
cvar_t *rcon_client_password;
cvar_t *rcon_address;
cvar_t *cl_timeout;
/*
* adds the current command line as a clc_stringcmd to the client
* message. things like godmode, noclip, etc, are commands directed to
* the server, so when they are typed in at the console, they will need
* to be forwarded.
*/
void Cmd_ForwardToServer (void)
{
char *cmd;
cmd = Cmd_Argv(0);
if (cls.state <= ca_connected || *cmd == '-' || *cmd == '+')
{
Com_Printf ("Unknown command \"%s\"\n", cmd);
return;
}
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, cmd);
if (Cmd_Argc() > 1)
{
SZ_Print (&cls.netchan.message, " ");
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
void CL_ForwardToServer_f (void)
{
if (cls.state != ca_connected && cls.state != ca_active)
{
Com_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
/* don't forward the first argument */
if (Cmd_Argc() > 1)
{
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, Cmd_Args());
}
}
/*
* Called after an ERR_DROP was thrown
*/
void CL_Drop (void)
{
if (cls.state == ca_uninitialized)
return;
if (cls.state == ca_disconnected)
return;
CL_Disconnect ();
/* drop loading plaque unless this is the initial game start */
if (cls.disable_servercount != -1)
SCR_EndLoadingPlaque (); /* get rid of loading plaque */
}
/*
* We have gotten a challenge from the server, so try and
* connect.
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
int port;
memset(&adr, 0, sizeof(adr));
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.connect_time = 0;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
port = Cvar_VariableValue ("qport");
userinfo_modified = false;
Netchan_OutOfBandPrint (NS_CLIENT, adr, "connect %i %i %i \"%s\"\n",
PROTOCOL_VERSION, port, cls.challenge, Cvar_Userinfo() );
}
/*
* Resend a connect message if the last one has timed out
*/
void CL_CheckForResend (void)
{
netadr_t adr;
/* if the local server is running and we aren't just connect */
if (cls.state == ca_disconnected && Com_ServerState() )
{
cls.state = ca_connecting;
strncpy (cls.servername, "localhost", sizeof(cls.servername)-1);
/* we don't need a challenge on the localhost */
CL_SendConnectPacket ();
return;
}
/* resend if we haven't gotten a reply yet */
if (cls.state != ca_connecting)
return;
if (cls.realtime - cls.connect_time < 3000)
return;
if (!NET_StringToAdr (cls.servername, &adr))
{
Com_Printf ("Bad server address\n");
cls.state = ca_disconnected;
return;
}
if (adr.port == 0)
adr.port = BigShort (PORT_SERVER);
cls.connect_time = cls.realtime;
Com_Printf ("Connecting to %s...\n", cls.servername);
Netchan_OutOfBandPrint (NS_CLIENT, adr, "getchallenge\n");
}
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Com_Printf ("usage: connect <server>\n");
return;
}
if (Com_ServerState ())
{
/* if running a local server, kill it and reissue */
/* note: this is connect with the save game system */
SV_Shutdown (va("Server quit\n", msg), false);
}
else
{
CL_Disconnect ();
}
server = Cmd_Argv (1);
NET_Config (true); /* allow remote */
CL_Disconnect ();
cls.state = ca_connecting;
strncpy (cls.servername, server, sizeof(cls.servername)-1);
cls.connect_time = -99999; /* HACK: CL_CheckForResend() will fire immediately */
}
/*
* Send the rest of the command line over as
* an unconnected command.
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_client_password->string)
{
Com_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
memset(&to, 0, sizeof(to));
message[0] = (char)255;
message[1] = (char)255;
message[2] = (char)255;
message[3] = (char)255;
message[4] = 0;
NET_Config (true); /* allow remote */
strcat (message, "rcon ");
strcat (message, rcon_client_password->string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address->string))
{
Com_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address->string, &to);
if (to.port == 0)
to.port = BigShort (PORT_SERVER);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}
/*
* Goes from a connected state to full screen console state Sends a
* disconnect message to the server This is also called on Com_Error, so
* it shouldn't cause any errors
*/
void CL_Disconnect (void)
{
byte final[32];
if (cls.state == ca_disconnected)
return;
if (cl_timedemo && cl_timedemo->value)
{
int time;
time = Sys_Milliseconds () - cl.timedemo_start;
if (time > 0)
Com_Printf ("%i frames, %3.1f seconds: %3.1f fps\n", cl.timedemo_frames,
time/1000.0, cl.timedemo_frames*1000.0 / time);
}
VectorClear (cl.refdef.blend);
re.CinematicSetPalette(NULL);
M_ForceMenuOff ();
cls.connect_time = 0;
SCR_StopCinematic ();
if (cls.demorecording)
CL_Stop_f ();
/* send a disconnect message to the server */
final[0] = clc_stringcmd;
strcpy ((char *)final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
Netchan_Transmit (&cls.netchan, strlen((const char *)final), final);
CL_ClearState ();
/* stop file download */
if (cls.download)
{
fclose(cls.download);
cls.download = NULL;
}
cls.state = ca_disconnected;
}
void CL_Disconnect_f (void)
{
Com_Error (ERR_DROP, "Disconnected from server");
}
/*
* packet <destination> <contents>
*
* Contents allows \n escape character
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Com_Printf ("packet <destination> <contents>\n");
return;
}
NET_Config (true); /* allow remote */
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Com_Printf ("Bad address\n");
return;
}
if (!adr.port)
adr.port = BigShort (PORT_SERVER);
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = (char)0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
}
/*
* Just sent as a hint to the client that they should
* drop to full console
*/
void CL_Changing_f (void)
{
/* if we are downloading, we don't change!
This so we don't suddenly stop downloading a map */
if (cls.download)
return;
SCR_BeginLoadingPlaque ();
cls.state = ca_connected; /* not active anymore, but not disconnected */
Com_Printf ("\nChanging map...\n");
}
/*
* The server is changing levels
*/
void CL_Reconnect_f (void)
{
/* if we are downloading, we don't change!
This so we don't suddenly stop downloading a map */
if (cls.download)
return;
S_StopAllSounds ();
if (cls.state == ca_connected)
{
Com_Printf ("reconnecting...\n");
cls.state = ca_connected;
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (*cls.servername)
{
if (cls.state >= ca_connected)
{
CL_Disconnect();
cls.connect_time = cls.realtime - 1500;
}
else
cls.connect_time = -99999; /* Hack: fire immediately */
cls.state = ca_connecting;
Com_Printf ("reconnecting...\n");
}
}
void CL_PingServers_f (void)
{
int i;
netadr_t adr;
char name[32];
char *adrstring;
cvar_t *noudp;
cvar_t *noipx;
NET_Config (true); /* allow remote but do we even need lokal pings? */
/* send a broadcast packet */
Com_Printf ("pinging broadcast...\n");
noudp = Cvar_Get ("noudp", "0", CVAR_NOSET);
if (!noudp->value)
{
adr.type = NA_BROADCAST;
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
noipx = Cvar_Get ("noipx", "0", CVAR_NOSET);
if (!noipx->value)
{
adr.type = NA_BROADCAST_IPX;
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
/* send a packet to each address book entry */
for (i=0 ; i<16 ; i++)
{
Com_sprintf (name, sizeof(name), "adr%i", i);
adrstring = (char *) Cvar_VariableString (name);
if (!adrstring || !adrstring[0])
continue;
Com_Printf ("pinging %s...\n", adrstring);
if (!NET_StringToAdr (adrstring, &adr))
{
Com_Printf ("Bad address: %s\n", adrstring);
continue;
}
if (!adr.port)
adr.port = BigShort(PORT_SERVER);
Netchan_OutOfBandPrint (NS_CLIENT, adr, va("info %i", PROTOCOL_VERSION));
}
}
/*
* Responses to broadcasts, etc
*/
void CL_ConnectionlessPacket (void)
{
char *s;
char *c;
MSG_BeginReading (&net_message);
MSG_ReadLong (&net_message);
s = MSG_ReadStringLine (&net_message);
Cmd_TokenizeString (s, false);
c = Cmd_Argv(0);
Com_Printf ("%s: %s\n", NET_AdrToString (net_from), c);
/* server connection */
if (!strcmp(c, "client_connect"))
{
if (cls.state == ca_connected)
{
Com_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.quakePort);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
return;
}
/* server responding to a status broadcast */
if (!strcmp(c, "info"))
{
CL_ParseStatusMessage ();
return;
}
/* remote command from gui front end */
if (!strcmp(c, "cmd"))
{
if (!NET_IsLocalAddress(net_from))
{
Com_Printf ("Command packet from remote host. Ignored.\n");
return;
}
Sys_AppActivate ();
s = MSG_ReadString (&net_message);
Cbuf_AddText (s);
Cbuf_AddText ("\n");
return;
}
/* print command from somewhere */
if (!strcmp(c, "print"))
{
s = MSG_ReadString (&net_message);
Com_Printf ("%s", s);
return;
}
/* ping from somewhere */
if (!strcmp(c, "ping"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "ack");
return;
}
/* challenge from the server we are connecting to */
if (!strcmp(c, "challenge"))
{
cls.challenge = atoi(Cmd_Argv(1));
CL_SendConnectPacket ();
return;
}
/* echo request from server */
if (!strcmp(c, "echo"))
{
Netchan_OutOfBandPrint (NS_CLIENT, net_from, "%s", Cmd_Argv(1) );
return;
}
Com_Printf ("Unknown command.\n");
}
void CL_ReadPackets (void)
{
while (NET_GetPacket (NS_CLIENT, &net_from, &net_message))
{
/* remote command packet */
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (cls.state == ca_disconnected || cls.state == ca_connecting)
continue; /* dump it if not connected */
if (net_message.cursize < 8)
{
Com_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
continue;
}
/* packet from server */
if (!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Com_DPrintf ("%s:sequenced packet without connection\n"
,NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan, &net_message))
continue;
CL_ParseServerMessage ();
}
/* check timeout */
if (cls.state >= ca_connected
&& cls.realtime - cls.netchan.last_received > cl_timeout->value*1000)
{
if (++cl.timeoutcount > 5)
{
Com_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
else
cl.timeoutcount = 0;
}