CTF ist nun aufgeräumt

This commit is contained in:
Yamagi Burmeister 2009-03-09 17:12:35 +00:00
parent a7e02622ba
commit 273995acad
28 changed files with 309 additions and 539 deletions

View File

@ -79,7 +79,7 @@ CFLAGS_OPENGL += -DBROKEN_GL -fPIC -Werror
# Game
CFLAGS_GAME = $(CFLAGS_BASE)
CFLAGS_GAME += -fPIC
CFLAGS_GAME += -fPIC -Werror
# ----------
@ -108,7 +108,7 @@ GAMELDFLAGS = -shared
# Targets
all: client dedicated_server ref_gl baseq2
all: client dedicated_server ref_gl baseq2 ctf
client:
@-mkdir -p build \

View File

@ -426,12 +426,12 @@ qboolean FindTarget (edict_t *self)
if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
return false;
// if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing
// something
// if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing
// something
// revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises
// revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises
heardit = false;
if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) )
@ -493,7 +493,7 @@ qboolean FindTarget (edict_t *self)
if (r == RANGE_FAR)
return false;
// this is where we would check invisibility
// this is where we would check invisibility
// is client in an spot too dark to be seen?
if (client->light_level <= 5)
@ -571,9 +571,9 @@ qboolean FindTarget (edict_t *self)
self->enemy = client;
}
//
// got one
//
//
// got one
//
FoundTarget (self);
if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight))
@ -638,7 +638,7 @@ qboolean M_CheckAttack (edict_t *self)
return true;
}
// missile attack
// missile attack
if (!self->monsterinfo.attack)
return false;
@ -773,7 +773,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
vec3_t temp;
qboolean hesDeadJim;
// this causes monsters to run blindly to the combat point w/o firing
// this causes monsters to run blindly to the combat point w/o firing
if (self->goalentity)
{
if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
@ -804,7 +804,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
enemy_vis = false;
// see if the enemy is dead
// see if the enemy is dead
hesDeadJim = false;
if ((!self->enemy) || (!self->enemy->inuse))
{
@ -835,7 +835,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
if (hesDeadJim)
{
self->enemy = NULL;
// FIXME: look all around for other targets
// FIXME: look all around for other targets
if (self->oldenemy && self->oldenemy->health > 0)
{
self->enemy = self->oldenemy;
@ -864,7 +864,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
self->show_hostile = level.time + 1; // wake up other monsters
// check knowledge of enemy
// check knowledge of enemy
enemy_vis = visible(self, self->enemy);
if (enemy_vis)
{
@ -872,21 +872,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
}
// look for other coop players here
// if (coop && self->monsterinfo.search_time < level.time)
// {
// if (FindTarget (self))
// return true;
// }
enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp);
// JDC self->ideal_yaw = enemy_yaw;
if (self->monsterinfo.attack_state == AS_MISSILE)
{
ai_run_missile (self);
@ -960,8 +951,6 @@ void ai_run (edict_t *self, float dist)
if (enemy_vis)
{
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M_MoveToGoal (self, dist);
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
@ -980,7 +969,6 @@ void ai_run (edict_t *self, float dist)
{
M_MoveToGoal (self, dist);
self->monsterinfo.search_time = 0;
// dprint("search timeout\n");
return;
}
@ -993,7 +981,6 @@ void ai_run (edict_t *self, float dist)
if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
{
// just lost sight of the player, decide where to go first
// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
new = true;
@ -1002,14 +989,12 @@ void ai_run (edict_t *self, float dist)
if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
{
self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
// give ourself more time since we got this far
self->monsterinfo.search_time = level.time + 5;
if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
{
// dprint("was temp goal; retrying original\n");
self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
marker = NULL;
VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
@ -1030,9 +1015,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
self->monsterinfo.trail_time = marker->timestamp;
self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
// debug_drawline(self.origin, self.last_sighting, 52);
new = true;
}
}
@ -1049,8 +1031,6 @@ void ai_run (edict_t *self, float dist)
if (new)
{
// gi.dprintf("checking for course correction\n");
tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
if (tr.fraction < 1)
{
@ -1078,7 +1058,6 @@ void ai_run (edict_t *self, float dist)
{
VectorSet(v, d2 * left * 0.5, -16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
}
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1086,8 +1065,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (left_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted left\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
else if (right >= center && right > left)
{
@ -1095,7 +1072,6 @@ void ai_run (edict_t *self, float dist)
{
VectorSet(v, d2 * right * 0.5, 16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
}
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1103,11 +1079,8 @@ void ai_run (edict_t *self, float dist)
VectorCopy (right_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted right\n");
// debug_drawline(self.origin, self.last_sighting, 152);
}
}
// else gi.dprintf("course was fine\n");
}
M_MoveToGoal (self, dist);
@ -1117,3 +1090,4 @@ void ai_run (edict_t *self, float dist)
if (self)
self->goalentity = save;
}

View File

@ -155,3 +155,4 @@ void ChasePrev(edict_t *ent)
ent->client->chase_target = e;
ent->client->update_chase = true;
}

View File

@ -42,7 +42,6 @@ char *ClientTeam (edict_t *ent)
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
@ -71,7 +70,7 @@ void SelectNextItem (edict_t *ent, int itflags)
cl = ent->client;
//ZOID
//ZOID
if (cl->menu) {
PMenu_Next(ent);
return;
@ -79,7 +78,7 @@ void SelectNextItem (edict_t *ent, int itflags)
ChaseNext(ent);
return;
}
//ZOID
//ZOID
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
@ -108,7 +107,7 @@ void SelectPrevItem (edict_t *ent, int itflags)
cl = ent->client;
//ZOID
//ZOID
if (cl->menu) {
PMenu_Prev(ent);
return;
@ -116,7 +115,7 @@ void SelectPrevItem (edict_t *ent, int itflags)
ChasePrev(ent);
return;
}
//ZOID
//ZOID
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
@ -445,12 +444,12 @@ void Cmd_Drop_f (edict_t *ent)
gitem_t *it;
char *s;
//ZOID--special case for tech powerups
//ZOID--special case for tech powerups
if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) {
it->drop (ent, it);
return;
}
//ZOID
//ZOID
s = gi.args();
it = FindItem (s);
@ -490,13 +489,13 @@ void Cmd_Inven_f (edict_t *ent)
cl->showscores = false;
cl->showhelp = false;
//ZOID
//ZOID
if (ent->client->menu) {
PMenu_Close(ent);
ent->client->update_chase = true;
return;
}
//ZOID
//ZOID
if (cl->showinventory)
{
@ -504,12 +503,12 @@ void Cmd_Inven_f (edict_t *ent)
return;
}
//ZOID
//ZOID
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) {
CTFOpenJoinMenu(ent);
return;
}
//ZOID
//ZOID
cl->showinventory = true;
@ -530,12 +529,12 @@ void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
//ZOID
//ZOID
if (ent->client->menu) {
PMenu_Select(ent);
return;
}
//ZOID
//ZOID
ValidateSelectedItem (ent);
@ -705,10 +704,10 @@ Cmd_Kill_f
*/
void Cmd_Kill_f (edict_t *ent)
{
//ZOID
//ZOID
if (ent->solid == SOLID_NOT)
return;
//ZOID
//ZOID
if((level.time - ent->client->respawn_time) < 5)
return;
@ -728,11 +727,11 @@ void Cmd_PutAway_f (edict_t *ent)
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
//ZOID
//ZOID
if (ent->client->menu)
PMenu_Close(ent);
ent->client->update_chase = true;
//ZOID
//ZOID
}
@ -1031,7 +1030,7 @@ void ClientCommand (edict_t *ent)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
//ZOID
//ZOID
else if (Q_stricmp (cmd, "team") == 0)
{
CTFTeam_f (ent);
@ -1060,7 +1059,8 @@ void ClientCommand (edict_t *ent)
} else if (Q_stricmp(cmd, "observer") == 0) {
CTFObserver(ent);
}
//ZOID
//ZOID
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}

View File

@ -34,7 +34,7 @@ qboolean CanDamage (edict_t *targ, edict_t *inflictor)
vec3_t dest;
trace_t trace;
// bmodels need special checking because their origin is 0,0,0
// bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH)
{
VectorAdd (targ->absmin, targ->absmax, dest);
@ -98,7 +98,6 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
{
// targ->svflags |= SVF_DEADMONSTER; // now treat as a different content type
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY))
{
level.killed_monsters++;
@ -137,7 +136,6 @@ void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage)
damage = 255;
gi.WriteByte (svc_temp_entity);
gi.WriteByte (type);
// gi.WriteByte (damage);
gi.WritePosition (origin);
gi.WriteDir (normal);
gi.multicast (origin, MULTICAST_PVS);
@ -360,15 +358,14 @@ void M_ReactToDamage (edict_t *targ, edict_t *attacker)
qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker)
{
//ZOID
//ZOID
if (ctf->value && targ->client && attacker->client)
if (targ->client->resp.ctf_team == attacker->client->resp.ctf_team &&
targ != attacker)
targ != attacker)
return true;
//ZOID
//ZOID
//FIXME make the next line real and uncomment this block
// if ((ability to damage a teammate == OFF) && (targ's team == attacker's team))
//FIXME make the next line real and uncomment this block
return false;
}
@ -416,19 +413,19 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
VectorNormalize(dir);
// bonus damage for suprising a monster
// bonus damage for suprising a monster
if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0))
damage *= 2;
//ZOID
//strength tech
//ZOID
//strength tech
damage = CTFApplyStrength(attacker, damage);
//ZOID
//ZOID
if (targ->flags & FL_NO_KNOCKBACK)
knockback = 0;
// figure momentum add
// figure momentum add
if (!(dflags & DAMAGE_NO_KNOCKBACK))
{
if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP))
@ -473,14 +470,14 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
save = damage;
}
//ZOID
//team armor protect
//ZOID
//team armor protect
if (ctf->value && targ->client && attacker->client &&
targ->client->resp.ctf_team == attacker->client->resp.ctf_team &&
targ != attacker && ((int)dmflags->value & DF_ARMOR_PROTECT)) {
targ->client->resp.ctf_team == attacker->client->resp.ctf_team &&
targ != attacker && ((int)dmflags->value & DF_ARMOR_PROTECT)) {
psave = asave = 0;
} else {
//ZOID
//ZOID
psave = CheckPowerArmor (targ, point, normal, take, dflags);
take -= psave;
@ -491,20 +488,20 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
//treat cheat/powerup savings the same as armor
asave += save;
//ZOID
//resistance tech
//ZOID
//resistance tech
take = CTFApplyResistance(targ, take);
//ZOID
//ZOID
// team damage avoidance
if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker))
return;
//ZOID
//ZOID
CTFCheckHurtCarrier(targ, attacker);
//ZOID
//ZOID
// do the damage
// do the damage
if (take)
{
if ((targ->svflags & SVF_MONSTER) || (client))
@ -595,3 +592,4 @@ void T_RadiusDamage (edict_t *inflictor, edict_t *attacker, float damage, edict_
}
}
}

View File

@ -259,10 +259,6 @@ static edict_t *loc_findradius (edict_t *from, vec3_t org, float rad)
{
if (!from->inuse)
continue;
#if 0
if (from->solid == SOLID_NOT)
continue;
#endif
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
if (VectorLength(eorg) > rad)
@ -300,7 +296,7 @@ static qboolean loc_CanSee (edict_t *targ, edict_t *inflictor)
int i;
vec3_t viewpoint;
// bmodels need special checking because their origin is 0,0,0
// bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH)
return false; // bmodels not supported
@ -441,7 +437,6 @@ void CTFAssignSkin(edict_t *ent, char *s)
va("%s\\%s", ent->client->pers.netname, s) );
break;
}
// gi.cprintf(ent, PRINT_HIGH, "You have been assigned to %s team.\n", ent->client->pers.netname);
}
void CTFAssignTeam(gclient_t *who)
@ -636,9 +631,7 @@ void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker)
}
// flag and flag carrier area defense bonuses
// we have to find the flag and carrier entities
// find the flag
switch (attacker->client->resp.ctf_team) {
case CTF_TEAM1:
@ -1343,46 +1336,15 @@ void CTFGrappleDrawCable(edict_t *self)
if (distance < 64)
return;
#if 0
if (distance > 256)
return;
// check for min/max pitch
vectoangles (dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (fabs(angles[0]) > 45)
return;
trace_t tr; //!!
tr = gi.trace (start, NULL, NULL, self->s.origin, self, MASK_SHOT);
if (tr.ent != self) {
CTFResetGrapple(self);
return;
}
#endif
// adjust start for beam origin being in middle of a segment
// VectorMA (start, 8, f, start);
VectorCopy (self->s.origin, end);
// adjust end z for end spot since the monster is currently dead
// end[2] = self->absmin[2] + self->size[2] / 2;
gi.WriteByte (svc_temp_entity);
#if 1 //def USE_GRAPPLE_CABLE
gi.WriteByte (TE_GRAPPLE_CABLE);
gi.WriteShort (self->owner - g_edicts);
gi.WritePosition (self->owner->s.origin);
gi.WritePosition (end);
gi.WritePosition (offset);
#else
gi.WriteByte (TE_MEDIC_CABLE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (end);
gi.WritePosition (start);
#endif
gi.multicast (self->s.origin, MULTICAST_PVS);
}
@ -1485,11 +1447,8 @@ void CTFFireGrapple (edict_t *self, vec3_t start, vec3_t dir, int damage, int sp
VectorClear (grapple->mins);
VectorClear (grapple->maxs);
grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2");
// grapple->s.sound = gi.soundindex ("misc/lasfly.wav");
grapple->owner = self;
grapple->touch = CTFGrappleTouch;
// grapple->nextthink = level.time + FRAMETIME;
// grapple->think = CTFGrappleThink;
grapple->dmg = damage;
self->client->ctf_grapple = grapple;
self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
@ -1514,7 +1473,6 @@ void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
return; // it's already out
AngleVectors (ent->client->v_angle, forward, right, NULL);
// VectorSet(offset, 24, 16, ent->viewheight-8+2);
VectorSet(offset, 24, 8, ent->viewheight-8+2);
VectorAdd (offset, g_offset, offset);
P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
@ -1527,15 +1485,6 @@ void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0);
CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect);
#if 0
// send muzzle flash
gi.WriteByte (svc_muzzleflash);
gi.WriteShort (ent-g_edicts);
gi.WriteByte (MZ_BLASTER);
gi.multicast (ent->s.origin, MULTICAST_PVS);
#endif
PlayerNoise(ent, start, PNOISE_WEAPON);
}
@ -1625,7 +1574,6 @@ void CTFTeam_f (edict_t *ent)
return;
}
////
ent->svflags = 0;
ent->flags &= ~FL_GODMODE;
ent->client->resp.ctf_team = desired_team;
@ -1731,33 +1679,13 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (i >= total[0] && i >= total[1])
break; // we're done
#if 0 //ndef NEW_SCORE
// set up y
sprintf(entry, "yv %d ", 42 + i * 8);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
#else
*entry = 0;
#endif
// left side
if (i < total[0]) {
cl = &game.clients[sorted[0][i]];
cl_ent = g_edicts + 1 + sorted[0][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 0 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
strcat(entry, "xv 56 picn sbfctf2 ");
#else
sprintf(entry+strlen(entry),
"ctf 0 %d %d %d %d ",
42 + i * 8,
@ -1768,7 +1696,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
@ -1782,19 +1709,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[1][i]];
cl_ent = g_edicts + 1 + sorted[1][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 160 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
strcat(entry, "xv 216 picn sbfctf1 ");
#else
sprintf(entry+strlen(entry),
"ctf 160 %d %d %d %d ",
42 + i * 8,
@ -1805,7 +1719,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ",
42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
@ -3530,16 +3443,15 @@ static void old_teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane
return;
}
//ZOID
//ZOID
CTFPlayerResetGrapple(other);
//ZOID
//ZOID
// unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other);
VectorCopy (dest->s.origin, other->s.origin);
VectorCopy (dest->s.origin, other->s.old_origin);
// other->s.origin[2] += 10;
// clear the velocity and hold them in place briefly
VectorClear (other->velocity);
@ -3958,9 +3870,6 @@ void CTFOpenAdminMenu(edict_t *ent)
}
// if (ent->client->menu)
// PMenu_Close(ent->client->menu);
PMenu_Open(ent, adminmenu, -1, sizeof(adminmenu) / sizeof(pmenu_t), NULL);
}
@ -4064,22 +3973,6 @@ void CTFPlayerList(edict_t *ent)
char text[1400];
edict_t *e2;
#if 0
*text = 0;
if (ctfgame.match == MATCH_SETUP) {
for (i = 1; i <= maxclients->value; i++) {
e2 = g_edicts + i;
if (!e2->inuse)
continue;
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
if (strlen(text) + strlen(st) < sizeof(text) - 50)
strcat(text, st);
}
}
}
#endif
// number, name, connect time, ping, score, admin
*text = 0;

View File

@ -453,9 +453,9 @@ void plat_spawn_inside_trigger (edict_t *ent)
edict_t *trigger;
vec3_t tmin, tmax;
//
// middle trigger
//
//
// middle trigger
//
trigger = G_Spawn();
trigger->touch = Touch_Plat_Center;
trigger->movetype = MOVETYPE_NONE;
@ -646,8 +646,6 @@ void SP_func_rotating (edict_t *ent)
if (!ent->dmg)
ent->dmg = 2;
// ent->moveinfo.sound_middle = "doors/hydro1.wav";
ent->use = rotating_use;
if (ent->dmg)
ent->blocked = rotating_blocked;
@ -1093,8 +1091,8 @@ void door_blocked (edict_t *self, edict_t *other)
return;
// if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast
// if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast
if (self->moveinfo.wait >= 0)
{
if (self->moveinfo.state == STATE_DOWN)
@ -1536,7 +1534,6 @@ void train_next (edict_t *self)
again:
if (!self->target)
{
// gi.dprintf ("train_next: no next target\n");
return;
}
@ -1701,7 +1698,6 @@ void trigger_elevator_use (edict_t *self, edict_t *other, edict_t *activator)
if (self->movetarget->nextthink)
{
// gi.dprintf("elevator busy\n");
return;
}

View File

@ -126,15 +126,15 @@ void DoRespawn (edict_t *ent)
master = ent->teammaster;
//ZOID
//in ctf, when we are weapons stay, only the master of a team of weapons
//is spawned
//ZOID
//in ctf, when we are weapons stay, only the master of a team of weapons
//is spawned
if (ctf->value &&
((int)dmflags->value & DF_WEAPONS_STAY) &&
master->item && (master->item->flags & IT_WEAPON))
((int)dmflags->value & DF_WEAPONS_STAY) &&
master->item && (master->item->flags & IT_WEAPON))
ent = master;
else {
//ZOID
//ZOID
for (count = 0, ent = master; ent; ent = ent->chain, count++)
;
@ -384,7 +384,6 @@ void Use_Breather (edict_t *ent, gitem_t *item)
else
ent->client->breather_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -399,7 +398,6 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item)
else
ent->client->enviro_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -424,8 +422,6 @@ void Use_Silencer (edict_t *ent, gitem_t *item)
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
ent->client->silencer_shots += 30;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
@ -542,9 +538,9 @@ void Drop_Ammo (edict_t *ent, gitem_t *item)
void MegaHealth_think (edict_t *self)
{
if (self->owner->health > self->owner->max_health
//ZOID
&& !CTFHasRegeneration(self->owner)
//ZOID
//ZOID
&& !CTFHasRegeneration(self->owner)
//ZOID
)
{
self->nextthink = level.time + 1;
@ -564,17 +560,17 @@ qboolean Pickup_Health (edict_t *ent, edict_t *other)
if (other->health >= other->max_health)
return false;
//ZOID
//ZOID
if (other->health >= 250 && ent->count > 25)
return false;
//ZOID
//ZOID
other->health += ent->count;
//ZOID
//ZOID
if (other->health > 250 && ent->count > 25)
other->health = 250;
//ZOID
//ZOID
if (!(ent->style & HEALTH_IGNORE_MAX))
{
@ -582,11 +578,11 @@ qboolean Pickup_Health (edict_t *ent, edict_t *other)
other->health = other->max_health;
}
//ZOID
//ZOID
if ((ent->style & HEALTH_TIMED)
&& !CTFHasRegeneration(other)
//ZOID
)
&& !CTFHasRegeneration(other)
//ZOID
)
{
ent->think = MegaHealth_think;
ent->nextthink = level.time + 5;
@ -1142,15 +1138,15 @@ void SpawnItem (edict_t *ent, gitem_t *item)
item->drop = NULL;
}
//ZOID
//Don't spawn the flags unless enabled
//ZOID
//Don't spawn the flags unless enabled
if (!ctf->value &&
(strcmp(ent->classname, "item_flag_team1") == 0 ||
strcmp(ent->classname, "item_flag_team2") == 0)) {
(strcmp(ent->classname, "item_flag_team1") == 0 ||
strcmp(ent->classname, "item_flag_team2") == 0)) {
G_FreeEdict(ent);
return;
}
//ZOID
//ZOID
ent->item = item;
ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
@ -1160,13 +1156,13 @@ void SpawnItem (edict_t *ent, gitem_t *item)
if (ent->model)
gi.modelindex (ent->model);
//ZOID
//flags are server animated and have special handling
//ZOID
//flags are server animated and have special handling
if (strcmp(ent->classname, "item_flag_team1") == 0 ||
strcmp(ent->classname, "item_flag_team2") == 0) {
strcmp(ent->classname, "item_flag_team2") == 0) {
ent->think = CTFFlagSetup;
}
//ZOID
//ZOID
}
@ -2444,3 +2440,4 @@ void SetItemNames (void)
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
}

View File

@ -510,10 +510,10 @@ extern int meansOfDeath;
extern edict_t *g_edicts;
#define FOFS(x) (int)&(((edict_t *)0)->x)
#define STOFS(x) (int)&(((spawn_temp_t *)0)->x)
#define LLOFS(x) (int)&(((level_locals_t *)0)->x)
#define CLOFS(x) (int)&(((gclient_t *)0)->x)
#define FOFS(x) (size_t)&(((edict_t *)0)->x)
#define STOFS(x) (size_t)&(((spawn_temp_t *)0)->x)
#define LLOFS(x) (size_t)&(((level_locals_t *)0)->x)
#define CLOFS(x) (size_t)&(((gclient_t *)0)->x)
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
#define crandom() (2.0 * (random() - 0.5))
@ -871,7 +871,7 @@ typedef struct
client_persistant_t coop_respawn; // what to set client->pers to on a respawn
int enterframe; // level.framenum the client entered the game
int score; // frags, etc
//ZOID
//ZOID
int ctf_team; // CTF team
int ctf_state;
float ctf_lasthurtcarrier;
@ -884,7 +884,7 @@ typedef struct
qboolean ready;
qboolean admin;
struct ghost_s *ghost; // for ghost codes
//ZOID
//ZOID
vec3_t cmd_angles; // angles sent over in the last command
int game_helpchanged;
int helpchanged;
@ -904,10 +904,10 @@ struct gclient_s
pmove_state_t old_pmove; // for detecting out-of-pmove changes
qboolean showscores; // set layout stat
//ZOID
//ZOID
qboolean inmenu; // in menu
pmenuhnd_t *menu; // current menu
//ZOID
//ZOID
qboolean showinventory; // set layout stat
qboolean showhelp;
qboolean showhelpicon;
@ -976,7 +976,7 @@ struct gclient_s
float respawn_time; // can respawn when time > this
//ZOID
//ZOID
void *ctf_grapple; // entity of grapple
int ctf_grapplestate; // true if pulling
float ctf_grapplereleasetime; // time of grapple release
@ -987,7 +987,7 @@ struct gclient_s
qboolean update_chase;
float menutime; // time to update menu
qboolean menudirty;
//ZOID
//ZOID
};

View File

@ -291,14 +291,14 @@ void CheckDMRules (void)
if (!deathmatch->value)
return;
//ZOID
//ZOID
if (ctf->value && CTFCheckRules()) {
EndDMLevel ();
return;
}
if (CTFInMatch())
return; // no checking in match mode
//ZOID
//ZOID
if (timelimit->value)
{

View File

@ -308,18 +308,18 @@ void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
void BecomeExplosion1 (edict_t *self)
{
//ZOID
//ZOID
//flags are important
if (strcmp(self->classname, "item_flag_team1") == 0) {
CTFResetFlag(CTF_TEAM1); // this will free self!
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1));
CTFTeamName(CTF_TEAM1));
return;
}
if (strcmp(self->classname, "item_flag_team2") == 0) {
CTFResetFlag(CTF_TEAM2); // this will free self!
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1));
CTFTeamName(CTF_TEAM1));
return;
}
// techs are important too
@ -327,7 +327,7 @@ void BecomeExplosion1 (edict_t *self)
CTFRespawnTech(self); // this frees self!
return;
}
//ZOID
//ZOID
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION1);
@ -510,9 +510,7 @@ static int robotron[4];
void TH_viewthing(edict_t *ent)
{
ent->s.frame = (ent->s.frame + 1) % 7;
// ent->s.frame = (ent->s.frame + 1) % 9;
ent->nextthink = level.time + FRAMETIME;
// return;
if (ent->spawnflags)
{
@ -533,7 +531,6 @@ void SP_viewthing(edict_t *ent)
ent->s.renderfx = RF_FRAMELERP;
VectorSet (ent->mins, -16, -16, -24);
VectorSet (ent->maxs, 16, 16, 32);
// ent->s.modelindex = gi.modelindex ("models/player_y/tris.md2");
ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
gi.linkentity (ent);
ent->nextthink = level.time + 0.5;
@ -659,7 +656,6 @@ void SP_func_wall (edict_t *self)
// it must be TRIGGER_SPAWN
if (!(self->spawnflags & 1))
{
// gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
self->spawnflags |= 1;
}
@ -1049,12 +1045,6 @@ void SP_misc_explobox (edict_t *self)
void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator)
{
/*
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_BOSSTPORT);
gi.WritePosition (ent->s.origin);
gi.multicast (ent->s.origin, MULTICAST_PVS);
*/
G_FreeEdict (ent);
}
@ -1823,9 +1813,9 @@ void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_
return;
}
//ZOID
//ZOID
CTFPlayerResetGrapple(other);
//ZOID
//ZOID
// unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other);
@ -1901,7 +1891,6 @@ void SP_misc_teleporter_dest (edict_t *ent)
gi.setmodel (ent, "models/objects/dmspot/tris.md2");
ent->s.skinnum = 0;
ent->solid = SOLID_BBOX;
// ent->s.effects |= EF_FLIES;
VectorSet (ent->mins, -32, -32, -24);
VectorSet (ent->maxs, 32, 32, -16);
gi.linkentity (ent);

View File

@ -152,7 +152,7 @@ void M_CheckGround (edict_t *ent)
return;
}
// if the hull point one-quarter unit down is solid the entity is on ground
// if the hull point one-quarter unit down is solid the entity is on ground
point[0] = ent->s.origin[0];
point[1] = ent->s.origin[1];
point[2] = ent->s.origin[2] - 0.25;
@ -166,10 +166,6 @@ void M_CheckGround (edict_t *ent)
return;
}
// ent->groundentity = trace.ent;
// ent->groundentity_linkcount = trace.ent->linkcount;
// if (!trace.startsolid && !trace.allsolid)
// VectorCopy (trace.endpos, ent->s.origin);
if (!trace.startsolid && !trace.allsolid)
{
VectorCopy (trace.endpos, ent->s.origin);
@ -185,9 +181,9 @@ void M_CatagorizePosition (edict_t *ent)
vec3_t point;
int cont;
//
// get waterlevel
//
//
// get waterlevel
//
point[0] = ent->s.origin[0];
point[1] = ent->s.origin[1];
point[2] = ent->s.origin[2] + ent->mins[2] + 1;
@ -449,7 +445,7 @@ void monster_use (edict_t *self, edict_t *other, edict_t *activator)
if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
return;
// delay reaction so if the monster is teleported, its sound is still heard
// delay reaction so if the monster is teleported, its sound is still heard
self->enemy = activator;
FoundTarget (self);
}
@ -544,7 +540,6 @@ qboolean monster_start (edict_t *self)
{
self->spawnflags &= ~4;
self->spawnflags |= 1;
// gi.dprintf("fixed spawnflags on %s at %s\n", self->classname, vtos(self->s.origin));
}
if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
@ -739,3 +734,4 @@ void swimmonster_start (edict_t *self)
self->think = swimmonster_start_go;
monster_start (self);
}

View File

@ -74,9 +74,9 @@ void SV_CheckVelocity (edict_t *ent)
{
int i;
//
// bound velocity
//
//
// bound velocity
//
for (i=0 ; i<3 ; i++)
{
if (ent->velocity[i] > sv_maxvelocity->value)
@ -245,9 +245,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
blocked |= 2; // step
}
//
// run the impact function
//
//
// run the impact function
//
SV_Impact (ent, &trace);
if (!ent->inuse)
break; // removed by the impact function
@ -255,7 +255,7 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
time_left -= time_left * trace.fraction;
// cliped to another plane
// cliped to another plane
if (numplanes >= MAX_CLIP_PLANES)
{ // this shouldn't really happen
VectorCopy (vec3_origin, ent->velocity);
@ -265,9 +265,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
VectorCopy (trace.plane.normal, planes[numplanes]);
numplanes++;
//
// modify original_velocity so it parallels all of the clip planes
//
//
// modify original_velocity so it parallels all of the clip planes
//
for (i=0 ; i<numplanes ; i++)
{
ClipVelocity (original_velocity, planes[i], new_velocity, 1);
@ -289,7 +289,6 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
{ // go along the crease
if (numplanes != 2)
{
// gi.dprintf ("clip velocity, numplanes == %i\n",numplanes);
VectorCopy (vec3_origin, ent->velocity);
return 7;
}
@ -298,10 +297,10 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
VectorScale (dir, d, ent->velocity);
}
//
// if original velocity is against the original velocity, stop dead
// to avoid tiny occilations in sloping corners
//
//
// if original velocity is against the original velocity, stop dead
// to avoid tiny occilations in sloping corners
//
if (DotProduct (ent->velocity, primal_velocity) <= 0)
{
VectorCopy (vec3_origin, ent->velocity);
@ -428,11 +427,11 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
maxs[i] = pusher->absmax[i] + move[i];
}
// we need this for pushing things later
// we need this for pushing things later
VectorSubtract (vec3_origin, amove, org);
AngleVectors (org, forward, right, up);
// save the pusher's original position
// save the pusher's original position
pushed_p->ent = pusher;
VectorCopy (pusher->s.origin, pushed_p->origin);
VectorCopy (pusher->s.angles, pushed_p->angles);
@ -440,12 +439,12 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW];
pushed_p++;
// move the pusher to it's final position
// move the pusher to it's final position
VectorAdd (pusher->s.origin, move, pusher->s.origin);
VectorAdd (pusher->s.angles, amove, pusher->s.angles);
gi.linkentity (pusher);
// see if any solid entities are inside the final position
// see if any solid entities are inside the final position
check = g_edicts+1;
for (e = 1; e < globals.num_edicts; e++, check++)
{
@ -460,7 +459,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
if (!check->area.prev)
continue; // not linked in anywhere
// if the entity is standing on the pusher, it will definitely be moved
// if the entity is standing on the pusher, it will definitely be moved
if (check->groundentity != pusher)
{
// see if the ent needs to be tested
@ -543,7 +542,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
return false;
}
//FIXME: is there a better way to handle this?
//FIXME: is there a better way to handle this?
// see if anything we moved has touched a trigger
for (p=pushed_p-1 ; p>=pushed ; p--)
G_TouchTriggers (p->ent);
@ -571,7 +570,6 @@ void SV_Physics_Pusher (edict_t *ent)
// make sure all team slaves can move before commiting
// any moves or calling any think functions
// if the move is blocked, all moved objects will be backed out
//retry:
pushed_p = pushed;
for (part = ent ; part ; part=part->teamchain)
{
@ -602,11 +600,6 @@ void SV_Physics_Pusher (edict_t *ent)
// otherwise, just stay in place until the obstacle is gone
if (part->blocked)
part->blocked (part, obstacle);
#if 0
// if the pushed entity went away and the pusher is still there
if (!obstacle->inuse && part->inuse)
goto retry;
#endif
}
else
{
@ -629,7 +622,7 @@ Non moving objects can only think
*/
void SV_Physics_None (edict_t *ent)
{
// regular thinking
// regular thinking
SV_RunThink (ent);
}
@ -642,7 +635,7 @@ A moving object that doesn't obey physics
*/
void SV_Physics_Noclip (edict_t *ent)
{
// regular thinking
// regular thinking
if (!SV_RunThink (ent))
return;
@ -677,7 +670,7 @@ void SV_Physics_Toss (edict_t *ent)
qboolean isinwater;
vec3_t old_origin;
// regular thinking
// regular thinking
SV_RunThink (ent);
// if not a team captain, so movement will be handled elsewhere
@ -687,12 +680,12 @@ void SV_Physics_Toss (edict_t *ent)
if (ent->velocity[2] > 0)
ent->groundentity = NULL;
// check for the groundentity going away
// check for the groundentity going away
if (ent->groundentity)
if (!ent->groundentity->inuse)
ent->groundentity = NULL;
// if onground, return without moving
// if onground, return without moving
if ( ent->groundentity )
return;
@ -700,15 +693,15 @@ void SV_Physics_Toss (edict_t *ent)
SV_CheckVelocity (ent);
// add gravity
// add gravity
if (ent->movetype != MOVETYPE_FLY
&& ent->movetype != MOVETYPE_FLYMISSILE)
SV_AddGravity (ent);
// move angles
// move angles
VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles);
// move origin
// move origin
VectorScale (ent->velocity, FRAMETIME, move);
trace = SV_PushEntity (ent, move);
if (!ent->inuse)
@ -723,7 +716,7 @@ void SV_Physics_Toss (edict_t *ent)
ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff);
// stop if on ground
// stop if on ground
if (trace.plane.normal[2] > 0.7)
{
if (ent->velocity[2] < 60 || ent->movetype != MOVETYPE_BOUNCE )
@ -734,12 +727,9 @@ void SV_Physics_Toss (edict_t *ent)
VectorCopy (vec3_origin, ent->avelocity);
}
}
// if (ent->touch)
// ent->touch (ent, trace.ent, &trace.plane, trace.surface);
}
// check for water transition
// check for water transition
wasinwater = (ent->watertype & MASK_WATER);
ent->watertype = gi.pointcontents (ent->s.origin);
isinwater = ent->watertype & MASK_WATER;
@ -754,7 +744,7 @@ void SV_Physics_Toss (edict_t *ent)
else if (wasinwater && !isinwater)
gi.positioned_sound (ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);
// move teamslaves
// move teamslaves
for (slave = ent->teamchain; slave; slave = slave->teamchain)
{
VectorCopy (ent->s.origin, slave->s.origin);
@ -957,3 +947,4 @@ void G_RunEntity (edict_t *ent)
gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype);
}
}

View File

@ -172,8 +172,8 @@ void InitGame (void)
skill = gi.cvar ("skill", "1", CVAR_LATCH);
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
//ZOID
//This game.dll only supports deathmatch
//ZOID
//This game.dll only supports deathmatch
if (!deathmatch->value) {
gi.dprintf("Forcing deathmatch.\n");
gi.cvar_set("deathmatch", "1");
@ -181,17 +181,17 @@ void InitGame (void)
//force coop off
if (coop->value)
gi.cvar_set("coop", "0");
//ZOID
//ZOID
// change anytime vars
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
//ZOID
//ZOID
capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO);
instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO);
//ZOID
//ZOID
password = gi.cvar ("password", "", CVAR_USERINFO);
filterban = gi.cvar ("filterban", "1", 0);
@ -229,9 +229,9 @@ void InitGame (void)
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
globals.num_edicts = game.maxclients+1;
//ZOID
//ZOID
CTFInit();
//ZOID
//ZOID
}
//=========================================================

View File

@ -155,10 +155,10 @@ spawn_t spawns[] = {
{"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission},
//ZOID
//ZOID
{"info_player_team1", SP_info_player_team1},
{"info_player_team2", SP_info_player_team2},
//ZOID
//ZOID
{"func_plat", SP_func_plat},
{"func_button", SP_func_button},
@ -202,9 +202,6 @@ spawn_t spawns[] = {
{"target_crosslevel_target", SP_target_crosslevel_target},
{"target_laser", SP_target_laser},
{"target_help", SP_target_help},
#if 0 // remove monster code
{"target_actor", SP_target_actor},
#endif
{"target_lightramp", SP_target_lightramp},
{"target_earthquake", SP_target_earthquake},
{"target_character", SP_target_character},
@ -224,67 +221,29 @@ spawn_t spawns[] = {
{"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner},
//ZOID
//ZOID
{"misc_ctf_banner", SP_misc_ctf_banner},
{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
//ZOID
//ZOID
{"misc_satellite_dish", SP_misc_satellite_dish},
#if 0 // remove monster code
{"misc_actor", SP_misc_actor},
#endif
{"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head},
#if 0 // remove monster code
{"misc_insane", SP_misc_insane},
#endif
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest},
//ZOID
//ZOID
{"trigger_teleport", SP_trigger_teleport},
{"info_teleport_destination", SP_info_teleport_destination},
//ZOID
//ZOID
{"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2},
#if 0 // remove monster code
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
#endif
{NULL, NULL}
};
@ -442,10 +401,10 @@ char *ED_ParseEdict (char *data, edict_t *ent)
init = false;
memset (&st, 0, sizeof(st));
// go through all the dictionary pairs
// go through all the dictionary pairs
while (1)
{
// parse key
// parse key
com_token = COM_Parse (&data);
if (com_token[0] == '}')
break;
@ -454,7 +413,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
strncpy (keyname, com_token, sizeof(keyname)-1);
// parse value
// parse value
com_token = COM_Parse (&data);
if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace");
@ -464,8 +423,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
init = true;
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
// keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake
if (keyname[0] == '_')
continue;
@ -572,7 +531,7 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
ent = NULL;
inhibit = 0;
// parse ents
// parse ents
while (1)
{
// parse the opening brace
@ -630,37 +589,14 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
PlayerTrail_Init ();
//ZOID
//ZOID
CTFSpawn();
//ZOID
//ZOID
}
//===================================================================
#if 0
// cursor positioning
xl <value>
xr <value>
yb <value>
yt <value>
xv <value>
yv <value>
// drawing
statpic <name>
pic <stat>
num <fieldwidth> <stat>
string <stat>
// control
if <stat>
ifeq <stat> <value>
ifbit <stat> <value>
endif
#endif
char *single_statusbar =
"yb -24 "
@ -837,12 +773,12 @@ void SP_worldspawn (edict_t *ent)
// status bar program
if (deathmatch->value)
//ZOID
//ZOID
if (ctf->value) {
gi.configstring (CS_STATUSBAR, ctf_statusbar);
CTFPrecache();
} else
//ZOID
//ZOID
gi.configstring (CS_STATUSBAR, dm_statusbar);
else
gi.configstring (CS_STATUSBAR, single_statusbar);
@ -943,9 +879,9 @@ void SP_worldspawn (edict_t *ent)
gi.modelindex ("models/objects/gibs/skull/tris.md2");
gi.modelindex ("models/objects/gibs/head2/tris.md2");
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
//
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
//
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");

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@ -807,3 +807,4 @@ void SP_target_earthquake (edict_t *self)
self->noise_index = gi.soundindex ("world/quake.wav");
}

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@ -572,7 +572,7 @@ void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane,
if ( !(other->svflags & SVF_MONSTER))
return;
// set XY even if not on ground, so the jump will clear lips
// set XY even if not on ground, so the jump will clear lips
other->velocity[0] = self->movedir[0] * self->speed;
other->velocity[1] = self->movedir[1] * self->speed;

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@ -174,9 +174,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
{
edict_t *t;
//
// check for a delay
//
//
// check for a delay
//
if (ent->delay)
{
// create a temp object to fire at a later time
@ -194,9 +194,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
//
// print the message
//
//
// print the message
//
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
{
gi.centerprintf (activator, "%s", ent->message);
@ -206,9 +206,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
}
//
// kill killtargets
//
//
// kill killtargets
//
if (ent->killtarget)
{
t = NULL;
@ -223,11 +223,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
}
// gi.dprintf("TARGET: activating %s\n", ent->target);
//
// fire targets
//
//
// fire targets
//
if (ent->target)
{
t = NULL;
@ -457,7 +455,6 @@ void G_FreeEdict (edict_t *ed)
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
{
// gi.dprintf("tried to free special edict\n");
return;
}
@ -568,3 +565,4 @@ qboolean KillBox (edict_t *ent)
return true; // all clear
}

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@ -695,7 +695,6 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
gi.WritePosition (start);
gi.WritePosition (tr.endpos);
gi.multicast (self->s.origin, MULTICAST_PHS);
// gi.multicast (start, MULTICAST_PHS);
if (water)
{
gi.WriteByte (svc_temp_entity);
@ -829,13 +828,13 @@ void bfg_think (edict_t *self)
if (!(ent->svflags & SVF_MONSTER) && (!ent->client) && (strcmp(ent->classname, "misc_explobox") != 0))
continue;
//ZOID
//ZOID
//don't target players in CTF
if (ctf->value && ent->client &&
self->owner->client &&
ent->client->resp.ctf_team == self->owner->client->resp.ctf_team)
self->owner->client &&
ent->client->resp.ctf_team == self->owner->client->resp.ctf_team)
continue;
//ZOID
//ZOID
VectorMA (ent->absmin, 0.5, ent->size, point);
@ -919,3 +918,4 @@ void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, f
gi.linkentity (bfg);
}

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@ -240,3 +240,4 @@ typedef struct
} game_export_t;
game_export_t *GetGameApi (game_import_t *import);

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@ -44,9 +44,9 @@ qboolean M_CheckBottom (edict_t *ent)
VectorAdd (ent->s.origin, ent->mins, mins);
VectorAdd (ent->s.origin, ent->maxs, maxs);
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
// if all of the points under the corners are solid world, don't bother
// with the tougher checks
// the corners must be within 16 of the midpoint
start[2] = mins[2] - 1;
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
@ -62,12 +62,12 @@ qboolean M_CheckBottom (edict_t *ent)
realcheck:
c_no++;
//
// check it for real...
//
//
// check it for real...
//
start[2] = mins[2];
// the midpoint must be within 16 of the bottom
// the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*STEPSIZE;
@ -77,7 +77,7 @@ realcheck:
return false;
mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint
// the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++)
{
@ -119,11 +119,11 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
vec3_t test;
int contents;
// try the move
// try the move
VectorCopy (ent->s.origin, oldorg);
VectorAdd (ent->s.origin, move, neworg);
// flying monsters don't step up
// flying monsters don't step up
if ( ent->flags & (FL_SWIM | FL_FLY) )
{
// try one move with vertical motion, then one without
@ -203,7 +203,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false;
}
// push down from a step height above the wished position
// push down from a step height above the wished position
if (!(ent->monsterinfo.aiflags & AI_NOSTEP))
stepsize = STEPSIZE;
else
@ -257,7 +257,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false; // walked off an edge
}
// check point traces down for dangling corners
// check point traces down for dangling corners
VectorCopy (trace.endpos, ent->s.origin);
if (!M_CheckBottom (ent))
@ -283,7 +283,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
ent->groundentity = trace.ent;
ent->groundentity_linkcount = trace.ent->linkcount;
// the move is ok
// the move is ok
if (relink)
{
gi.linkentity (ent);
@ -428,7 +428,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
else
d[2]= DI_NODIR;
// try direct route
// try direct route
if (d[1] != DI_NODIR && d[2] != DI_NODIR)
{
if (d[1] == 0)
@ -440,7 +440,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
return;
}
// try other directions
// try other directions
if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
{
tdir=d[1];
@ -456,7 +456,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
&& SV_StepDirection(actor, d[2], dist))
return;
/* there is no direct path to the player, so pick another direction */
/* there is no direct path to the player, so pick another direction */
if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
return;
@ -479,8 +479,8 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
actor->ideal_yaw = olddir; // can't move
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
// if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all
if (!M_CheckBottom (actor))
SV_FixCheckBottom (actor);
@ -521,11 +521,11 @@ void M_MoveToGoal (edict_t *ent, float dist)
if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM)))
return;
// if the next step hits the enemy, return immediately
// if the next step hits the enemy, return immediately
if (ent->enemy && SV_CloseEnough (ent, ent->enemy, dist) )
return;
// bump around...
// bump around...
if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->ideal_yaw, dist))
{
if (ent->inuse)
@ -554,3 +554,4 @@ qboolean M_walkmove (edict_t *ent, float yaw, float dist)
return SV_movestep(ent, move, true);
}

View File

@ -53,7 +53,6 @@ static void SP_FixCoopSpots (edict_t *self)
{
if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0)
{
// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
self->targetname = spot->targetname;
}
return;
@ -364,12 +363,12 @@ void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
message = "tried to invade";
message2 = "'s personal space";
break;
//ZOID
//ZOID
case MOD_GRAPPLE:
message = "was caught by";
message2 = "'s grapple";
break;
//ZOID
//ZOID
}
if (message)
@ -494,9 +493,9 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->movetype = MOVETYPE_TOSS;
self->s.modelindex2 = 0; // remove linked weapon model
//ZOID
//ZOID
self->s.modelindex3 = 0; // remove linked ctf flag
//ZOID
//ZOID
self->s.angles[0] = 0;
self->s.angles[2] = 0;
@ -506,7 +505,6 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->maxs[2] = -8;
// self->solid = SOLID_NOT;
self->svflags |= SVF_DEADMONSTER;
if (!self->deadflag)
@ -515,7 +513,7 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
LookAtKiller (self, inflictor, attacker);
self->client->ps.pmove.pm_type = PM_DEAD;
ClientObituary (self, inflictor, attacker);
//ZOID
//ZOID
// if at start and same team, clear
if (ctf->value && meansOfDeath == MOD_TELEFRAG &&
self->client->resp.ctf_state < 2 &&
@ -525,13 +523,13 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
}
CTFFragBonuses(self, inflictor, attacker);
//ZOID
//ZOID
TossClientWeapon (self);
//ZOID
//ZOID
CTFPlayerResetGrapple(self);
CTFDeadDropFlag(self);
CTFDeadDropTech(self);
//ZOID
//ZOID
if (deathmatch->value && !self->client->showscores)
Cmd_Help_f (self); // show scores
}
@ -552,10 +550,10 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowClientHead (self, damage);
//ZOID
//ZOID
self->client->anim_priority = ANIM_DEATH;
self->client->anim_end = 0;
//ZOID
//ZOID
self->takedamage = DAMAGE_NO;
}
else
@ -617,14 +615,14 @@ void InitClientPersistant (gclient_t *client)
client->pers.inventory[client->pers.selected_item] = 1;
client->pers.weapon = item;
//ZOID
//ZOID
client->pers.lastweapon = item;
//ZOID
//ZOID
//ZOID
//ZOID
item = FindItem("Grapple");
client->pers.inventory[ITEM_INDEX(item)] = 1;
//ZOID
//ZOID
client->pers.health = 100;
client->pers.max_health = 100;
@ -642,25 +640,25 @@ void InitClientPersistant (gclient_t *client)
void InitClientResp (gclient_t *client)
{
//ZOID
//ZOID
int ctf_team = client->resp.ctf_team;
qboolean id_state = client->resp.id_state;
//ZOID
//ZOID
memset (&client->resp, 0, sizeof(client->resp));
//ZOID
//ZOID
client->resp.ctf_team = ctf_team;
client->resp.id_state = id_state;
//ZOID
//ZOID
client->resp.enterframe = level.framenum;
client->resp.coop_respawn = client->pers;
//ZOID
//ZOID
if (ctf->value && client->resp.ctf_team < CTF_TEAM1)
CTFAssignTeam(client);
//ZOID
//ZOID
}
/*
@ -903,11 +901,11 @@ void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles)
edict_t *spot = NULL;
if (deathmatch->value)
//ZOID
//ZOID
if (ctf->value)
spot = SelectCTFSpawnPoint(ent);
else
//ZOID
//ZOID
spot = SelectDeathmatchSpawnPoint ();
else if (coop->value)
spot = SelectCoopSpawnPoint (ent);
@ -1139,9 +1137,9 @@ void PutClientInServer (edict_t *ent)
client->ps.pmove.origin[0] = spawn_origin[0]*8;
client->ps.pmove.origin[1] = spawn_origin[1]*8;
client->ps.pmove.origin[2] = spawn_origin[2]*8;
//ZOID
//ZOID
client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
//ZOID
//ZOID
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
{
@ -1182,10 +1180,10 @@ void PutClientInServer (edict_t *ent)
VectorCopy (ent->s.angles, client->ps.viewangles);
VectorCopy (ent->s.angles, client->v_angle);
//ZOID
//ZOID
if (CTFStartClient(ent))
return;
//ZOID
//ZOID
if (!KillBox (ent))
{ // could't spawn in?
@ -1330,17 +1328,17 @@ void ClientUserinfoChanged (edict_t *ent, char *userinfo)
playernum = ent-g_edicts-1;
// combine name and skin into a configstring
//ZOID
//ZOID
if (ctf->value)
CTFAssignSkin(ent, s);
else
//ZOID
//ZOID
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s", ent->client->pers.netname, s) );
//ZOID
//ZOID
// set player name field (used in id_state view)
gi.configstring (CS_GENERAL+playernum, ent->client->pers.netname);
//ZOID
//ZOID
// fov
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
@ -1408,10 +1406,10 @@ qboolean ClientConnect (edict_t *ent, char *userinfo)
if (ent->inuse == false)
{
// clear the respawning variables
//ZOID -- force team join
//ZOID -- force team join
ent->client->resp.ctf_team = -1;
ent->client->resp.id_state = true;
//ZOID
//ZOID
InitClientResp (ent->client);
if (!game.autosaved || !ent->client->pers.weapon)
InitClientPersistant (ent->client);
@ -1443,10 +1441,10 @@ void ClientDisconnect (edict_t *ent)
gi.bprintf (PRINT_HIGH, "%s disconnected\n", ent->client->pers.netname);
//ZOID
//ZOID
CTFDeadDropFlag(ent);
CTFDeadDropTech(ent);
//ZOID
//ZOID
// send effect
gi.WriteByte (svc_muzzleflash);
@ -1527,14 +1525,14 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
pm_passent = ent;
//ZOID
//ZOID
if (ent->client->chase_target) {
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
return;
}
//ZOID
//ZOID
// set up for pmove
memset (&pm, 0, sizeof(pm));
@ -1560,7 +1558,6 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
{
pm.snapinitial = true;
// gi.dprintf ("pmove changed!\n");
}
pm.cmd = *ucmd;
@ -1613,10 +1610,10 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
VectorCopy (pm.viewangles, client->ps.viewangles);
}
//ZOID
//ZOID
if (client->ctf_grapple)
CTFGrapplePull(client->ctf_grapple);
//ZOID
//ZOID
gi.linkentity (ent);
@ -1648,9 +1645,9 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
// fire weapon from final position if needed
if (client->latched_buttons & BUTTON_ATTACK
//ZOID
&& ent->movetype != MOVETYPE_NOCLIP
//ZOID
//ZOID
&& ent->movetype != MOVETYPE_NOCLIP
//ZOID
)
{
if (!client->weapon_thunk)
@ -1660,12 +1657,12 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
}
}
//ZOID
//regen tech
//ZOID
//regen tech
CTFApplyRegeneration(ent);
//ZOID
//ZOID
//ZOID
//ZOID
for (i = 1; i <= maxclients->value; i++) {
other = g_edicts + i;
if (other->inuse && other->client->chase_target == ent)
@ -1678,7 +1675,7 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
client->menutime = level.time;
client->menudirty = false;
}
//ZOID
//ZOID
}
@ -1702,9 +1699,9 @@ void ClientBeginServerFrame (edict_t *ent)
// run weapon animations if it hasn't been done by a ucmd_t
if (!client->weapon_thunk
//ZOID
&& ent->movetype != MOVETYPE_NOCLIP
//ZOID
//ZOID
&& ent->movetype != MOVETYPE_NOCLIP
//ZOID
)
Think_Weapon (ent);
else
@ -1739,3 +1736,4 @@ void ClientBeginServerFrame (edict_t *ent)
client->latched_buttons = 0;
}

View File

@ -78,10 +78,10 @@ void BeginIntermission (edict_t *targ)
if (level.intermissiontime)
return; // allready activated
//ZOID
//ZOID
if (deathmatch->value && ctf->value)
CTFCalcScores();
//ZOID
//ZOID
game.autosaved = false;
@ -181,12 +181,12 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
edict_t *cl_ent;
char *tag;
//ZOID
//ZOID
if (ctf->value) {
CTFScoreboardMessage (ent, killer);
return;
}
//ZOID
//ZOID
// sort the clients by score
total = 0;
@ -289,10 +289,10 @@ void Cmd_Score_f (edict_t *ent)
{
ent->client->showinventory = false;
ent->client->showhelp = false;
//ZOID
//ZOID
if (ent->client->menu)
PMenu_Close(ent);
//ZOID
//ZOID
if (!deathmatch->value && !coop->value)
return;
@ -539,8 +539,8 @@ void G_SetStats (edict_t *ent)
else
ent->client->ps.stats[STAT_HELPICON] = 0;
//ZOID
//ZOID
SetCTFStats(ent);
//ZOID
//ZOID
}

View File

@ -254,3 +254,4 @@ void PMenu_Select(edict_t *ent)
if (p->SelectFunc)
p->SelectFunc(ent, hnd);
}

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@ -47,3 +47,4 @@ void PMenu_Update(edict_t *ent);
void PMenu_Next(edict_t *ent);
void PMenu_Prev(edict_t *ent);
void PMenu_Select(edict_t *ent);

View File

@ -144,3 +144,4 @@ edict_t *PlayerTrail_LastSpot (void)
{
return trail[PREV(trail_head)];
}

View File

@ -311,7 +311,6 @@ void SV_CalcViewOffset (edict_t *ent)
bob = bobfracsin * xyspeed * bob_up->value;
if (bob > 6)
bob = 6;
//gi.DebugGraph (bob *2, 255);
v[2] += bob;
// add kick offset
@ -377,7 +376,6 @@ void SV_CalcGunOffset (edict_t *ent)
// gun height
VectorClear (ent->client->ps.gunoffset);
// ent->ps->gunorigin[2] += bob;
// gun_x / gun_y / gun_z are development tools
for (i=0 ; i<3 ; i++)
@ -522,13 +520,13 @@ void P_FallingDamage (edict_t *ent)
}
delta = delta*delta * 0.0001;
//ZOID
//ZOID
// never take damage if just release grapple or on grapple
if (level.time - ent->client->ctf_grapplereleasetime <= FRAMETIME * 2 ||
(ent->client->ctf_grapple &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY))
(ent->client->ctf_grapple &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY))
return;
//ZOID
//ZOID
// never take falling damage if completely underwater
if (ent->waterlevel == 3)
@ -775,15 +773,14 @@ void G_SetClientEffects (edict_t *ent)
}
}
//ZOID
//ZOID
CTFEffects(ent);
//ZOID
//ZOID
if (ent->client->quad_framenum > level.framenum)
{
remaining = ent->client->quad_framenum - level.framenum;
if (remaining > 30 || (remaining & 4) )
// ent->s.effects |= EF_QUAD;
CTFSetPowerUpEffect(ent, EF_QUAD);
}
@ -791,7 +788,6 @@ void G_SetClientEffects (edict_t *ent)
{
remaining = ent->client->invincible_framenum - level.framenum;
if (remaining > 30 || (remaining & 4) )
// ent->s.effects |= EF_PENT;
CTFSetPowerUpEffect(ent, EF_PENT);
}
@ -927,13 +923,13 @@ newanim:
if (!ent->groundentity)
{
//ZOID: if on grapple, don't go into jump frame, go into standing
//frame
//ZOID: if on grapple, don't go into jump frame, go into standing
//frame
if (client->ctf_grapple) {
ent->s.frame = FRAME_stand01;
client->anim_end = FRAME_stand40;
} else {
//ZOID
//ZOID
client->anim_priority = ANIM_JUMP;
if (ent->s.frame != FRAME_jump2)
ent->s.frame = FRAME_jump1;
@ -1077,24 +1073,24 @@ void ClientEndServerFrame (edict_t *ent)
// should be determined by the client
SV_CalcBlend (ent);
//ZOID
//ZOID
if (!ent->client->chase_target)
//ZOID
//ZOID
G_SetStats (ent);
//ZOID
//update chasecam follower stats
//ZOID
//update chasecam follower stats
for (i = 1; i <= maxclients->value; i++) {
edict_t *e = g_edicts + i;
if (!e->inuse || e->client->chase_target != ent)
continue;
memcpy(e->client->ps.stats,
ent->client->ps.stats,
sizeof(ent->client->ps.stats));
ent->client->ps.stats,
sizeof(ent->client->ps.stats));
e->client->ps.stats[STAT_LAYOUTS] = 1;
break;
}
//ZOID
//ZOID
G_SetClientEvent (ent);
@ -1115,13 +1111,13 @@ void ClientEndServerFrame (edict_t *ent)
// if the scoreboard is up, update it
if (ent->client->showscores && !(level.framenum & 31) )
{
//ZOID
//ZOID
if (ent->client->menu) {
PMenu_Do_Update(ent);
ent->client->menudirty = false;
ent->client->menutime = level.time;
} else
//ZOID
//ZOID
DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, false);
}

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@ -518,14 +518,14 @@ static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FI
{
if (ent->client->ps.gunframe == fire_frames[n])
{
//ZOID
//ZOID
if (!CTFApplyStrengthSound(ent))
//ZOID
if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0);
//ZOID
//ZOID
if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0);
//ZOID
CTFApplyHasteSound(ent);
//ZOID
//ZOID
fire (ent);
break;
@ -1463,3 +1463,4 @@ void Weapon_BFG (edict_t *ent)
//======================================================================