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models: md3/md5 show count of verts and tris
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parent
d137fe863c
commit
25dc9cf064
3 changed files with 7 additions and 4 deletions
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@ -872,6 +872,9 @@ Mod_LoadModel_MD3(const char *mod_name, const void *buffer, int modfilelen,
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pheader->ofs_glcmds = ofs_glcmds;
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pheader->ofs_end = ofs_end;
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R_Printf(PRINT_DEVELOPER, "mesh num tris %d / num vert %d / commands %d\n",
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pheader->num_tris, pheader->num_xyz, pheader->num_glcmds);
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num_xyz = 0;
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num_tris = 0;
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@ -306,9 +306,6 @@ AllocateFrames(md5_model_t *anim)
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anim->num_tris += anim->meshes[i].num_tris;
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}
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R_Printf(PRINT_DEVELOPER, "mesh num tris %d / num vert %d\n",
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anim->num_tris, anim->num_verts);
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anim->vertexIndices = (int *)
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malloc(sizeof(int) * anim->num_tris * 3);
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anim->st = (vec2_t *)
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@ -1347,6 +1344,9 @@ Mod_LoadModel_MD5(const char *mod_name, const void *buffer, int modfilelen,
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pheader->ofs_glcmds = ofs_glcmds;
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pheader->ofs_end = ofs_end;
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R_Printf(PRINT_DEVELOPER, "mesh num tris %d / num vert %d / commands %d\n",
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pheader->num_tris, pheader->num_xyz, pheader->num_glcmds);
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for(i = 0; i < md5file->num_frames; i ++)
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{
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daliasxframe_t *frame = (daliasxframe_t *)(
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@ -1771,7 +1771,7 @@ SelectSpawnPoint(edict_t *ent, vec3_t origin, vec3_t angles)
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if (!spot)
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{
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gi.error("Couldn't find spawn point %s\n", game.spawnpoint);
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gi.error("Couldn't find spawn point '%s'\n", game.spawnpoint);
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}
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}
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}
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