mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-27 06:42:23 +00:00
Merge pull request #610 from 0lvin/for_review
Add ioquake3 vstr/nextdemo support
This commit is contained in:
commit
257075c928
4 changed files with 30 additions and 1 deletions
|
@ -129,6 +129,11 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
|
|||
spawned in maps (in fact, some official Ground Zero maps contain
|
||||
these entities). This cvar is set to 0 by default.
|
||||
|
||||
* **nextdemo**: Defines the next command to run after maps from the
|
||||
`nextserver` list. By default this is set to the empty string.
|
||||
|
||||
* **nextserver**: Used for looping the introduction demos.
|
||||
|
||||
## Audio
|
||||
|
||||
* **al_device**: OpenAL device to use. In most cases there's no need to
|
||||
|
|
|
@ -21,3 +21,5 @@ original clients (Vanilla Quake II) commands are still in place.
|
|||
* **listmaps**: Lists available maps for the player to load. Maps from
|
||||
loaded pak files will be listed first followed by maps placed in
|
||||
the current game's maps folder.
|
||||
|
||||
* **vstr**: Inserts the current value of a variable as command text.
|
||||
|
|
|
@ -366,6 +366,9 @@ Cbuf_AddLateCommands(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* Execute a script file
|
||||
*/
|
||||
void
|
||||
Cmd_Exec_f(void)
|
||||
{
|
||||
|
@ -401,6 +404,21 @@ Cmd_Exec_f(void)
|
|||
FS_FreeFile(f);
|
||||
}
|
||||
|
||||
/*
|
||||
* Inserts the current value of a variable as command text
|
||||
*/
|
||||
void Cmd_Vstr_f( void ) {
|
||||
const char *v;
|
||||
|
||||
if (Cmd_Argc() != 2) {
|
||||
Com_Printf("vstr <variablename> : execute a variable command\n");
|
||||
return;
|
||||
}
|
||||
|
||||
v = Cvar_VariableString(Cmd_Argv(1));
|
||||
Cbuf_InsertText(va("%s\n", v));
|
||||
}
|
||||
|
||||
/*
|
||||
* Just prints the rest of the line to the console
|
||||
*/
|
||||
|
@ -1111,6 +1129,7 @@ Cmd_Init(void)
|
|||
/* register our commands */
|
||||
Cmd_AddCommand("cmdlist", Cmd_List_f);
|
||||
Cmd_AddCommand("exec", Cmd_Exec_f);
|
||||
Cmd_AddCommand("vstr", Cmd_Vstr_f);
|
||||
Cmd_AddCommand("echo", Cmd_Echo_f);
|
||||
Cmd_AddCommand("alias", Cmd_Alias_f);
|
||||
Cmd_AddCommand("wait", Cmd_Wait_f);
|
||||
|
|
|
@ -440,7 +440,10 @@ SV_Map(qboolean attractloop, char *levelstring, qboolean loadgame)
|
|||
}
|
||||
else
|
||||
{
|
||||
Cvar_Set("nextserver", "");
|
||||
// use next demo command if list of map commands as empty
|
||||
Cvar_Set("nextserver", (char*)Cvar_VariableString("nextdemo"));
|
||||
// and cleanup nextdemo
|
||||
Cvar_Set("nextdemo", "");
|
||||
}
|
||||
|
||||
/* hack for end game screen in coop mode */
|
||||
|
|
Loading…
Reference in a new issue