Merge pull request #1 from apartfromtime/Fix-pause/un-pause-on-window-focus-gain-or-lost-feature

Fix pause/un-pause on window focus gained or lost
Thank you: apartfromtime
This commit is contained in:
Rykita 2023-05-25 23:20:32 +02:00 committed by GitHub
commit 25333274c3
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 23 additions and 10 deletions

View file

@ -693,7 +693,7 @@ IN_Update(void)
{
S_Activate(false);
if (windowed_pauseonfocuslost->value == 1)
if (windowed_pauseonfocuslost->value != 2)
{
Cvar_SetValue("paused", 1);
}
@ -710,6 +710,11 @@ IN_Update(void)
{
S_Activate(true);
if (windowed_pauseonfocuslost->value == 0)
{
Cvar_SetValue("paused", 0);
}
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false &&
@ -731,9 +736,18 @@ IN_Update(void)
{
Cvar_SetValue("paused", 0);
}
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false &&
cl_paused->value == 0)
{
Cbuf_AddText("ogg toggle\n");
}
}
else if (event.window.event == SDL_WINDOWEVENT_MINIMIZED && windowed_pauseonfocuslost->value > 0 ||
event.window.event == SDL_WINDOWEVENT_HIDDEN && windowed_pauseonfocuslost->value > 0)
else if (event.window.event == SDL_WINDOWEVENT_MINIMIZED ||
event.window.event == SDL_WINDOWEVENT_HIDDEN)
{
Cvar_SetValue("paused", 1);
}

View file

@ -124,13 +124,6 @@ M_ForceMenuOff(void)
void
M_PopMenu(void)
{
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false)
{
Cbuf_AddText("ogg toggle\n");
}
S_StartLocalSound(menu_out_sound);
if (m_menudepth < 1)
@ -146,6 +139,12 @@ M_PopMenu(void)
if (!m_menudepth)
{
M_ForceMenuOff();
/* play music */
if (Cvar_VariableValue("ogg_pausewithgame") == 1 &&
OGG_Status() == PAUSE && cl.attractloop == false)
{
Cbuf_AddText("ogg toggle\n");
}
}
}