diff --git a/src/client/sound/snd_dma.c b/src/client/sound/snd_dma.c index 2c4e277f..8646412a 100644 --- a/src/client/sound/snd_dma.c +++ b/src/client/sound/snd_dma.c @@ -19,9 +19,11 @@ * * ======================================================================= * - * Upper layer of the sound output. This is implemented via DMA, thus - * needs a DMA capable lower level implementation for painting the - * sounds to the device. Otherwise it'll be horible slow and stuttering. + * The upper layer of the Quake II sound system. This is merely more + * than an interface between the client and a backend. Currently only + * two backends are supported: + * - OpenAL, renders sound with OpenAL. + * - SDL, has the same features than the original sound system. * * ======================================================================= */