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@ -19,9 +19,11 @@
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*
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* =======================================================================
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*
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* Upper layer of the sound output. This is implemented via DMA, thus
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* needs a DMA capable lower level implementation for painting the
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* sounds to the device. Otherwise it'll be horible slow and stuttering.
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* The upper layer of the Quake II sound system. This is merely more
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* than an interface between the client and a backend. Currently only
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* two backends are supported:
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* - OpenAL, renders sound with OpenAL.
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* - SDL, has the same features than the original sound system.
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*
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* =======================================================================
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*/
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