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Remove FS_DeletePath() and Sys_Rmdir()
Thise functions where added with the filesystem rewrite but never used. Removing them saves us from implementing Sys_Rmdir() for Windows.
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4 changed files with 0 additions and 16 deletions
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@ -257,14 +257,6 @@ FS_Gamedir(void)
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return (fs_gamedir);
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}
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void
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FS_DeletePath(char *path)
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{
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FS_DPrintf("FS_DeletePath(%s)\n", path);
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Sys_Rmdir(path);
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}
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/*
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* Returns a FILE * for a fileHandle_t.
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*/
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@ -648,7 +648,6 @@ qboolean FS_FileExists(char *path);
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void FS_CopyFile(const char *srcPath, const char *dstPath);
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void FS_RenameFile(const char *oldPath, const char *newPath);
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void FS_DeleteFile(const char *path);
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void FS_DeletePath(char *path);
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int FS_GetFileList(const char *path, const char *extension, char *buffer, int size, fsSearchType_t searchType);
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char **FS_ListPak(char *find, int *num); /* Knighmare- pak list function */
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char **FS_ListFiles(char *findname, int *numfiles, unsigned musthave, unsigned canthave);
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@ -249,7 +249,6 @@ extern int curtime; /* time returned by last Sys_Milliseconds */
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int Sys_Milliseconds(void);
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void Sys_Mkdir(char *path);
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void Sys_Rmdir(char *path);
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char *strlwr(char *s);
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/* large block stack allocation routines */
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@ -120,12 +120,6 @@ Sys_Mkdir ( char *path )
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mkdir( path, 0755 );
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}
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void
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Sys_Rmdir ( char *path )
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{
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rmdir( path );
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}
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char *
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Sys_GetCurrentDirectory ( void )
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{
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