GL4: Enable sliders for overbrights, colours and intensity

This will match the vk and gl3 menu sliders for their respective video modes.
This commit is contained in:
atsb 2024-08-17 09:31:51 +02:00
parent a26c496038
commit 21d5d010b5

View file

@ -44,6 +44,7 @@ static cvar_t *r_vsync;
static cvar_t *gl_anisotropic; static cvar_t *gl_anisotropic;
static cvar_t *gl_msaa_samples; static cvar_t *gl_msaa_samples;
static cvar_t *gl3_colorlight; static cvar_t *gl3_colorlight;
static cvar_t *gl4_colorlight;
static cvar_t *vk_dynamic; static cvar_t *vk_dynamic;
static menuframework_s s_opengl_menu; static menuframework_s s_opengl_menu;
@ -56,11 +57,14 @@ static menuslider_s s_brightness_slider;
static menuslider_s s_fov_slider; static menuslider_s s_fov_slider;
static menuslider_s s_gl1_intensity_slider; static menuslider_s s_gl1_intensity_slider;
static menuslider_s s_gl3_intensity_slider; static menuslider_s s_gl3_intensity_slider;
static menuslider_s s_gl4_intensity_slider;
static menuslider_s s_vk_intensity_slider; static menuslider_s s_vk_intensity_slider;
static menuslider_s s_gl1_overbrightbits_slider; static menuslider_s s_gl1_overbrightbits_slider;
static menuslider_s s_gl3_overbrightbits_slider; static menuslider_s s_gl3_overbrightbits_slider;
static menuslider_s s_gl4_overbrightbits_slider;
static menuslider_s s_vk_overbrightbits_slider; static menuslider_s s_vk_overbrightbits_slider;
static menulist_s s_gl3_colorlight_list; static menulist_s s_gl3_colorlight_list;
static menulist_s s_gl4_colorlight_list;
static menulist_s s_vk_dynamic_list; static menulist_s s_vk_dynamic_list;
static menulist_s s_fs_box; static menulist_s s_fs_box;
static menulist_s s_vsync_list; static menulist_s s_vsync_list;
@ -591,6 +595,32 @@ VID_MenuInit(void)
s_gl3_colorlight_list.itemnames = yesno_names; s_gl3_colorlight_list.itemnames = yesno_names;
s_gl3_colorlight_list.curvalue = (gl3_colorlight->value != 0); s_gl3_colorlight_list.curvalue = (gl3_colorlight->value != 0);
} }
if (strcmp(vid_renderer->string, "gl4") == 0)
{
s_gl4_intensity_slider.generic.type = MTYPE_SLIDER;
s_gl4_intensity_slider.generic.name = "color intensity";
s_gl4_intensity_slider.generic.x = 0;
s_gl4_intensity_slider.generic.y = (y += 10);
s_gl4_intensity_slider.cvar = "gl4_intensity";
s_gl4_intensity_slider.minvalue = 0.1f;
s_gl4_intensity_slider.maxvalue = 5.0f;
s_gl4_overbrightbits_slider.generic.type = MTYPE_SLIDER;
s_gl4_overbrightbits_slider.generic.name = "overbrights";
s_gl4_overbrightbits_slider.generic.x = 0;
s_gl4_overbrightbits_slider.generic.y = (y += 10);
s_gl4_overbrightbits_slider.cvar = "gl4_overbrightbits";
s_gl4_overbrightbits_slider.minvalue = 0.1f;
s_gl4_overbrightbits_slider.maxvalue = 5.0f;
gl4_colorlight = Cvar_Get("gl4_colorlight", "1", CVAR_ARCHIVE);
s_gl4_colorlight_list.generic.type = MTYPE_SPINCONTROL;
s_gl4_colorlight_list.generic.name = "color light";
s_gl4_colorlight_list.generic.x = 0;
s_gl4_colorlight_list.generic.y = (y += 10);
s_gl4_colorlight_list.itemnames = yesno_names;
s_gl4_colorlight_list.curvalue = (gl4_colorlight->value != 0);
}
else if (strcmp(vid_renderer->string, "vk") == 0) else if (strcmp(vid_renderer->string, "vk") == 0)
{ {
s_vk_intensity_slider.generic.type = MTYPE_SLIDER; s_vk_intensity_slider.generic.type = MTYPE_SLIDER;
@ -790,6 +820,12 @@ VID_MenuInit(void)
Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_overbrightbits_slider); Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_overbrightbits_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_colorlight_list); Menu_AddItem(&s_opengl_menu, (void *)&s_gl3_colorlight_list);
} }
else if (strcmp(vid_renderer->string, "gl4") == 0)
{
Menu_AddItem(&s_opengl_menu, (void *)&s_gl4_intensity_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_gl4_overbrightbits_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_gl4_colorlight_list);
}
else if (strcmp(vid_renderer->string, "vk") == 0) else if (strcmp(vid_renderer->string, "vk") == 0)
{ {
Menu_AddItem(&s_opengl_menu, (void *)&s_vk_intensity_slider); Menu_AddItem(&s_opengl_menu, (void *)&s_vk_intensity_slider);