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Add an application icon for Windows
The Windows icon is embedded into the executable. It's the same as under Unix platforms, just converted into .ico.
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4 changed files with 21 additions and 4 deletions
24
Makefile
24
Makefile
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@ -185,11 +185,27 @@ endif
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# ----------
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# Phony targets
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.PHONY : all client game icon refresher server
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# ----------
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# Builds everything
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all: client server refresher game
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# ----------
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# Special target to compile
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# the icon on Windows
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ifeq ($(OSTYPE), Windows)
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icon:
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@echo "===> WR build/icon/icon.res"
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${Q}stuff/misc/mkdir -p build/icon
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${Q}windres stuff\icon\icon.rc -O COFF -o build\icon\icon.res
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endif
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# ----------
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# Cleanup
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ifeq ($(OSTYPE), Windows)
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clean:
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@ -641,9 +657,9 @@ GAME_DEPS= $(GAME_OBJS:.o=.d)
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# release/quake2
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ifeq ($(OSTYPE), Windows)
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release/quake2.exe : $(CLIENT_OBJS)
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release/quake2.exe : $(CLIENT_OBJS) icon
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@echo "===> LD $@"
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${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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${Q}$(CC) build/icon/icon.res $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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else
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release/quake2 : $(CLIENT_OBJS)
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@echo "===> LD $@"
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@ -652,9 +668,9 @@ endif
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# release/q2ded
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ifeq ($(OSTYPE), Windows)
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release/q2ded.exe : $(SERVER_OBJS)
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release/q2ded.exe : $(SERVER_OBJS) icon
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@echo "===> LD $@.exe"
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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${Q}$(CC) build/icon/icon.res $(SERVER_OBJS) $(LDFLAGS) -o $@
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else
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release/q2ded : $(SERVER_OBJS)
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@echo "===> LD $@"
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BIN
stuff/icon/Quake2.ico
Normal file
BIN
stuff/icon/Quake2.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.4 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
1
stuff/icon/icon.rc
Normal file
1
stuff/icon/icon.rc
Normal file
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@ -0,0 +1 @@
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id ICON "stuff/icon/Quake2.ico"
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