mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
game: Add remaster translation support
This commit is contained in:
parent
51d092660b
commit
1f0e67621c
11 changed files with 254 additions and 7 deletions
1
Makefile
1
Makefile
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@ -963,6 +963,7 @@ GAME_OBJS_ = \
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src/game/g_sphere.o \
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src/game/g_svcmds.o \
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src/game/g_target.o \
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src/game/g_translate.o \
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src/game/g_trigger.o \
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src/game/g_turret.o \
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src/game/g_utils.o \
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@ -2618,7 +2618,7 @@ door_touch(edict_t *self, edict_t *other, cplane_t *plane /* unused */,
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self->touch_debounce_time = level.time + 5.0;
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gi.centerprintf(other, "%s", self->message);
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gi.centerprintf(other, "%s", LocalizationMessage(self->message));
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gi.sound(other, CHAN_AUTO, gi.soundindex("misc/talk1.wav"), 1, ATTN_NORM, 0);
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}
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@ -228,7 +228,7 @@ secret_touch(edict_t *self, edict_t *other, cplane_t *plane /* unused */, csurfa
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if (self->message)
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{
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gi.centerprintf(other, self->message);
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gi.centerprintf(other, LocalizationMessage(self->message));
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}
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}
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@ -865,8 +865,8 @@ SP_worldspawn(edict_t *ent)
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/* make some data visible to the server */
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if (ent->message && ent->message[0])
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{
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gi.configstring(CS_NAME, ent->message);
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Q_strlcpy(level.level_name, ent->message, sizeof(level.level_name));
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Q_strlcpy(level.level_name, LocalizationMessage(ent->message), sizeof(level.level_name));
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gi.configstring(CS_NAME, level.level_name);
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}
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else
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{
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218
src/game/g_translate.c
Normal file
218
src/game/g_translate.c
Normal file
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@ -0,0 +1,218 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) ZeniMax Media Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Localization logic.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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localmessages_t *localmessages = NULL;
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int nlocalmessages = 0;
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static int
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LocalizationSort(const void *p1, const void *p2)
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{
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localmessages_t *msg1, *msg2;
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msg1 = (localmessages_t*)p1;
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msg2 = (localmessages_t*)p2;
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return Q_stricmp(msg1->key, msg2->key);
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}
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void
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LocalizationInit(void)
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{
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byte *raw = NULL;
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int len;
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localmessages = NULL;
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nlocalmessages = 0;
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/* load the file */
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len = gi.FS_LoadFile("localization/loc_english.txt", (void **)&raw);
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if (len > 1)
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{
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char *buf, *curr;
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int i;
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buf = malloc(len + 1);
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memcpy(buf, raw, len);
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buf[len] = 0;
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/* get lines count */
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curr = buf;
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while(*curr)
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{
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size_t linesize = 0;
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linesize = strcspn(curr, "\n\r");
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if (*curr && strncmp(curr, "//", 2) &&
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*curr != '\n' && *curr != '\r')
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{
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nlocalmessages ++;
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}
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curr += linesize;
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if (curr >= (buf + len))
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{
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break;
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}
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/* skip our endline */
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curr++;
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}
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if (nlocalmessages)
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{
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localmessages = gi.TagMalloc(nlocalmessages * sizeof(*localmessages), TAG_GAME);
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memset(localmessages, 0, nlocalmessages * sizeof(*localmessages));
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}
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/* parse lines */
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curr = buf;
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i = 0;
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while(*curr)
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{
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size_t linesize = 0;
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if (i == nlocalmessages)
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{
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break;
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}
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linesize = strcspn(curr, "\n\r");
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curr[linesize] = 0;
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if (*curr && strncmp(curr, "//", 2) &&
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*curr != '\n' && *curr != '\r')
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{
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char *sign;
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sign = strchr(curr, '=');
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/* clean up end of key */
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if (sign)
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{
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char *signend;
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signend = sign - 1;
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while ((*signend == ' ' || *signend == '\t') &&
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(signend > curr))
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{
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*signend = 0;
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/* go back */
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signend --;
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}
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*sign = 0;
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sign ++;
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}
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/* skip value prefix */
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if (sign && *sign)
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{
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size_t valueskip;
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valueskip = strcspn(sign, " \t");
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sign += valueskip;
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if (*sign)
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{
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sign++;
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}
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}
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/* start real value */
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if (sign && *sign == '"')
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{
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char *currend;
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sign ++;
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currend = sign;
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while (*currend && *currend != '"')
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{
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if (*currend == '\\')
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{
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/* escaped */
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*currend = ' ';
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currend++;
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if (*currend == 'n')
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{
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/* new line */
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*currend = '\n';
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}
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}
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currend++;
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}
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if (*currend == '"')
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{
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/* mark as end of string */
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*currend = 0;
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}
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localmessages[i].key = gi.TagMalloc(strlen(curr) + 2, TAG_GAME);
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localmessages[i].key[0] = '$';
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strcpy(localmessages[i].key + 1, curr);
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localmessages[i].value = gi.TagMalloc(strlen(sign) + 1, TAG_GAME);
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strcpy(localmessages[i].value, sign);
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i ++;
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}
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}
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curr += linesize;
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if (curr >= (buf + len))
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{
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break;
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}
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/* skip our endline */
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curr++;
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}
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nlocalmessages = i;
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/* sort messages */
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qsort(localmessages, nlocalmessages, sizeof(localmessages_t), LocalizationSort);
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gi.FS_FreeFile(raw);
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free(buf);
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}
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}
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const char*
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LocalizationMessage(const char *message)
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{
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if (!message || !localmessages || !nlocalmessages)
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{
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return message;
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}
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if (message[0] == '$')
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{
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int i;
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for (i = 0; i < nlocalmessages; i++)
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{
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if (!strcmp(localmessages[i].key, message))
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{
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return localmessages[i].value;
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}
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}
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}
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return message;
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}
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@ -321,7 +321,7 @@ G_UseTargets(edict_t *ent, edict_t *activator)
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/* print the message */
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if (activator && (ent->message) && !(activator->svflags & SVF_MONSTER))
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{
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gi.centerprintf(activator, "%s", ent->message);
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gi.centerprintf(activator, "%s", LocalizationMessage(ent->message));
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if (ent->noise_index)
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{
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@ -189,6 +189,15 @@ typedef struct
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void (*AddCommandString)(const char *text);
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void (*DebugGraph)(float value, int color);
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/* Extended to classic Quake2 API.
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files will be memory mapped read only
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the returned buffer may be part of a larger pak file,
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or a discrete file from anywhere in the quake search path
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a -1 return means the file does not exist
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NULL can be passed for buf to just determine existance */
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int (*FS_LoadFile) (const char *name, void **buf);
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void (*FS_FreeFile) (void *buf);
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} game_import_t;
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/* functions exported by the game subsystem */
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@ -994,6 +994,18 @@ void SV_AddGravity(edict_t *ent);
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void SaveClientData(void);
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void EndDMLevel(void);
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/* g_translate.c */
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typedef struct
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{
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char *key;
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char *value;
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} localmessages_t;
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extern localmessages_t *localmessages;
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extern int nlocalmessages;
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void LocalizationInit(void);
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const char* LocalizationMessage(const char *message);
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/* g_chase.c */
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void UpdateChaseCam(edict_t *ent);
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void ChaseNext(edict_t *ent);
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@ -421,8 +421,8 @@ HelpComputerMessage(edict_t *ent)
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"xv 50 yv 172 string2 \"%3i/%3i %i/%i %i/%i\" ",
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sk,
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level.level_name,
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game.helpmessage1,
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game.helpmessage2,
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LocalizationMessage(game.helpmessage1),
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LocalizationMessage(game.helpmessage2),
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level.killed_monsters, level.total_monsters,
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level.found_goals, level.total_goals,
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level.found_secrets, level.total_secrets);
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@ -264,6 +264,9 @@ InitGame(void)
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g_quick_weap = gi.cvar("g_quick_weap", "1", CVAR_ARCHIVE);
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g_swap_speed = gi.cvar("g_swap_speed", "1", 0);
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/* initilize localization */
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LocalizationInit();
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/* items */
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InitItems();
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@ -453,6 +453,10 @@ SV_InitGameProgs(void)
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import.SetAreaPortalState = CM_SetAreaPortalState;
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import.AreasConnected = CM_AreasConnected;
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/* Extension to classic Quake2 API */
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import.FS_LoadFile = FS_LoadFile;
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import.FS_FreeFile = FS_FreeFile;
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ge = (game_export_t *)Sys_GetGameAPI(&import);
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if (!ge)
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