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menu: Use M_Popup for the sound system restart message
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commit
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1 changed files with 11 additions and 4 deletions
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@ -1264,10 +1264,11 @@ UpdateSoundQualityFunc(void *unused)
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Cvar_SetValue("s_loadas8bit", false);
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Cvar_SetValue("s_loadas8bit", false);
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}
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}
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M_DrawTextBox(8, 120 - 48, 36, 3);
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m_popup_string = "Restarting the sound system. This\n"
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M_Print(16 + 16, 120 - 48 + 8, "Restarting the sound system. This");
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"could take up to a minute, so\n"
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M_Print(16 + 16, 120 - 48 + 16, "could take up to a minute, so");
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"please be patient.";
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M_Print(16 + 16, 120 - 48 + 24, "please be patient.");
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m_popup_endtime = cls.realtime + 2000;
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M_Popup();
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/* the text box won't show up unless we do a buffer swap */
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/* the text box won't show up unless we do a buffer swap */
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re.EndFrame();
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re.EndFrame();
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@ -1471,11 +1472,17 @@ Options_MenuDraw(void)
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M_Banner("m_banner_options");
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M_Banner("m_banner_options");
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Menu_AdjustCursor(&s_options_menu, 1);
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Menu_AdjustCursor(&s_options_menu, 1);
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Menu_Draw(&s_options_menu);
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Menu_Draw(&s_options_menu);
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M_Popup();
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}
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}
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static const char *
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static const char *
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Options_MenuKey(int key)
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Options_MenuKey(int key)
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{
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{
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if (m_popup_string)
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{
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m_popup_string = NULL;
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return NULL;
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}
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return Default_MenuKey(&s_options_menu, key);
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return Default_MenuKey(&s_options_menu, key);
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}
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}
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