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Whitespace cleanup
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1 changed files with 26 additions and 26 deletions
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@ -22,12 +22,12 @@
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* =======================================================================
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*
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* This is the OpenAL backend for the Quake II Soundsystem. Most of these
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* functions were optained from the Q2Pro project, and some are from zeq2.
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* functions were optained from the Q2Pro project, and some are from zeq2.
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* We adapted them to work with Yamagi Quake II. The OpenAL backend is
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* split into two layers. This is the upper layer, doing the actual work.
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* The lower layer implements the interface between Q2 and the OpenAL
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* implementation. This backend is overmuch complicated due to the
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* restrictions of the frontend.
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* restrictions of the frontend.
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*
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* =======================================================================
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*/
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@ -60,9 +60,9 @@ static int s_framecount;
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#ifndef __APPLE__
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static ALuint underwaterFilter;
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#endif
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/* ----------------------------------------------------------------- */
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/*
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* Silence / stop all OpenAL streams
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*/
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@ -85,7 +85,7 @@ AL_StreamDie(void)
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active_buffers--;
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}
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}
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/*
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* Updates stream sources by removing all played
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* buffers and restarting playback if necessary.
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@ -122,7 +122,7 @@ AL_StreamUpdate(void)
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streamPlaying = true;
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}
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}
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/* ----------------------------------------------------------------- */
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/*
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@ -137,8 +137,8 @@ AL_UploadSfx(sfx_t *s, wavinfo_t *s_info, byte *data)
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sfxcache_t *sc;
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ALsizei size;
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ALenum format;
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ALuint name;
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ALuint name;
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size = s_info->samples * s_info->width;
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format = s_info->width == 2 ? AL_FORMAT_MONO16 : AL_FORMAT_MONO8;
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@ -192,7 +192,7 @@ AL_DeleteSfx(sfx_t *s)
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}
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/* ----------------------------------------------------------------- */
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/*
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* Performance stereo spatialization
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* of a channel in the frontends
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@ -203,8 +203,8 @@ AL_Spatialize(channel_t *ch)
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{
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vec3_t origin;
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/* anything coming from the view entity
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will always be full volume. no
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/* anything coming from the view entity
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will always be full volume. no
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attenuation = no spatialization */
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if ((ch->entnum == -1) || (ch->entnum == cl.playernum + 1) ||
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!ch->dist_mult)
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@ -256,7 +256,7 @@ AL_PlayChannel(channel_t *ch)
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qalSourcef(ch->srcnum, AL_ROLLOFF_FACTOR, ch->dist_mult * (8192 - SOUND_FULLVOLUME));
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qalSourcef(ch->srcnum, AL_GAIN, vol);
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qalSourcei(ch->srcnum, AL_BUFFER, sc->bufnum);
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qalSourcei(ch->srcnum, AL_LOOPING, ch->autosound ? AL_TRUE : AL_FALSE);
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qalSourcei(ch->srcnum, AL_LOOPING, ch->autosound ? AL_TRUE : AL_FALSE);
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/* Spatialize it */
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AL_Spatialize(ch);
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@ -270,7 +270,7 @@ AL_PlayChannel(channel_t *ch)
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AL_StopChannel(ch);
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}
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}
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/*
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* Stops playback of a "channel"
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* in the frontends sense.
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@ -289,7 +289,7 @@ AL_StopChannel(channel_t *ch)
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qalSourcei(ch->srcnum, AL_BUFFER, AL_NONE);
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memset(ch, 0, sizeof(*ch));
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}
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/*
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* Stops playback of all channels.
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*/
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@ -437,7 +437,7 @@ AL_AddLoopSounds(void)
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}
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/*
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* Starts all pending playsounds.
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* Starts all pending playsounds.
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*/
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static void
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AL_IssuePlaysounds(void)
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@ -462,9 +462,9 @@ AL_IssuePlaysounds(void)
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S_IssuePlaysound(ps);
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}
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}
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/*
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* Queues raw samples for playback. Used
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* Queues raw samples for playback. Used
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* by the background music an cinematics.
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*/
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void
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@ -473,7 +473,7 @@ AL_RawSamples(int samples, int rate, int width, int channels,
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{
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ALuint buffer;
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ALuint format = 0;
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/* Work out format */
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if (width == 1)
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{
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@ -518,7 +518,7 @@ AL_RawSamples(int samples, int rate, int width, int channels,
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/* emulate behavior of S_RawSamples for s_rawend */
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s_rawend += samples;
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}
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/*
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* Kills all raw samples still in flight.
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* This is used to stop music playback
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@ -529,7 +529,7 @@ AL_UnqueueRawSamples()
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{
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AL_StreamDie();
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}
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/*
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* Main update function. Called every frame,
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* performes all necessary calculations.
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@ -547,7 +547,7 @@ AL_Update(void)
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AL_CopyVector(listener_forward, orientation);
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AL_CopyVector(listener_up, orientation + 3);
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qalListenerf(AL_GAIN, s_volume->value);
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qalListenerf(AL_MAX_GAIN, s_openal_maxgain->value);
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qalListenerf(AL_MAX_GAIN, s_openal_maxgain->value);
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qalDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
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qalListener3f(AL_POSITION, AL_UnpackVector(listener_origin));
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qalListenerfv(AL_ORIENTATION, orientation);
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@ -629,7 +629,7 @@ AL_Underwater()
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{
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qalSourcei(s_srcnums[i], AL_DIRECT_FILTER, underwaterFilter);
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}
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#endif
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#endif
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}
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/*
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@ -641,7 +641,7 @@ AL_Overwater()
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#if !defined (__APPLE__)
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int i;
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if (sound_started != SS_OAL)
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if (sound_started != SS_OAL)
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{
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return;
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}
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@ -651,11 +651,11 @@ AL_Overwater()
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{
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qalSourcei(s_srcnums[i], AL_DIRECT_FILTER, 0);
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}
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#endif
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#endif
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}
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/* ----------------------------------------------------------------- */
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/*
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* Set up the stream sources
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*/
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@ -664,7 +664,7 @@ AL_InitStreamSource()
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{
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qalSource3f(streamSource, AL_POSITION, 0.0, 0.0, 0.0);
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qalSource3f(streamSource, AL_VELOCITY, 0.0, 0.0, 0.0);
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qalSource3f(streamSource, AL_DIRECTION, 0.0, 0.0, 0.0);
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qalSource3f(streamSource, AL_DIRECTION, 0.0, 0.0, 0.0);
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qalSourcef(streamSource, AL_ROLLOFF_FACTOR, 0.0);
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qalSourcei(streamSource, AL_BUFFER, 0);
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qalSourcei(streamSource, AL_LOOPING, AL_FALSE);
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