cleanup flipper/ and add sanity checks

This commit is contained in:
Yamagi Burmeister 2011-10-09 15:46:18 +00:00
parent caf17d1c3e
commit 1cc82146a2
2 changed files with 549 additions and 397 deletions

View file

@ -1,67 +1,74 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
==============================================================================
FLIPPER
==============================================================================
*/
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Baracuda Shark.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "flipper.h"
#define FLIPPER_RUN_SPEED 24
static int sound_chomp;
static int sound_attack;
static int sound_pain1;
static int sound_pain2;
static int sound_death;
static int sound_idle;
static int sound_search;
static int sound_sight;
static int sound_chomp;
static int sound_attack;
static int sound_pain1;
static int sound_pain2;
static int sound_death;
static int sound_idle;
static int sound_search;
static int sound_sight;
void flipper_stand(edict_t *self);
void flipper_stand (edict_t *self);
mframe_t flipper_frames_stand [] =
{
mframe_t flipper_frames_stand[] = {
{ai_stand, 0, NULL}
};
mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL};
void flipper_stand (edict_t *self)
mmove_t flipper_move_stand =
{
self->monsterinfo.currentmove = &flipper_move_stand;
FRAME_flphor01,
FRAME_flphor01,
flipper_frames_stand,
NULL
};
void
flipper_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_stand;
}
#define FLIPPER_RUN_SPEED 24
mframe_t flipper_frames_run [] =
{
{ai_run, FLIPPER_RUN_SPEED, NULL}, // 6
mframe_t flipper_frames_run[] = {
{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL}, // 10
{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
@ -72,7 +79,7 @@ mframe_t flipper_frames_run [] =
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL}, // 20
{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
@ -82,17 +89,29 @@ mframe_t flipper_frames_run [] =
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL},
{ai_run, FLIPPER_RUN_SPEED, NULL} // 29
{ai_run, FLIPPER_RUN_SPEED, NULL} /* 29 */
};
mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL};
void flipper_run_loop (edict_t *self)
mmove_t flipper_move_run_loop =
{
FRAME_flpver06,
FRAME_flpver29,
flipper_frames_run,
NULL
};
void
flipper_run_loop(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_run_loop;
}
mframe_t flipper_frames_run_start [] =
{
mframe_t flipper_frames_run_start[] = {
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
@ -100,16 +119,28 @@ mframe_t flipper_frames_run_start [] =
{ai_run, 8, NULL},
{ai_run, 8, NULL}
};
mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop};
void flipper_run (edict_t *self)
mmove_t flipper_move_run_start =
{
FRAME_flpver01,
FRAME_flpver06,
flipper_frames_run_start,
flipper_run_loop
};
void
flipper_run(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_run_start;
}
/* Standard Swimming */
mframe_t flipper_frames_walk [] =
{
/* Standard Swimming */
mframe_t flipper_frames_walk[] = {
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
{ai_walk, 4, NULL},
@ -135,251 +166,369 @@ mframe_t flipper_frames_walk [] =
{ai_walk, 4, NULL},
{ai_walk, 4, NULL}
};
mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL};
void flipper_walk (edict_t *self)
mmove_t flipper_move_walk =
{
FRAME_flphor01,
FRAME_flphor24,
flipper_frames_walk,
NULL
};
void
flipper_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_walk;
}
mframe_t flipper_frames_start_run [] =
{
mframe_t flipper_frames_start_run[] = {
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, NULL},
{ai_run, 8, flipper_run}
};
mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL};
void flipper_start_run (edict_t *self)
mmove_t flipper_move_start_run =
{
FRAME_flphor01,
FRAME_flphor05,
flipper_frames_start_run,
NULL
};
void
flipper_start_run(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_start_run;
}
mframe_t flipper_frames_pain2 [] =
{
mframe_t flipper_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
mframe_t flipper_frames_pain1 [] =
mmove_t flipper_move_pain2 =
{
FRAME_flppn101,
FRAME_flppn105,
flipper_frames_pain2,
flipper_run
};
mframe_t flipper_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
void flipper_bite (edict_t *self)
mmove_t flipper_move_pain1 =
{
vec3_t aim;
VectorSet (aim, MELEE_DISTANCE, 0, 0);
fire_hit (self, aim, 5, 0);
}
void flipper_preattack (edict_t *self)
{
gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
}
mframe_t flipper_frames_attack [] =
{
{ai_charge, 0, flipper_preattack},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flipper_bite},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flipper_bite},
{ai_charge, 0, NULL}
FRAME_flppn201,
FRAME_flppn205,
flipper_frames_pain1,
flipper_run
};
mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
void flipper_melee(edict_t *self)
void
flipper_bite(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, 0, 0);
fire_hit(self, aim, 5, 0);
}
void
flipper_preattack(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
}
mframe_t flipper_frames_attack[] = {
{ai_charge, 0, flipper_preattack},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flipper_bite},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, flipper_bite},
{ai_charge, 0, NULL}
};
mmove_t flipper_move_attack =
{
FRAME_flpbit01,
FRAME_flpbit20,
flipper_frames_attack,
flipper_run
};
void
flipper_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &flipper_move_attack;
}
void flipper_pain (edict_t *self, edict_t *other, float kick, int damage)
void
flipper_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
int n;
int n;
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
if (skill->value == 3)
return; // no pain anims in nightmare
{
return; /* no pain anims in nightmare */
}
n = (rand() + 1) % 2;
if (n == 0)
{
gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flipper_move_pain1;
}
else
{
gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
self->monsterinfo.currentmove = &flipper_move_pain2;
}
}
void flipper_dead (edict_t *self)
{
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, -8);
void
flipper_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, -24);
VectorSet(self->maxs, 16, 16, -8);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity (self);
gi.linkentity(self);
}
mframe_t flipper_frames_death [] =
{
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
mframe_t flipper_frames_death[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead};
void flipper_sight (edict_t *self, edict_t *other)
mmove_t flipper_move_death =
{
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
FRAME_flpdth01,
FRAME_flpdth56,
flipper_frames_death,
flipper_dead
};
void
flipper_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
void
flipper_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
int damage, vec3_t point /* unused */)
{
int n;
// check for gib
int n;
if (!self)
{
return;
}
/* check for gib */
if (self->health <= self->gib_health)
{
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
for (n= 0; n < 2; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
gi.sound(self, CHAN_VOICE, gi.soundindex( "misc/udeath.wav"), 1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
// regular death
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
/* regular death */
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->monsterinfo.currentmove = &flipper_move_death;
}
/*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_flipper (edict_t *self)
{
/*
* QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_flipper(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict (self);
G_FreeEdict(self);
return;
}
sound_pain1 = gi.soundindex ("flipper/flppain1.wav");
sound_pain2 = gi.soundindex ("flipper/flppain2.wav");
sound_death = gi.soundindex ("flipper/flpdeth1.wav");
sound_chomp = gi.soundindex ("flipper/flpatck1.wav");
sound_attack = gi.soundindex ("flipper/flpatck2.wav");
sound_idle = gi.soundindex ("flipper/flpidle1.wav");
sound_search = gi.soundindex ("flipper/flpsrch1.wav");
sound_sight = gi.soundindex ("flipper/flpsght1.wav");
sound_pain1 = gi.soundindex("flipper/flppain1.wav");
sound_pain2 = gi.soundindex("flipper/flppain2.wav");
sound_death = gi.soundindex("flipper/flpdeth1.wav");
sound_chomp = gi.soundindex("flipper/flpatck1.wav");
sound_attack = gi.soundindex("flipper/flpatck2.wav");
sound_idle = gi.soundindex("flipper/flpidle1.wav");
sound_search = gi.soundindex("flipper/flpsrch1.wav");
sound_sight = gi.soundindex("flipper/flpsght1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex ("models/monsters/flipper/tris.md2");
VectorSet (self->mins, -16, -16, 0);
VectorSet (self->maxs, 16, 16, 32);
self->s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2");
VectorSet(self->mins, -16, -16, 0);
VectorSet(self->maxs, 16, 16, 32);
self->health = 50;
self->gib_health = -30;
@ -394,11 +543,11 @@ void SP_monster_flipper (edict_t *self)
self->monsterinfo.melee = flipper_melee;
self->monsterinfo.sight = flipper_sight;
gi.linkentity (self);
gi.linkentity(self);
self->monsterinfo.currentmove = &flipper_move_stand;
self->monsterinfo.currentmove = &flipper_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
swimmonster_start (self);
swimmonster_start(self);
}

View file

@ -1,185 +1,188 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Baracuda Shark animations.
*
* =======================================================================
*/
#define FRAME_flpbit01 0
#define FRAME_flpbit02 1
#define FRAME_flpbit03 2
#define FRAME_flpbit04 3
#define FRAME_flpbit05 4
#define FRAME_flpbit06 5
#define FRAME_flpbit07 6
#define FRAME_flpbit08 7
#define FRAME_flpbit09 8
#define FRAME_flpbit10 9
#define FRAME_flpbit11 10
#define FRAME_flpbit12 11
#define FRAME_flpbit13 12
#define FRAME_flpbit14 13
#define FRAME_flpbit15 14
#define FRAME_flpbit16 15
#define FRAME_flpbit17 16
#define FRAME_flpbit18 17
#define FRAME_flpbit19 18
#define FRAME_flpbit20 19
#define FRAME_flptal01 20
#define FRAME_flptal02 21
#define FRAME_flptal03 22
#define FRAME_flptal04 23
#define FRAME_flptal05 24
#define FRAME_flptal06 25
#define FRAME_flptal07 26
#define FRAME_flptal08 27
#define FRAME_flptal09 28
#define FRAME_flptal10 29
#define FRAME_flptal11 30
#define FRAME_flptal12 31
#define FRAME_flptal13 32
#define FRAME_flptal14 33
#define FRAME_flptal15 34
#define FRAME_flptal16 35
#define FRAME_flptal17 36
#define FRAME_flptal18 37
#define FRAME_flptal19 38
#define FRAME_flptal20 39
#define FRAME_flptal21 40
#define FRAME_flphor01 41
#define FRAME_flphor02 42
#define FRAME_flphor03 43
#define FRAME_flphor04 44
#define FRAME_flphor05 45
#define FRAME_flphor06 46
#define FRAME_flphor07 47
#define FRAME_flphor08 48
#define FRAME_flphor09 49
#define FRAME_flphor10 50
#define FRAME_flphor11 51
#define FRAME_flphor12 52
#define FRAME_flphor13 53
#define FRAME_flphor14 54
#define FRAME_flphor15 55
#define FRAME_flphor16 56
#define FRAME_flphor17 57
#define FRAME_flphor18 58
#define FRAME_flphor19 59
#define FRAME_flphor20 60
#define FRAME_flphor21 61
#define FRAME_flphor22 62
#define FRAME_flphor23 63
#define FRAME_flphor24 64
#define FRAME_flpver01 65
#define FRAME_flpver02 66
#define FRAME_flpver03 67
#define FRAME_flpver04 68
#define FRAME_flpver05 69
#define FRAME_flpver06 70
#define FRAME_flpver07 71
#define FRAME_flpver08 72
#define FRAME_flpver09 73
#define FRAME_flpver10 74
#define FRAME_flpver11 75
#define FRAME_flpver12 76
#define FRAME_flpver13 77
#define FRAME_flpver14 78
#define FRAME_flpver15 79
#define FRAME_flpver16 80
#define FRAME_flpver17 81
#define FRAME_flpver18 82
#define FRAME_flpver19 83
#define FRAME_flpver20 84
#define FRAME_flpver21 85
#define FRAME_flpver22 86
#define FRAME_flpver23 87
#define FRAME_flpver24 88
#define FRAME_flpver25 89
#define FRAME_flpver26 90
#define FRAME_flpver27 91
#define FRAME_flpver28 92
#define FRAME_flpver29 93
#define FRAME_flppn101 94
#define FRAME_flppn102 95
#define FRAME_flppn103 96
#define FRAME_flppn104 97
#define FRAME_flppn105 98
#define FRAME_flppn201 99
#define FRAME_flppn202 100
#define FRAME_flppn203 101
#define FRAME_flppn204 102
#define FRAME_flppn205 103
#define FRAME_flpdth01 104
#define FRAME_flpdth02 105
#define FRAME_flpdth03 106
#define FRAME_flpdth04 107
#define FRAME_flpdth05 108
#define FRAME_flpdth06 109
#define FRAME_flpdth07 110
#define FRAME_flpdth08 111
#define FRAME_flpdth09 112
#define FRAME_flpdth10 113
#define FRAME_flpdth11 114
#define FRAME_flpdth12 115
#define FRAME_flpdth13 116
#define FRAME_flpdth14 117
#define FRAME_flpdth15 118
#define FRAME_flpdth16 119
#define FRAME_flpdth17 120
#define FRAME_flpdth18 121
#define FRAME_flpdth19 122
#define FRAME_flpdth20 123
#define FRAME_flpdth21 124
#define FRAME_flpdth22 125
#define FRAME_flpdth23 126
#define FRAME_flpdth24 127
#define FRAME_flpdth25 128
#define FRAME_flpdth26 129
#define FRAME_flpdth27 130
#define FRAME_flpdth28 131
#define FRAME_flpdth29 132
#define FRAME_flpdth30 133
#define FRAME_flpdth31 134
#define FRAME_flpdth32 135
#define FRAME_flpdth33 136
#define FRAME_flpdth34 137
#define FRAME_flpdth35 138
#define FRAME_flpdth36 139
#define FRAME_flpdth37 140
#define FRAME_flpdth38 141
#define FRAME_flpdth39 142
#define FRAME_flpdth40 143
#define FRAME_flpdth41 144
#define FRAME_flpdth42 145
#define FRAME_flpdth43 146
#define FRAME_flpdth44 147
#define FRAME_flpdth45 148
#define FRAME_flpdth46 149
#define FRAME_flpdth47 150
#define FRAME_flpdth48 151
#define FRAME_flpdth49 152
#define FRAME_flpdth50 153
#define FRAME_flpdth51 154
#define FRAME_flpdth52 155
#define FRAME_flpdth53 156
#define FRAME_flpdth54 157
#define FRAME_flpdth55 158
#define FRAME_flpdth56 159
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// G:\quake2\baseq2\models/monsters/flipper
// This file generated by ModelGen - Do NOT Modify
#define FRAME_flpbit01 0
#define FRAME_flpbit02 1
#define FRAME_flpbit03 2
#define FRAME_flpbit04 3
#define FRAME_flpbit05 4
#define FRAME_flpbit06 5
#define FRAME_flpbit07 6
#define FRAME_flpbit08 7
#define FRAME_flpbit09 8
#define FRAME_flpbit10 9
#define FRAME_flpbit11 10
#define FRAME_flpbit12 11
#define FRAME_flpbit13 12
#define FRAME_flpbit14 13
#define FRAME_flpbit15 14
#define FRAME_flpbit16 15
#define FRAME_flpbit17 16
#define FRAME_flpbit18 17
#define FRAME_flpbit19 18
#define FRAME_flpbit20 19
#define FRAME_flptal01 20
#define FRAME_flptal02 21
#define FRAME_flptal03 22
#define FRAME_flptal04 23
#define FRAME_flptal05 24
#define FRAME_flptal06 25
#define FRAME_flptal07 26
#define FRAME_flptal08 27
#define FRAME_flptal09 28
#define FRAME_flptal10 29
#define FRAME_flptal11 30
#define FRAME_flptal12 31
#define FRAME_flptal13 32
#define FRAME_flptal14 33
#define FRAME_flptal15 34
#define FRAME_flptal16 35
#define FRAME_flptal17 36
#define FRAME_flptal18 37
#define FRAME_flptal19 38
#define FRAME_flptal20 39
#define FRAME_flptal21 40
#define FRAME_flphor01 41
#define FRAME_flphor02 42
#define FRAME_flphor03 43
#define FRAME_flphor04 44
#define FRAME_flphor05 45
#define FRAME_flphor06 46
#define FRAME_flphor07 47
#define FRAME_flphor08 48
#define FRAME_flphor09 49
#define FRAME_flphor10 50
#define FRAME_flphor11 51
#define FRAME_flphor12 52
#define FRAME_flphor13 53
#define FRAME_flphor14 54
#define FRAME_flphor15 55
#define FRAME_flphor16 56
#define FRAME_flphor17 57
#define FRAME_flphor18 58
#define FRAME_flphor19 59
#define FRAME_flphor20 60
#define FRAME_flphor21 61
#define FRAME_flphor22 62
#define FRAME_flphor23 63
#define FRAME_flphor24 64
#define FRAME_flpver01 65
#define FRAME_flpver02 66
#define FRAME_flpver03 67
#define FRAME_flpver04 68
#define FRAME_flpver05 69
#define FRAME_flpver06 70
#define FRAME_flpver07 71
#define FRAME_flpver08 72
#define FRAME_flpver09 73
#define FRAME_flpver10 74
#define FRAME_flpver11 75
#define FRAME_flpver12 76
#define FRAME_flpver13 77
#define FRAME_flpver14 78
#define FRAME_flpver15 79
#define FRAME_flpver16 80
#define FRAME_flpver17 81
#define FRAME_flpver18 82
#define FRAME_flpver19 83
#define FRAME_flpver20 84
#define FRAME_flpver21 85
#define FRAME_flpver22 86
#define FRAME_flpver23 87
#define FRAME_flpver24 88
#define FRAME_flpver25 89
#define FRAME_flpver26 90
#define FRAME_flpver27 91
#define FRAME_flpver28 92
#define FRAME_flpver29 93
#define FRAME_flppn101 94
#define FRAME_flppn102 95
#define FRAME_flppn103 96
#define FRAME_flppn104 97
#define FRAME_flppn105 98
#define FRAME_flppn201 99
#define FRAME_flppn202 100
#define FRAME_flppn203 101
#define FRAME_flppn204 102
#define FRAME_flppn205 103
#define FRAME_flpdth01 104
#define FRAME_flpdth02 105
#define FRAME_flpdth03 106
#define FRAME_flpdth04 107
#define FRAME_flpdth05 108
#define FRAME_flpdth06 109
#define FRAME_flpdth07 110
#define FRAME_flpdth08 111
#define FRAME_flpdth09 112
#define FRAME_flpdth10 113
#define FRAME_flpdth11 114
#define FRAME_flpdth12 115
#define FRAME_flpdth13 116
#define FRAME_flpdth14 117
#define FRAME_flpdth15 118
#define FRAME_flpdth16 119
#define FRAME_flpdth17 120
#define FRAME_flpdth18 121
#define FRAME_flpdth19 122
#define FRAME_flpdth20 123
#define FRAME_flpdth21 124
#define FRAME_flpdth22 125
#define FRAME_flpdth23 126
#define FRAME_flpdth24 127
#define FRAME_flpdth25 128
#define FRAME_flpdth26 129
#define FRAME_flpdth27 130
#define FRAME_flpdth28 131
#define FRAME_flpdth29 132
#define FRAME_flpdth30 133
#define FRAME_flpdth31 134
#define FRAME_flpdth32 135
#define FRAME_flpdth33 136
#define FRAME_flpdth34 137
#define FRAME_flpdth35 138
#define FRAME_flpdth36 139
#define FRAME_flpdth37 140
#define FRAME_flpdth38 141
#define FRAME_flpdth39 142
#define FRAME_flpdth40 143
#define FRAME_flpdth41 144
#define FRAME_flpdth42 145
#define FRAME_flpdth43 146
#define FRAME_flpdth44 147
#define FRAME_flpdth45 148
#define FRAME_flpdth46 149
#define FRAME_flpdth47 150
#define FRAME_flpdth48 151
#define FRAME_flpdth49 152
#define FRAME_flpdth50 153
#define FRAME_flpdth51 154
#define FRAME_flpdth52 155
#define FRAME_flpdth53 156
#define FRAME_flpdth54 157
#define FRAME_flpdth55 158
#define FRAME_flpdth56 159
#define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000