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Don't call the software renderer experimental.
It's been over two years since we merged it into the master. @0lvin has done a wonderfull job in maintaining it, he fixed a lot of bugs, did a fair amount of enhancement, etc. There weren't any bug reports for the last 6 month, it looks like that it's more or less stable right now. So don't scare the users by calling it experimental.
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@ -220,9 +220,9 @@ static qboolean checkForHelp(int argc, char **argv)
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printf(" width/height of your custom resolution\n");
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printf("+set vid_renderer <renderer>\n");
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printf(" Selects the render backend. Currently available:\n");
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printf(" 'gl1' (old OpenGL 1.x renderer),\n");
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printf(" 'gl3' (the shiny new OpenGL 3.2 renderer),\n");
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printf(" 'soft' (the experimental software renderer)\n");
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printf(" 'gl1' (the OpenGL 1.x renderer),\n");
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printf(" 'gl3' (the OpenGL 3.2 renderer),\n");
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printf(" 'soft' (the software renderer)\n");
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#endif // DEDICATED_ONLY
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printf("\nSee https://github.com/yquake2/yquake2/blob/master/doc/04_cvarlist.md\nfor some more cvars\n");
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