Don't call the software renderer experimental.

It's been over two years since we merged it into the master. @0lvin has
done a wonderfull job in maintaining it, he fixed a lot of bugs, did a
fair amount of enhancement, etc. There weren't any bug reports for the
last 6 month, it looks like that it's more or less stable right now. So
don't scare the users by calling it experimental.
This commit is contained in:
Yamagi 2020-01-12 10:55:01 +01:00
parent 578256e53b
commit 1cc2c94276

View file

@ -220,9 +220,9 @@ static qboolean checkForHelp(int argc, char **argv)
printf(" width/height of your custom resolution\n");
printf("+set vid_renderer <renderer>\n");
printf(" Selects the render backend. Currently available:\n");
printf(" 'gl1' (old OpenGL 1.x renderer),\n");
printf(" 'gl3' (the shiny new OpenGL 3.2 renderer),\n");
printf(" 'soft' (the experimental software renderer)\n");
printf(" 'gl1' (the OpenGL 1.x renderer),\n");
printf(" 'gl3' (the OpenGL 3.2 renderer),\n");
printf(" 'soft' (the software renderer)\n");
#endif // DEDICATED_ONLY
printf("\nSee https://github.com/yquake2/yquake2/blob/master/doc/04_cvarlist.md\nfor some more cvars\n");