diff --git a/src/client/sound/sound.h b/src/client/sound/sound.h index e2d09dce..9303b91c 100644 --- a/src/client/sound/sound.h +++ b/src/client/sound/sound.h @@ -1,45 +1,48 @@ /* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ + * Copyright (C) 1997-2001 Id Software, Inc. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA + * 02111-1307, USA. + * + * ======================================================================= + * + * Public header for the sound system. This is included in the + * main client source and in the low level sound backend. + * + * ======================================================================= + */ struct sfx_s; void S_Init (void); void S_Shutdown (void); -// if origin is NULL, the sound will be dynamically sourced from the entity +/* if origin is NULL, the sound will be dynamically sourced from the entity */ void S_StartSound (vec3_t origin, int entnum, int entchannel, struct sfx_s *sfx, float fvol, float attenuation, float timeofs); + void S_StartLocalSound (char *s); - void S_RawSamples (int samples, int rate, int width, int channels, byte *data); - void S_StopAllSounds(void); void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); - void S_Activate (qboolean active); - void S_BeginRegistration (void); struct sfx_s *S_RegisterSound (char *sample); void S_EndRegistration (void); - struct sfx_s *S_FindName (char *name, qboolean create); -// the sound code makes callbacks to the client for entitiy position -// information, so entities can be dynamically re-spatialized +/* the sound code makes callbacks to the client for entitiy position + information, so entities can be dynamically re-spatialized */ void CL_GetEntitySoundOrigin (int ent, vec3_t org);