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readme: update code status
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1 changed files with 26 additions and 19 deletions
45
README.md
45
README.md
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@ -10,47 +10,54 @@ https://github.com/yquake2/yquake2
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State:
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State:
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* GL1:
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* GL1:
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* base1: correct wall light, broken model light
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* base1: no known issies
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* base2: correct wall light, broken model light, broken lift
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* base2: no known issies
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* q64/outpost: no known issies
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* q64/outpost: no known issies
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* mguhub: loaded, transparent walls and broken logic for surface fall in next maps
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* mguhub: loaded, sometimes broken logic for surface fall in next maps
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* GL3/GLES3:
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* GL3/GLES3:
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* base1: broken wall light, broken model light
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* base1: no known issies
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* base2: broken wall light, broken model light, broken lift
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* base2: no known issies
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* q64/outpost: no known issies
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* q64/outpost: no known issies
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* mguhub: loaded, transparent walls and broken logic for surface fall in next maps
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* mguhub: loaded, sometimes broken logic for surface fall in next maps
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* GL4:
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* base1: unchecked
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* base2: unchecked
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* q64/outpost: unchecked
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* mguhub: unchecked
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* SOFT:
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* SOFT:
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* base1: broken wall light, broken model light
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* base1: broken wall light
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* base2: broken wall light, broken model light, broken lift
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* base2: broken wall light
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* q64/outpost: no known issies
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* q64/outpost: no known issies
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* mguhub: loaded, transparent walls and sky and broken logic for surface fall in next maps
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* mguhub: broken wall light, sometimes broken logic for surface fall in next maps
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* VK:
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* VK:
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* base1: correct wall light, broken model light
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* base1: no known issies
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* base2: correct wall light, broken model light, broken lift
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* base2: no known issies
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* q64/outpost: no known issies
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* q64/outpost: no known issies
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* mguhub: loaded, transparent walls and broken logic for surface fall in next maps
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* mguhub: loaded, sometimes broken logic for surface fall in next maps
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Monsters:
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Monsters:
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* incorrect weapon effect for Shambler
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* incorrect weapon effect for Shambler
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* incorrect dead animation for Arachnoid
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* incorrect dead animation for Arachnoid
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* broken fire effect for Guardian
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* broken fire effect for Guardian
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Goals (none of it finished):
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Goals (finished):
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* Single player support,
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* BSPX DECOUPLEDLM light map support (base1),
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* BSPX DECOUPLEDLM light map support (base1),
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* QBSP map format support (mguhub),
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* QBSP map format support (mguhub),
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* RoQ and Theora cinematic videos support.
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* FM/Heretic 2 model format support,
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* Cinematic videos support in smk, mpeg, ogv format,
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* Use ffmpeg for load any video,
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Goals (none of it finished):
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* Single player support,
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* MD5 model support,
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* MD5 model support,
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* modified ReRelease game code support with removed KEX only related code,
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* modified ReRelease game code support with removed KEX only related code,
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* RoQ and Theora cinematic videos support.
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Bonus goals:
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Bonus goals:
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* MDL/Quake1 model format support,
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* MDL/Quake1 model format support,
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* FM/Heretic 2 model format support,
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* Daikatana model/wal/map format support,
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* Daikatana model/wal/map format support,
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* Cinematic videos support in smk, mpeg format,
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* Use ffmpeg for load any video,
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* Load colormap as 24bit color,
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* Load colormap as 24bit color,
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* Use shared model chache in client code insted reimplemnet in each render,
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* Use shared model cache in client code insted reimplemnet in each render,
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* Add debug progress loading code.
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* Add debug progress loading code.
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Not a goal:
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Not a goal:
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