readme: update code status

This commit is contained in:
Denis Pauk 2023-12-21 19:47:43 +02:00
parent 45413644bf
commit 1c75ef7c07

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@ -10,47 +10,54 @@ https://github.com/yquake2/yquake2
State: State:
* GL1: * GL1:
* base1: correct wall light, broken model light * base1: no known issies
* base2: correct wall light, broken model light, broken lift * base2: no known issies
* q64/outpost: no known issies * q64/outpost: no known issies
* mguhub: loaded, transparent walls and broken logic for surface fall in next maps * mguhub: loaded, sometimes broken logic for surface fall in next maps
* GL3/GLES3: * GL3/GLES3:
* base1: broken wall light, broken model light * base1: no known issies
* base2: broken wall light, broken model light, broken lift * base2: no known issies
* q64/outpost: no known issies * q64/outpost: no known issies
* mguhub: loaded, transparent walls and broken logic for surface fall in next maps * mguhub: loaded, sometimes broken logic for surface fall in next maps
* GL4:
* base1: unchecked
* base2: unchecked
* q64/outpost: unchecked
* mguhub: unchecked
* SOFT: * SOFT:
* base1: broken wall light, broken model light * base1: broken wall light
* base2: broken wall light, broken model light, broken lift * base2: broken wall light
* q64/outpost: no known issies * q64/outpost: no known issies
* mguhub: loaded, transparent walls and sky and broken logic for surface fall in next maps * mguhub: broken wall light, sometimes broken logic for surface fall in next maps
* VK: * VK:
* base1: correct wall light, broken model light * base1: no known issies
* base2: correct wall light, broken model light, broken lift * base2: no known issies
* q64/outpost: no known issies * q64/outpost: no known issies
* mguhub: loaded, transparent walls and broken logic for surface fall in next maps * mguhub: loaded, sometimes broken logic for surface fall in next maps
Monsters: Monsters:
* incorrect weapon effect for Shambler * incorrect weapon effect for Shambler
* incorrect dead animation for Arachnoid * incorrect dead animation for Arachnoid
* broken fire effect for Guardian * broken fire effect for Guardian
Goals (none of it finished): Goals (finished):
* Single player support,
* BSPX DECOUPLEDLM light map support (base1), * BSPX DECOUPLEDLM light map support (base1),
* QBSP map format support (mguhub), * QBSP map format support (mguhub),
* RoQ and Theora cinematic videos support.
* FM/Heretic 2 model format support,
* Cinematic videos support in smk, mpeg, ogv format,
* Use ffmpeg for load any video,
Goals (none of it finished):
* Single player support,
* MD5 model support, * MD5 model support,
* modified ReRelease game code support with removed KEX only related code, * modified ReRelease game code support with removed KEX only related code,
* RoQ and Theora cinematic videos support.
Bonus goals: Bonus goals:
* MDL/Quake1 model format support, * MDL/Quake1 model format support,
* FM/Heretic 2 model format support,
* Daikatana model/wal/map format support, * Daikatana model/wal/map format support,
* Cinematic videos support in smk, mpeg format,
* Use ffmpeg for load any video,
* Load colormap as 24bit color, * Load colormap as 24bit color,
* Use shared model chache in client code insted reimplemnet in each render, * Use shared model cache in client code insted reimplemnet in each render,
* Add debug progress loading code. * Add debug progress loading code.
Not a goal: Not a goal: