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Enable retexturing by default and dump real image sizes
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2 changed files with 4 additions and 3 deletions
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@ -561,8 +561,9 @@ void Vk_ImageList_f (void)
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break;
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}
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R_Printf(PRINT_ALL, " %3i %3i RGB: %s\n",
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image->upload_width, image->upload_height, image->name);
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R_Printf(PRINT_ALL, " %4i %4i RGB: %s (%dx%d)\n",
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image->upload_width, image->upload_height, image->name,
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image->width, image->height);
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}
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R_Printf(PRINT_ALL, "Total texel count (not counting mipmaps): %i\n", texels);
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}
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@ -1176,7 +1176,7 @@ R_Register( void )
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vk_mip_nearfilter = ri.Cvar_Get("vk_mip_nearfilter", "0", CVAR_ARCHIVE);
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vk_sampleshading = ri.Cvar_Get("vk_sampleshading", "1", CVAR_ARCHIVE);
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vk_device_idx = ri.Cvar_Get("vk_device", "-1", CVAR_ARCHIVE);
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vk_retexturing = ri.Cvar_Get("vk_retexturing", "0", CVAR_ARCHIVE);
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vk_retexturing = ri.Cvar_Get("vk_retexturing", "1", CVAR_ARCHIVE);
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// clamp vk_msaa to accepted range so that video menu doesn't crash on us
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if (vk_msaa->value < 0)
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