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https://github.com/yquake2/yquake2remaster.git
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Do not alter the existing info_player_start, create a new one instead
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parent
a01bcd5972
commit
184bbee145
1 changed files with 59 additions and 39 deletions
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@ -134,33 +134,29 @@ SP_CreateCoopSpots(edict_t *self)
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* normal gameplay, but if the map is loaded
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* via console there is a huge chance that
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* the player will spawn in the wrong point.
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* Therefor create an unnamed info_player_start
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* Therefore create an unnamed info_player_start
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* at the correct point.
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*/
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void
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SP_CreateUnnamedSpawn(edict_t *self)
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{
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edict_t *spot;
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edict_t *spot = G_Spawn();
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if (!self)
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{
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return;
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}
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/* If there is a spawnpoint to use, we
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don't need any unnamed spawnpoints */
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if (Q_stricmp(game.spawnpoint, "") != 0)
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{
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return;
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}
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/* mine1 */
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if (Q_stricmp(level.mapname, "mine1") == 0)
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{
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if (Q_stricmp(self->targetname, "mintro") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -172,8 +168,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "mine1") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -185,8 +184,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "mine2a") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -198,8 +200,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "mine3") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -211,8 +216,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "power1") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -224,8 +232,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "power2") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -237,8 +248,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "waste1") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -250,8 +264,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "waste2") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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@ -263,8 +280,11 @@ SP_CreateUnnamedSpawn(edict_t *self)
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{
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if (Q_stricmp(self->targetname, "city2NL") == 0)
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{
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spot = G_Spawn();
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spot = self;
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spot->classname = self->classname;
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spot->s.origin[0] = self->s.origin[0];
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spot->s.origin[1] = self->s.origin[1];
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spot->s.origin[2] = self->s.origin[2];
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spot->s.angles[1] = self->s.angles[1];
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spot->targetname = NULL;
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return;
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