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https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
Rename ref_gl.* to ref_gl1.*
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parent
fcae894c1e
commit
182948fecc
2 changed files with 28 additions and 28 deletions
52
Makefile
52
Makefile
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@ -310,12 +310,12 @@ endif
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# ----------
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# Phony targets
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.PHONY : all client game icon server ref_gl ref_gl3
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.PHONY : all client game icon server ref_gl1 ref_gl3
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# ----------
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# Builds everything
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all: config client server game ref_gl ref_gl3
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all: config client server game ref_gl1 ref_gl3
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# Print config values
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config:
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@ -457,7 +457,7 @@ release/quake2 : CFLAGS += -DSDL2
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endif
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ifneq ($(YQ2_OSTYPE), Darwin)
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release/ref_gl.so : LDFLAGS += -lGL
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release/ref_gl1.so : LDFLAGS += -lGL
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endif
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ifeq ($(YQ2_OSTYPE), FreeBSD)
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@ -529,15 +529,15 @@ endif
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ifeq ($(YQ2_OSTYPE), Windows)
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ref_gl:
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@echo "===> Building ref_gl.dll"
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$(MAKE) release/ref_gl.dll
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ref_gl1:
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@echo "===> Building ref_gl1.dll"
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$(MAKE) release/ref_gl1.dll
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl.dll : CFLAGS += -DSDL2
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release/ref_gl1.dll : CFLAGS += -DSDL2
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endif
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release/ref_gl.dll : LDFLAGS += -lopengl32 -shared
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release/ref_gl1.dll : LDFLAGS += -lopengl32 -shared
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# don't want the dll to link against libSDL2main or libmingw32, and no -mwindows either
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# that's for the .exe only
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@ -545,34 +545,34 @@ DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDL
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else ifeq ($(YQ2_OSTYPE), Darwin)
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ref_gl:
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@echo "===> Building ref_gl.dylib"
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$(MAKE) release/ref_gl.dylib
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ref_gl1:
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@echo "===> Building ref_gl1.dylib"
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$(MAKE) release/ref_gl1.dylib
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl.dylib : CFLAGS += -DSDL2
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release/ref_gl1.dylib : CFLAGS += -DSDL2
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endif
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release/ref_gl.dylib : LDFLAGS += -shared -framework OpenGL
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release/ref_gl1.dylib : LDFLAGS += -shared -framework OpenGL
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else # not Windows or Darwin
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ref_gl:
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@echo "===> Building ref_gl.so"
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$(MAKE) release/ref_gl.so
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ref_gl1:
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@echo "===> Building ref_gl1.so"
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$(MAKE) release/ref_gl1.so
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release/ref_gl.so : CFLAGS += -fPIC
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release/ref_gl.so : LDFLAGS += -shared
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release/ref_gl1.so : CFLAGS += -fPIC
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release/ref_gl1.so : LDFLAGS += -shared
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl.so : CFLAGS += -DSDL2
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release/ref_gl1.so : CFLAGS += -DSDL2
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endif
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endif # OS specific ref_gl shit
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endif # OS specific ref_gl1 shit
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build/ref_gl/%.o: %.c
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build/ref_gl1/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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@ -929,7 +929,7 @@ endif
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# Rewrite pathes to our object directory
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CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
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REFGL_OBJS = $(patsubst %,build/ref_gl/%,$(REFGL_OBJS_))
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REFGL_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL_OBJS_))
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REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
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SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
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GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
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@ -978,18 +978,18 @@ release/q2ded : $(SERVER_OBJS)
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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endif
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# release/ref_gl.so
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# release/ref_gl1.so
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ifeq ($(YQ2_OSTYPE), Windows)
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release/ref_gl.dll : $(REFGL_OBJS)
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release/ref_gl1.dll : $(REFGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
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$(Q)strip $@
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else ifeq ($(YQ2_OSTYPE), Darwin)
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release/ref_gl.dylib : $(REFGL_OBJS)
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release/ref_gl1.dylib : $(REFGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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else
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release/ref_gl.so : $(REFGL_OBJS)
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release/ref_gl1.so : $(REFGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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endif
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@ -177,10 +177,10 @@ VID_CheckChanges(void)
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cls.disable_screen = true;
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// Proceed to reboot the refresher
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if(!VID_LoadRefresh() && (strcmp(vid_ref->string, "gl") != 0)) // TODO: gl => gl1
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if(!VID_LoadRefresh() && (strcmp(vid_ref->string, "gl1") != 0))
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{
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Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n");
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Cvar_Set("vid_ref", "gl");
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Cvar_Set("vid_ref", "gl1");
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VID_LoadRefresh();
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}
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cls.disable_screen = false;
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