Rename ref_gl.* to ref_gl1.*

This commit is contained in:
Daniel Gibson 2017-04-02 16:23:00 +02:00
parent fcae894c1e
commit 182948fecc
2 changed files with 28 additions and 28 deletions

View file

@ -310,12 +310,12 @@ endif
# ---------- # ----------
# Phony targets # Phony targets
.PHONY : all client game icon server ref_gl ref_gl3 .PHONY : all client game icon server ref_gl1 ref_gl3
# ---------- # ----------
# Builds everything # Builds everything
all: config client server game ref_gl ref_gl3 all: config client server game ref_gl1 ref_gl3
# Print config values # Print config values
config: config:
@ -457,7 +457,7 @@ release/quake2 : CFLAGS += -DSDL2
endif endif
ifneq ($(YQ2_OSTYPE), Darwin) ifneq ($(YQ2_OSTYPE), Darwin)
release/ref_gl.so : LDFLAGS += -lGL release/ref_gl1.so : LDFLAGS += -lGL
endif endif
ifeq ($(YQ2_OSTYPE), FreeBSD) ifeq ($(YQ2_OSTYPE), FreeBSD)
@ -529,15 +529,15 @@ endif
ifeq ($(YQ2_OSTYPE), Windows) ifeq ($(YQ2_OSTYPE), Windows)
ref_gl: ref_gl1:
@echo "===> Building ref_gl.dll" @echo "===> Building ref_gl1.dll"
$(MAKE) release/ref_gl.dll $(MAKE) release/ref_gl1.dll
ifeq ($(WITH_SDL2),yes) ifeq ($(WITH_SDL2),yes)
release/ref_gl.dll : CFLAGS += -DSDL2 release/ref_gl1.dll : CFLAGS += -DSDL2
endif endif
release/ref_gl.dll : LDFLAGS += -lopengl32 -shared release/ref_gl1.dll : LDFLAGS += -lopengl32 -shared
# don't want the dll to link against libSDL2main or libmingw32, and no -mwindows either # don't want the dll to link against libSDL2main or libmingw32, and no -mwindows either
# that's for the .exe only # that's for the .exe only
@ -545,34 +545,34 @@ DLL_SDLLDFLAGS = $(subst -mwindows,,$(subst -lmingw32,,$(subst -lSDL2main,,$(SDL
else ifeq ($(YQ2_OSTYPE), Darwin) else ifeq ($(YQ2_OSTYPE), Darwin)
ref_gl: ref_gl1:
@echo "===> Building ref_gl.dylib" @echo "===> Building ref_gl1.dylib"
$(MAKE) release/ref_gl.dylib $(MAKE) release/ref_gl1.dylib
ifeq ($(WITH_SDL2),yes) ifeq ($(WITH_SDL2),yes)
release/ref_gl.dylib : CFLAGS += -DSDL2 release/ref_gl1.dylib : CFLAGS += -DSDL2
endif endif
release/ref_gl.dylib : LDFLAGS += -shared -framework OpenGL release/ref_gl1.dylib : LDFLAGS += -shared -framework OpenGL
else # not Windows or Darwin else # not Windows or Darwin
ref_gl: ref_gl1:
@echo "===> Building ref_gl.so" @echo "===> Building ref_gl1.so"
$(MAKE) release/ref_gl.so $(MAKE) release/ref_gl1.so
release/ref_gl.so : CFLAGS += -fPIC release/ref_gl1.so : CFLAGS += -fPIC
release/ref_gl.so : LDFLAGS += -shared release/ref_gl1.so : LDFLAGS += -shared
ifeq ($(WITH_SDL2),yes) ifeq ($(WITH_SDL2),yes)
release/ref_gl.so : CFLAGS += -DSDL2 release/ref_gl1.so : CFLAGS += -DSDL2
endif endif
endif # OS specific ref_gl shit endif # OS specific ref_gl1 shit
build/ref_gl/%.o: %.c build/ref_gl1/%.o: %.c
@echo "===> CC $<" @echo "===> CC $<"
${Q}mkdir -p $(@D) ${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $< ${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
@ -929,7 +929,7 @@ endif
# Rewrite pathes to our object directory # Rewrite pathes to our object directory
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_)) CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
REFGL_OBJS = $(patsubst %,build/ref_gl/%,$(REFGL_OBJS_)) REFGL_OBJS = $(patsubst %,build/ref_gl1/%,$(REFGL_OBJS_))
REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_)) REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_)) SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_)) GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
@ -978,18 +978,18 @@ release/q2ded : $(SERVER_OBJS)
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@ ${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
endif endif
# release/ref_gl.so # release/ref_gl1.so
ifeq ($(YQ2_OSTYPE), Windows) ifeq ($(YQ2_OSTYPE), Windows)
release/ref_gl.dll : $(REFGL_OBJS) release/ref_gl1.dll : $(REFGL_OBJS)
@echo "===> LD $@" @echo "===> LD $@"
${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@ ${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
$(Q)strip $@ $(Q)strip $@
else ifeq ($(YQ2_OSTYPE), Darwin) else ifeq ($(YQ2_OSTYPE), Darwin)
release/ref_gl.dylib : $(REFGL_OBJS) release/ref_gl1.dylib : $(REFGL_OBJS)
@echo "===> LD $@" @echo "===> LD $@"
${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@ ${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
else else
release/ref_gl.so : $(REFGL_OBJS) release/ref_gl1.so : $(REFGL_OBJS)
@echo "===> LD $@" @echo "===> LD $@"
${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@ ${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
endif endif

View file

@ -177,10 +177,10 @@ VID_CheckChanges(void)
cls.disable_screen = true; cls.disable_screen = true;
// Proceed to reboot the refresher // Proceed to reboot the refresher
if(!VID_LoadRefresh() && (strcmp(vid_ref->string, "gl") != 0)) // TODO: gl => gl1 if(!VID_LoadRefresh() && (strcmp(vid_ref->string, "gl1") != 0))
{ {
Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n"); Com_Printf("\n ... trying again with standard OpenGL1.x renderer ... \n\n");
Cvar_Set("vid_ref", "gl"); Cvar_Set("vid_ref", "gl1");
VID_LoadRefresh(); VID_LoadRefresh();
} }
cls.disable_screen = false; cls.disable_screen = false;