mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
There's no need for the softrenderer to be build conditionally.
We want to build the softrenderer each time and on all platforms. Building it only at user request will lead to code rot.
This commit is contained in:
parent
1ed7762edd
commit
17f289c761
3 changed files with 38 additions and 86 deletions
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@ -40,7 +40,6 @@ string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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option(ZIP_SUPPORT "ZIP support" ON)
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option(OGG_SUPPORT "OGG Vorbis playback support (Music)" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SOFTRENDERER_SUPPORT "Enabled the software renderer" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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# These variables will act as our list of include folders and linker flags
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@ -132,10 +131,6 @@ if(${OPENAL_SUPPORT})
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endif()
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endif()
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if (${SOFTRENDERER_SUPPORT})
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add_definitions(-DREFSOFT)
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endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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list(APPEND yquake2LinkerFlags "-lm -static-libgcc")
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else()
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@ -504,39 +499,37 @@ set(GL3-Header
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${COMMON_SRC_DIR}/header/shared.h
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)
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if (${SOFTRENDERER_SUPPORT})
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set(SOFT-Source
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${REF_SRC_DIR}/soft/r_aclip.c
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${REF_SRC_DIR}/soft/r_alias.c
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${REF_SRC_DIR}/soft/r_bsp.c
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${REF_SRC_DIR}/soft/r_draw.c
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${REF_SRC_DIR}/soft/r_edge.c
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${REF_SRC_DIR}/soft/r_image.c
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${REF_SRC_DIR}/soft/r_light.c
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${REF_SRC_DIR}/soft/r_main.c
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${REF_SRC_DIR}/soft/r_misc.c
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${REF_SRC_DIR}/soft/r_model.c
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${REF_SRC_DIR}/soft/r_part.c
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${REF_SRC_DIR}/soft/r_poly.c
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${REF_SRC_DIR}/soft/r_polyse.c
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${REF_SRC_DIR}/soft/r_rast.c
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${REF_SRC_DIR}/soft/r_scan.c
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${REF_SRC_DIR}/soft/r_sprite.c
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${REF_SRC_DIR}/soft/r_surf.c
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${REF_SRC_DIR}/files/pcx.c
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${REF_SRC_DIR}/files/stb.c
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${REF_SRC_DIR}/files/wal.c
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${COMMON_SRC_DIR}/shared/shared.c
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${COMMON_SRC_DIR}/md4.c
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)
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set(SOFT-Source
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${REF_SRC_DIR}/soft/r_aclip.c
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${REF_SRC_DIR}/soft/r_alias.c
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${REF_SRC_DIR}/soft/r_bsp.c
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${REF_SRC_DIR}/soft/r_draw.c
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${REF_SRC_DIR}/soft/r_edge.c
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${REF_SRC_DIR}/soft/r_image.c
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${REF_SRC_DIR}/soft/r_light.c
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${REF_SRC_DIR}/soft/r_main.c
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${REF_SRC_DIR}/soft/r_misc.c
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${REF_SRC_DIR}/soft/r_model.c
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${REF_SRC_DIR}/soft/r_part.c
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${REF_SRC_DIR}/soft/r_poly.c
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${REF_SRC_DIR}/soft/r_polyse.c
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${REF_SRC_DIR}/soft/r_rast.c
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${REF_SRC_DIR}/soft/r_scan.c
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${REF_SRC_DIR}/soft/r_sprite.c
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${REF_SRC_DIR}/soft/r_surf.c
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${REF_SRC_DIR}/files/pcx.c
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${REF_SRC_DIR}/files/stb.c
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${REF_SRC_DIR}/files/wal.c
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${COMMON_SRC_DIR}/shared/shared.c
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${COMMON_SRC_DIR}/md4.c
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)
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set(SOFT-Header
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${REF_SRC_DIR}/soft/header/adivtab.h
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${REF_SRC_DIR}/soft/header/local.h
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${REF_SRC_DIR}/soft/header/model.h
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${COMMON_SRC_DIR}/header/shared.h
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)
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endif ()
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set(SOFT-Header
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${REF_SRC_DIR}/soft/header/adivtab.h
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${REF_SRC_DIR}/soft/header/local.h
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${REF_SRC_DIR}/soft/header/model.h
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${COMMON_SRC_DIR}/header/shared.h
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)
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# Main Quake 2 executable
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add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source}
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@ -595,13 +588,11 @@ set_target_properties(ref_gl3 PROPERTIES
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target_link_libraries(ref_gl3 ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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# Build the soft renderer dynamic library
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if (${SOFTRENDERER_SUPPORT})
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add_library(ref_soft MODULE ${SOFT-Source} ${SOFT-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_soft PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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)
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target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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endif()
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add_library(ref_soft MODULE ${SOFT-Source} ${SOFT-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_soft PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
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SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX}
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)
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target_link_libraries(ref_soft ${yquake2LinkerFlags} ${yquake2SDLLinkerFlags})
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28
Makefile
28
Makefile
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@ -27,9 +27,6 @@
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# User configurable options
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# -------------------------
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# Build soft render
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WITH_REFSOFT:=yes
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# Enables CD audio playback. CD audio playback is used
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# for the background music and doesn't add any further
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# dependencies. It should work on all platforms where
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@ -349,7 +346,6 @@ config:
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@echo "WITH_ZIP = $(WITH_ZIP)"
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@echo "WITH_SYSTEMWIDE = $(WITH_SYSTEMWIDE)"
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@echo "WITH_SYSTEMDIR = $(WITH_SYSTEMDIR)"
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@echo "WITH_REFSOFT = $(WITH_REFSOFT)"
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@echo "============================"
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@echo ""
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ifeq ($(WITH_SDL2),yes)
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@ -413,10 +409,6 @@ release/quake2.exe : CFLAGS += -DZIP -DNOUNCRYPT
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release/quake2.exe : LDFLAGS += -lz
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endif
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ifeq ($(WITH_REFSOFT),yes)
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release/quake2.exe : CFLAGS += -DREFSOFT
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endif
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ifeq ($(WITH_SDL2),yes)
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release/quake2.exe : CFLAGS += -DSDL2
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endif
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@ -482,10 +474,6 @@ ifeq ($(WITH_X11GAMMA),yes)
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release/quake2 : CFLAGS += -DX11GAMMA
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endif
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ifeq ($(WITH_REFSOFT),yes)
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release/quake2 : CFLAGS += -DREFSOFT
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endif
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ifeq ($(WITH_SDL2),yes)
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release/quake2 : CFLAGS += -DSDL2
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endif
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@ -667,14 +655,9 @@ build/ref_gl3/%.o: %.c
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ifeq ($(YQ2_OSTYPE), Windows)
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ifeq ($(WITH_REFSOFT),yes)
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ref_soft:
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@echo "===> Building ref_soft.dll"
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$(MAKE) release/ref_soft.dll
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else
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ref_soft:
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@echo "===> No soft render"
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endif
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ifeq ($(WITH_SDL2),yes)
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release/ref_soft.dll : CFLAGS += -DSDL2
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@ -684,15 +667,9 @@ release/ref_soft.dll : LDFLAGS += -shared
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else ifeq ($(YQ2_OSTYPE), Darwin)
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ifeq ($(WITH_REFSOFT),yes)
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ref_soft:
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@echo "===> Building ref_soft.dylib"
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$(MAKE) release/ref_soft.dylib
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else
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ref_soft:
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@echo "===> No soft render"
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endif
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ifeq ($(WITH_SDL2),yes)
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release/ref_soft.dylib : CFLAGS += -DSDL2
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@ -702,14 +679,9 @@ release/ref_soft.dylib : LDFLAGS += -shared
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else # not Windows or Darwin
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ifeq ($(WITH_REFSOFT),yes)
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ref_soft:
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@echo "===> Building ref_soft.so"
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$(MAKE) release/ref_soft.so
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else
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ref_soft:
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@echo "===> No soft render"
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endif
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release/ref_soft.so : CFLAGS += -fPIC
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release/ref_soft.so : LDFLAGS += -shared
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@ -73,7 +73,6 @@ GetRenderer(void)
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{
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return 1;
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}
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#ifdef REFSOFT
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else if (Q_stricmp(vid_renderer->string, "soft") == 0)
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{
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return 2;
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@ -82,12 +81,6 @@ GetRenderer(void)
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{
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return 3;
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}
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#else
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else
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{
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return 2;
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}
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#endif
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}
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static int
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@ -168,13 +161,11 @@ ApplyChanges(void *unused)
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Cvar_Set("vid_renderer", "gl3");
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restart = true;
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}
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#ifdef REFSOFT
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else if (s_renderer_list.curvalue == 2)
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{
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Cvar_Set("vid_renderer", "soft");
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restart = true;
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}
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#endif
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}
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/* custom mode */
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@ -250,9 +241,7 @@ VID_MenuInit(void)
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static const char *renderers[] = {
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"[OpenGL 1.4]",
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"[OpenGL 3.2]",
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#ifdef REFSOFT
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"[Software ]",
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#endif
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"[Custom ]",
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0
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};
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