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Add winquake.h
This header containts Windows specific stuff. It was taken from ioQuake2 and cleaned up for inclusion in Yamagi Quake II.
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2 changed files with 47 additions and 2 deletions
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src/windows/header/winquake.h
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src/windows/header/winquake.h
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Header file for Windows specific stuff.
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*
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* =======================================================================
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*/
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#include <windows.h>
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#include <dsound.h>
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#define WINDOW_STYLE (WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_VISIBLE)
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extern HINSTANCE global_hInstance;
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extern LPDIRECTSOUND pDS;
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extern LPDIRECTSOUNDBUFFER pDSBuf;
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extern DWORD gSndBufSize;
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extern HWND cl_hwnd;
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extern qboolean ActiveApp, Minimized;
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void IN_Activate(qboolean active);
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void IN_MouseEvent(int mstate);
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extern int window_center_x, window_center_y;
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extern RECT window_rect;
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@ -35,8 +35,8 @@
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#include "../common/header/common.h"
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#include "header/conproc.h"
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#include "resource.h"
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#include "winquake.h"
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#include "header/resource.h"
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#include "header/winquake.h"
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#define MAX_NUM_ARGVS 128
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