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Rename gl_particle* to gl1_particle*.
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4061e85cd7
commit
171e592693
5 changed files with 37 additions and 31 deletions
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@ -180,12 +180,12 @@ extern cvar_t *gl1_overbrightbits;
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extern cvar_t *gl1_palettedtexture;
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extern cvar_t *gl_pointparameters;
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extern cvar_t *gl_particle_min_size;
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extern cvar_t *gl_particle_max_size;
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extern cvar_t *gl_particle_size;
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extern cvar_t *gl_particle_att_a;
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extern cvar_t *gl_particle_att_b;
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extern cvar_t *gl_particle_att_c;
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extern cvar_t *gl1_particle_min_size;
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extern cvar_t *gl1_particle_max_size;
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extern cvar_t *gl1_particle_size;
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extern cvar_t *gl1_particle_att_a;
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extern cvar_t *gl1_particle_att_b;
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extern cvar_t *gl1_particle_att_c;
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extern cvar_t *r_mode;
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extern cvar_t *r_customwidth;
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@ -82,12 +82,12 @@ cvar_t *r_farsee;
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cvar_t *r_lightlevel;
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cvar_t *gl1_overbrightbits;
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cvar_t *gl_particle_min_size;
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cvar_t *gl_particle_max_size;
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cvar_t *gl_particle_size;
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cvar_t *gl_particle_att_a;
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cvar_t *gl_particle_att_b;
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cvar_t *gl_particle_att_c;
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cvar_t *gl1_particle_min_size;
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cvar_t *gl1_particle_max_size;
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cvar_t *gl1_particle_size;
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cvar_t *gl1_particle_att_a;
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cvar_t *gl1_particle_att_b;
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cvar_t *gl1_particle_att_c;
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cvar_t *gl1_palettedtexture;
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cvar_t *gl_pointparameters;
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@ -534,7 +534,7 @@ R_DrawParticles(void)
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glDisable(GL_TEXTURE_2D);
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// assume the particle size looks good with window height 480px and scale according to real resolution
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glPointSize(gl_particle_size->value * (float)r_newrefdef.height/480.0f);
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glPointSize(gl1_particle_size->value * (float)r_newrefdef.height/480.0f);
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for ( i = 0, p = r_newrefdef.particles; i < r_newrefdef.num_particles; i++, p++ )
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{
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@ -1211,12 +1211,12 @@ R_Register(void)
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r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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gl1_overbrightbits = ri.Cvar_Get("gl1_overbrightbits", "0", CVAR_ARCHIVE);
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gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
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gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE);
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gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE);
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gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", CVAR_ARCHIVE);
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gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", CVAR_ARCHIVE);
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gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE);
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gl1_particle_min_size = ri.Cvar_Get("gl1_particle_min_size", "2", CVAR_ARCHIVE);
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gl1_particle_max_size = ri.Cvar_Get("gl1_particle_max_size", "40", CVAR_ARCHIVE);
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gl1_particle_size = ri.Cvar_Get("gl1_particle_size", "40", CVAR_ARCHIVE);
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gl1_particle_att_a = ri.Cvar_Get("gl1_particle_att_a", "0.01", CVAR_ARCHIVE);
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gl1_particle_att_b = ri.Cvar_Get("gl1_particle_att_b", "0.0", CVAR_ARCHIVE);
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gl1_particle_att_c = ri.Cvar_Get("gl1_particle_att_c", "0.01", CVAR_ARCHIVE);
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r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
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r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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@ -185,17 +185,17 @@ R_SetDefaultState(void)
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{
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float attenuations[3];
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attenuations[0] = gl_particle_att_a->value;
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attenuations[1] = gl_particle_att_b->value;
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attenuations[2] = gl_particle_att_c->value;
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attenuations[0] = gl1_particle_att_a->value;
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attenuations[1] = gl1_particle_att_b->value;
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attenuations[2] = gl1_particle_att_c->value;
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/* GL_POINT_SMOOTH is not implemented by some OpenGL
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drivers, especially the crappy Mesa3D backends like
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i915.so. That the points are squares and not circles
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is not a problem by Quake II! */
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glEnable(GL_POINT_SMOOTH);
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qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value);
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qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value);
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qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl1_particle_min_size->value);
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qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl1_particle_max_size->value);
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qglPointParameterfvARB(GL_DISTANCE_ATTENUATION_EXT, attenuations);
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}
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@ -255,12 +255,12 @@ GL3_Register(void)
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//r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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//gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE);
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gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
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gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE);
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//gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE);
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gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", CVAR_ARCHIVE);
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gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", CVAR_ARCHIVE);
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gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE);
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gl1_particle_min_size = ri.Cvar_Get("gl1_particle_min_size", "2", CVAR_ARCHIVE);
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gl1_particle_max_size = ri.Cvar_Get("gl1_particle_max_size", "40", CVAR_ARCHIVE);
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//gl1_particle_size = ri.Cvar_Get("gl1_particle_size", "40", CVAR_ARCHIVE);
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gl1_particle_att_a = ri.Cvar_Get("gl1_particle_att_a", "0.01", CVAR_ARCHIVE);
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gl1_particle_att_b = ri.Cvar_Get("gl1_particle_att_b", "0.0", CVAR_ARCHIVE);
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gl1_particle_att_c = ri.Cvar_Get("gl1_particle_att_c", "0.01", CVAR_ARCHIVE);
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//gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
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//r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);
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@ -60,7 +60,13 @@ replacement_t replacements[] = {
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{"gl_mode", "r_mode"},
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{"gl_modulate", "r_modulate"},
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{"gl_overbrightbits", "gl1_overbrightbits"},
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{"gl_palettedtextures", "gl1_palettedtextures"}
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{"gl_palettedtextures", "gl1_palettedtextures"},
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{"gl_particle_min_size", "gl1_particle_min_size"},
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{"gl_particle_max_size", "gl1_particle_max_size"},
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{"gl_particle_size", "gl1_particle_size"},
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{"gl_particle_att_a", "gl1_particle_att_a"},
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{"gl_particle_att_b", "gl1_particle_att_b"},
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{"gl_particle_att_c", "gl1_particle_att_c"}
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};
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