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Fix some indention issues
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55c11e8475
commit
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1 changed files with 4 additions and 9 deletions
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@ -935,13 +935,8 @@ logBindTexture(GLenum target, GLuint texture)
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}
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}
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static void APIENTRY
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static void APIENTRY
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logBitmap(GLsizei width,
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logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
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GLsizei height,
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GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
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GLfloat xorig,
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GLfloat yorig,
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GLfloat xmove,
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GLfloat ymove,
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const GLubyte *bitmap)
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{
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{
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fprintf(glw_state.log_fp, "glBitmap\n");
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fprintf(glw_state.log_fp, "glBitmap\n");
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dllBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
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dllBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
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@ -3673,8 +3668,8 @@ QGL_Shutdown(void)
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/*
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/*
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* This is responsible for binding our qgl function pointers to
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* This is responsible for binding our qgl function pointers to
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* the appropriate GL stuff. In Windows this means doing a
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* the appropriate GL stuff. In Windows this means doing a
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* LoadLibrary and a bunch of calls to GetProcAddress. On other
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* LoadLibrary and a bunch of calls to GetProcAddress. On other
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* operating systems we need to do the right thing, whatever that
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* operating systems we need to do the right thing, whatever that
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* might be.
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* might be.
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*/
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*/
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