Fix some indention issues

This commit is contained in:
Yamagi Burmeister 2012-06-06 18:06:08 +02:00
parent 55c11e8475
commit 16e57ede33

View file

@ -935,13 +935,8 @@ logBindTexture(GLenum target, GLuint texture)
} }
static void APIENTRY static void APIENTRY
logBitmap(GLsizei width, logBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLsizei height, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLfloat xorig,
GLfloat yorig,
GLfloat xmove,
GLfloat ymove,
const GLubyte *bitmap)
{ {
fprintf(glw_state.log_fp, "glBitmap\n"); fprintf(glw_state.log_fp, "glBitmap\n");
dllBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); dllBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
@ -3673,8 +3668,8 @@ QGL_Shutdown(void)
/* /*
* This is responsible for binding our qgl function pointers to * This is responsible for binding our qgl function pointers to
* the appropriate GL stuff. In Windows this means doing a * the appropriate GL stuff. In Windows this means doing a
* LoadLibrary and a bunch of calls to GetProcAddress. On other * LoadLibrary and a bunch of calls to GetProcAddress. On other
* operating systems we need to do the right thing, whatever that * operating systems we need to do the right thing, whatever that
* might be. * might be.
*/ */